Difference between revisions of "The Second Dynasty of Derrick"

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(Adding Posts of Interest, as Trigon is not here to do so.)
(→‎Posts of Interest: Fixing my previous edit)
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==Posts of Interest==
 
==Posts of Interest==
  
[https://blognomic.com/archive/money_and_resources Money and Resources] introduced Investment and Funds, which a Contractor used to buy Resources. Also included a victory condition.
+
===Votable Matters===
[https://blognomic.com/archive/sign_here Sign Here] added Deliveries, the main way to get Resources in the Dynasty, and introduced the bidding mechanic that was used for the remainder of the Dynasty.
+
 
[https://blognomic.com/archive/corrupted_by_capitalism Corrupted by Capitalism] added Sites as locations a Contractor worked at.
+
*[https://blognomic.com/archive/money_and_resources Money and Resources] introduced Investment and Funds, which a Contractor used to buy Resources. Also included a victory condition.
[https://blognomic.com/archive/planning_the_ponderous Planning the Ponderous] added Projects, which could not yet be interacted with.
+
*[https://blognomic.com/archive/sign_here Sign Here] added Deliveries, the main way to get Resources in the Dynasty, and introduced the bidding mechanic that was used for the remainder of the Dynasty.
[https://blognomic.com/archive/bids_and_awards Bids and Awards] introduced secret bidding mechanics for Projects, and mechanics for awarding them. By this point, no actual Projects existed to bid on.
+
*[https://blognomic.com/archive/corrupted_by_capitalism Corrupted by Capitalism] added Sites as locations a Contractor worked at.
[https://blognomic.com/archive/big_spender_appendix Big Spender] clarified what it meant to "spend" something in the Appendix.
+
*[https://blognomic.com/archive/planning_the_ponderous Planning the Ponderous] added Projects, which could not yet be interacted with.
[https://blognomic.com/archive/factories_and_advertisements Factories and Advertisements] made Robots and Publicity "wild cards" that could be traded for other resources.
+
*[https://blognomic.com/archive/bids_and_awards Bids and Awards] introduced secret bidding mechanics for Projects, and mechanics for awarding them. By this point, no actual Projects existed to bid on.
[https://blognomic.com/archive/eccentric_dreams Eccentric Dreams] added Projects that could be bid on.
+
*[https://blognomic.com/archive/big_spender_appendix Big Spender] clarified what it meant to "spend" something in the Appendix.
[https://blognomic.com/archive/shipping_fleet Shipping Fleet] increased the number of Deliveries open at a time.
+
*[https://blognomic.com/archive/factories_and_advertisements Factories and Advertisements] made Robots and Publicity "wild cards" that could be traded for other resources.
[https://blognomic.com/archive/a_kind_of_loan A Kind of Loan] introduced another way to gain Funds other than completing Projects.
+
*[https://blognomic.com/archive/eccentric_dreams Eccentric Dreams] added Projects that could be bid on.
[https://blognomic.com/archive/cetaceans_wake Cetaceans Awake] set all Projects to Posted, so bidding could finally begin.
+
*[https://blognomic.com/archive/shipping_fleet Shipping Fleet] increased the number of Deliveries open at a time.
[https://blognomic.com/archive/selling_the_by_products Selling the By-Products] allowed unwanted Resources to be put up for auction to other Contractors. Interestingly, this mechanic was never utilized.
+
*[https://blognomic.com/archive/a_kind_of_loan A Kind of Loan] introduced another way to gain Funds other than completing Projects.
[https://blognomic.com/archive/space_travel Space Travel] changed travel mechanics somewhat, especially in regard to the Space site.
+
*[https://blognomic.com/archive/cetaceans_wake Cetaceans Awake] set all Projects to Posted, so bidding could finally begin.
[https://blognomic.com/archive/favoring_the_well_rested Favoring the Well-Rested] Set ties to be won by Contractors with fewer completed Projects.
+
*[https://blognomic.com/archive/selling_the_by_products Selling the By-Products] allowed unwanted Resources to be put up for auction to other Contractors. Interestingly, this mechanic was never utilized.
[https://blognomic.com/archive/shh Shh] changed Project bidding to be publicized.
+
*[https://blognomic.com/archive/space_travel Space Travel] changed travel mechanics somewhat, especially in regard to the Space site.
[https://blognomic.com/archive/top_of_the_world1 Top of the World] established a way for the Dynasty to be Finalized.
+
*[https://blognomic.com/archive/favoring_the_well_rested Favoring the Well-Rested] Set ties to be won by Contractors with fewer completed Projects.
[https://blognomic.com/archive/diverse_portfolio Diverse Portfolio] slightly changed when the Dynasty was Finalized.
+
*[https://blognomic.com/archive/shh Shh] changed Project bidding to be publicized.
[https://blognomic.com/archive/the_invisible_end_effector The Invisible End Effector] excluded Resources from Deliveries if too many already existed.
+
*[https://blognomic.com/archive/top_of_the_world1 Top of the World] established a way for the Dynasty to be Finalized.
[https://blognomic.com/archive/red_letter_day Red Letter Day] tried (unsuccessfully) to limit the pool of possible victors to only Kevan and naught.
+
*[https://blognomic.com/archive/diverse_portfolio Diverse Portfolio] slightly changed when the Dynasty was Finalized.
[https://blognomic.com/archive/initial_public_offering_appendix Initial Public Offering] allowed the Dynasty to continue, as at this point Blognomic was Dormant due to a lack of players.
+
*[https://blognomic.com/archive/the_invisible_end_effector The Invisible End Effector] excluded Resources from Deliveries if too many already existed.
[https://blognomic.com/archive/patent_pending1 Patent Pending] allowed Researched Projects to count towards victory.
+
*[https://blognomic.com/archive/red_letter_day Red Letter Day] tried (unsuccessfully) to limit the pool of possible victors to only Kevan and naught.
[https://blognomic.com/archive/final_costs Final Costs] fixed the Researching to work as intended.
+
*[https://blognomic.com/archive/initial_public_offering_appendix Initial Public Offering] allowed the Dynasty to continue, as at this point Blognomic was Dormant due to a lack of players.
 +
*[https://blognomic.com/archive/patent_pending1 Patent Pending] allowed Researched Projects to count towards victory.
 +
*[https://blognomic.com/archive/final_costs Final Costs] fixed the Researching to work as intended.
  
