The Scale Model

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Revision as of 23:19, 2 August 2023 by JonathanDark (talk | contribs) (Repairing System of Motion with Cog and receiving 3 baubles, Moving to System of Dwelling, selling Coal for 5, buying Wiring for 2+1, buying Filter for 3+2)
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Order = 52

Machinist Megasystem Alliances Coal Housing Valves Baubles Components Witness List
Bucky System of Dwelling 0 3 0 26 Wiring, Cog lendunistus
JonathanDark System of Dwelling 0 1 1 14 Plate, Wiring, Filter
Kevan System of Control lendunistus 2 0 1 0 Wheel, Pipe x2, Plate, Paint, Seal, Cog, Wiring
lendunistus System of Dwelling Kevan 1 5 3 1 Plate, Paint
Facilities
Parent Megasystem Name Power Status Function
System of Control Maintenance Dispensary 0 DORMANT For each Machinist in the System of Control, generate a random component from {Filter, Seal, Wiring}. Distribute one of those components to each Machinist in the System of Control.
System of Control Testing Station 0 DORMANT Make a STANDBY Facility of your choice ACTIVE, and optionally remove 1 Power from it, without performing its Function.
System of Dwelling Construction Dispensary 1 STANDBY For each Machinist in the System of Dwelling, generate a random component from {Panel, Paint, Plate}. Distribute one of those components to each Machinist in the System of Dwelling.
System of Dwelling Beadworks 0 DORMANT You gain two Baubles. Each other Machinist in the System of Dwelling gains one Bauble.
System of Motion Engineering Dispensary 0 DORMANT For each Machinist in the System of Motion, generate a random component from {Cog, Pipe, Wheel}. Distribute one of those components to each Machinist in the System of Motion.
System of Motion Steerage Override 0 DORMANT Spend 1 Valve to add your choice of Location from the list in the rule Overland Navigation to the end of the Destination list, provided that it does not appear previously on the Destination list.
System of Motion Junction Supergrid 10 STANDBY Transfer 1 Power from this Facility to each Facility in the System of Control and to one other Facility of your choosing. If there’s not enough Power for all transfers, you choose which are left out.
Flea Market
Trade Item Bauble Cost
Coal 5
Housing 5
Valves 4
Cog 2
Filter 3
Paint 3
Panel 4
Pipe 2
Plate 3
Seal 4
Wheel 3
Wiring 2

Great Machine Data

The Surroundings is "Ice plains".

Destination
Snowdrifts

System of Control

Defective

Damaged Parts Panel x3 Pipe Wheel Wiring x2 Cog x2 Seal x2
Repair Log
Date Components Machinist
31/07/23 Wiring SingularByte
31/07/23 Seal SingularByte

System of Dwelling

Damaged Parts Seal x2 Paint
Repair Log
Date Components Machinist
30/07/23 Wheel Bucky
31/07/23 Pipe Bucky
31/07/23 Seal Bucky
01/08/23 Cog Bucky
01/08/23 Plate Bucky
01/08/23 Wheel Bucky
01/08/23 Panel Bucky
02/08/23 Panel Bucky
02/08/23 Cog lendunistus
02/08/23 Plate lendunistus

System of Motion

Defective

Damaged Parts Wiring Paint x2 Filter x3 Wheel
Repair Log
Date Components Machinist
01/08/23 Panel JonathanDark
01/08/23 Panel JonathanDark
01/08/23 Seal JonathanDark
01/08/23 Pipe JonathanDark
02/08/23 Cog JonathanDark

Lockdown
Machinist Days
Bucky 1
Graffiti
Piece Surface