Difference between revisions of "The Scale Model"
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(Selling a Housing for +5) |
(enacting "Can We Pass and Fix It?") |
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| System of Dwelling || Construction Dispensary || 0 || DORMANT || For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling. | | System of Dwelling || Construction Dispensary || 0 || DORMANT || For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling. | ||
|- | |- | ||
− | | System of Dwelling || Beadworks || 0 || DORMANT || You gain two Baubles. | + | | System of Dwelling || Beadworks || 0 || DORMANT || You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble. |
|- | |- | ||
| System of Motion || Engineering Dispensary || 0 || DORMANT || For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. | | System of Motion || Engineering Dispensary || 0 || DORMANT || For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. | ||
|- | |- | ||
− | | System of Motion || | + | | System of Motion || Steerage Override || 0 || DORMANT || Add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list. |
|- | |- | ||
| System of Motion || Junction Supergrid || 10 || STANDBY || Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. | | System of Motion || Junction Supergrid || 10 || STANDBY || Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. |
Revision as of 18:01, 1 August 2023
Order = 47
Machinist | Megasystem | Alliances | Coal | Housing | Valves | Baubles | Components | Witness List |
---|---|---|---|---|---|---|---|---|
Bucky | System of Dwelling | SingularByte, JonathanDark | 0 | 2 | 0 | 23 | Wiring | |
JonathanDark | System of Motion | 0 | 1 | 1 | 14 | Plate | Bucky | |
Kevan | System of Dwelling | SingularByte, lendunistus | 2 | 0 | 0 | 5 | Seal, Wheel, Pipe x2, Plate | Bucky |
lendunistus | System of Dwelling | Kevan | 0 | 3 | 1 | 19 | Plate | Bucky |
SingularByte | System of Control | 1 | 2 | 1 | 8 | Plate x2, Seal, Filter |
Parent Megasystem | Name | Power | Status | Function |
---|---|---|---|---|
System of Control | Maintenance Dispensary | 0 | DORMANT | For each Machinist in the System of Control, generate a random component from {Filter, Seal, Wiring}. Distribute one of those components to each Machinist in the System of Control. |
System of Control | Testing Station | 0 | DORMANT | Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function. |
System of Dwelling | Construction Dispensary | 0 | DORMANT | For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling. |
System of Dwelling | Beadworks | 0 | DORMANT | You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble. |
System of Motion | Engineering Dispensary | 0 | DORMANT | For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion. |
System of Motion | Steerage Override | 0 | DORMANT | Add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list. |
System of Motion | Junction Supergrid | 10 | STANDBY | Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out. |
Trade Item | Bauble Cost |
---|---|
Coal | 6 |
Housing | 5 |
Valves | 6 |
Cog | 2 |
Filter | 3 |
Paint | 4 |
Panel | 2 |
Pipe | 2 |
Plate | 2 |
Seal | 3 |
Wheel | 2 |
Wiring | 3 |
Great Machine Data
The Surroundings is "Ice plains".
Destination |
---|
Snowdrifts |
System of Control
Defective
Damaged Parts | Panel x3 | Pipe | Wheel | Wiring | Cog |
---|
Date | Components | Machinist |
---|---|---|
31/07/23 | Wiring | SingularByte |
31/07/23 | Seal | SingularByte |
System of Dwelling
Damaged Parts | Seal x2 | Panel x1 |
---|
Date | Components | Machinist |
---|---|---|
30/07/23 | Wheel | Bucky |
31/07/23 | Pipe | Bucky |
31/07/23 | Seal | Bucky |
01/08/23 | Cog | Bucky |
01/08/23 | Plate | Bucky |
01/08/23 | Wheel | Bucky |
01/08/23 | Panel | Bucky |
System of Motion
Defective
Damaged Parts | Wiring | Paint x2 | Filter x3 | Wheel | Cog |
---|
Date | Components | Machinist |
---|---|---|
01/08/23 | Panel | JonathanDark |
01/08/23 | Panel | JonathanDark |
01/08/23 | Seal | JonathanDark |
01/08/23 | Pipe | JonathanDark |
Machinist | Days |
---|---|
lendunistus | 1 |
Piece | Surface |
---|