 
==Ascension==
 
==Ascension==

Revision as of 15:16, 25 June 2019

15 April - 19 May 2019

Ascension Address

I gazed up at the pyramids towering above me. They weren’t the largest structures ever built. I’d commissioned larger ones myself, even before reaching my current status and power. Yet there was something special about these 4 millenia old structures. Something inspiring.

“Did you know the egyptians weren’t the first civilization?” My voice startles my assistant, and she looks around nervously to see if I’m offending any locals: it would make the news.

“We actually aren’t sure who is first. We remember egypt because of those. Because of the size and audacity of what they acomplished. Because they built big.”

“People talk about changing the world, but all they ever change is the attitudes of the people on it. I’m going to change it. Not with words and social programs, but with tractors and spaceships. I’ll control the weather. I’ll send colonists to mars. I’ll send them to the stars. I’ll build cities in space. I’ll build them underwater.”

I gaze back up at the pyramids “And no one will ever forget me.”

“Where are you going to find someone who can build a city in space?” My assistant asks.

I smile “Oh, I know some people who could do it, given enough money”

Players

The following players were active at the start of the Dynasty:

card*, derrick*, Kevan, naught, pokes*, Trigon

The following players were active at the end of the Dynasty:

derrick*, Kevan, naught

Final Ruleset

Posts of Interest

Votable Matters

  • Money and Resources introduced Investment and Funds, which a Contractor used to buy Resources. Also included a victory condition.
  • Sign Here added Deliveries, the main way to get Resources in the Dynasty, and introduced the bidding mechanic that was used for the remainder of the Dynasty.
  • Corrupted by Capitalism added Sites as locations a Contractor worked at.
  • Planning the Ponderous added Projects, which could not yet be interacted with.
  • Bids and Awards introduced secret bidding mechanics for Projects, and mechanics for awarding them. By this point, no actual Projects existed to bid on.
  • Big Spender clarified what it meant to "spend" something in the Appendix.
  • Factories and Advertisements made Robots and Publicity "wild cards" that could be traded for other resources.
  • Eccentric Dreams added Projects that could be bid on.
  • Shipping Fleet increased the number of Deliveries open at a time.
  • A Kind of Loan introduced another way to gain Funds other than completing Projects.
  • Cetaceans Awake set all Projects to Posted, so bidding could finally begin.
  • Selling the By-Products allowed unwanted Resources to be put up for auction to other Contractors. Interestingly, this mechanic was never utilized.
  • Space Travel changed travel mechanics somewhat, especially in regard to the Space site.
  • Favoring the Well-Rested Set ties to be won by Contractors with fewer completed Projects.
  • Shh changed Project bidding to be publicized.
  • Top of the World established a way for the Dynasty to be Finalized.
  • Diverse Portfolio slightly changed when the Dynasty was Finalized.
  • The Invisible End Effector excluded Resources from Deliveries if too many already existed.
  • Red Letter Day tried (unsuccessfully) to limit the pool of possible victors to only Kevan and naught.
  • Initial Public Offering allowed the Dynasty to continue, as at this point Blognomic was Dormant due to a lack of players.
  • Patent Pending allowed Researched Projects to count towards victory.
  • Final Costs fixed the Researching to work as intended.

Ascension

Kevan declared victory after having the highest ROI when the third project was finished.

Commentary

This one ended with only two active players and an explicit override of Dormancy to get the dynasty finished. I think it fell into the ditch of having too much secret, silent information, with the project bids. If it looks like nothing is happening in the game, it doesn't matter whether some of the players are actually in a secret, exciting bidding war - the other players can easily assume that nothing is happening, and drift away. (By the end I'd lost track of whether Atlantis Arcology was awaiting processing by the Emperor, or if player idling had invalidated old bids.) --Kevan (talk) 13:24, 21 May 2019 (UTC)

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII