Difference between revisions of "The Scale Model"

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(Selling housing for 5, buying cog for 2+1.)
(Repairing with Cog and Plate)
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! Machinist !! Megasystem !! Alliances !! Coal !! Housing !! Valves !! Baubles !! Components !! Witness List
 
! Machinist !! Megasystem !! Alliances !! Coal !! Housing !! Valves !! Baubles !! Components !! Witness List
 
|-
 
|-
| Bucky || System of Dwelling || SingularByte, JonathanDark || 0 || 2 || 0 || 15 || Wiring, Plate, Cog ||  
+
| Bucky || System of Dwelling || SingularByte, JonathanDark || 0 || 2 || 0 || 21 || Wiring ||  
 
|-
 
|-
 
| JonathanDark || System of Dwelling || || 0 || 2 || 1 || 0 || Panel, Pipe, Seal, Plate || Bucky
 
| JonathanDark || System of Dwelling || || 0 || 2 || 1 || 0 || Panel, Pipe, Seal, Plate || Bucky
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<hr/>
 
<hr/>
 
===System of Dwelling===
 
===System of Dwelling===
<span style="color:red">'''Defective'''</span>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Seal x2
 
| Seal x2
 
| Wheel
 
| Wheel
| Cog
 
| Plate
 
 
| Panel x2
 
| Panel x2
 
|}
 
|}
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|-
 
|-
 
| 31/07/23 || Seal || Bucky
 
| 31/07/23 || Seal || Bucky
 +
|-
 +
| 01/08/23 || Cog || Bucky
 +
|-
 +
| 01/08/23 || Plate || Bucky
 
|}
 
|}
  

Revision as of 02:00, 1 August 2023

Order = 49

Machinist Megasystem Alliances Coal Housing Valves Baubles Components Witness List
Bucky System of Dwelling SingularByte, JonathanDark 0 2 0 21 Wiring
JonathanDark System of Dwelling 0 2 1 0 Panel, Pipe, Seal, Plate Bucky
Kevan System of Dwelling SingularByte, lendunistus 2 1 0 0 Seal, Wheel, Pipe x2, Plate Bucky
lendunistus System of Dwelling Kevan 0 3 1 19 Wheel, Plate Bucky
SingularByte System of Control 1 2 1 8 Plate x2, Seal, Filter
Facilities
Parent Megasystem Name Power Status Function
System of Control Maintenance Dispensary 0 DORMANT For each Machinist in the System of Control, generate a random component from {Filter, Seal, Wiring}. Distribute one of those components to each Machinist in the System of Control.
System of Control Testing Station 0 DORMANT Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function.
System of Dwelling Construction Dispensary 0 DORMANT For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling.
System of Dwelling Beadworks 0 DORMANT You gain two Baubles. Everyone else in the System of Housing gains one Bauble.
System of Motion Engineering Dispensary 0 DORMANT For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion.
System of Motion Navigatorium 0 DORMANT Add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list.
System of Motion Junction Supergrid 10 STANDBY Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out.
Flea Market
Trade Item Bauble Cost
Coal 6
Housing 5
Valves 6
Cog 2
Filter 3
Paint 4
Panel 2
Pipe 2
Plate 2
Seal 3
Wheel 2
Wiring 3

Great Machine Data

The Surroundings is "Ice plains".

Destination
Snowdrifts

System of Control

Defective

Damaged Parts Panel x3 Pipe Wheel Wiring Cog
Repair Log
Date Components Machinist
31/07/23 Wiring SingularByte
31/07/23 Seal SingularByte

System of Dwelling

Damaged Parts Seal x2 Wheel Panel x2
Repair Log
Date Components Machinist
30/07/23 Wheel Bucky
31/07/23 Pipe Bucky
31/07/23 Seal Bucky
01/08/23 Cog Bucky
01/08/23 Plate Bucky

System of Motion

Defective

Damaged Parts Panel x2 Seal Wiring Paint x2 Pipe Filter x3 Wheel Cog
Repair Log
Date Components Machinist

Lockdown
Machinist Days
lendunistus 1
Graffiti
Piece Surface