Difference between revisions of "The Second Dynasty of Kevan"

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== Proposals of Interest ==
 
== Proposals of Interest ==
  
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106598868010990506 Mission Statement] (Kevan 10/12/03) Humans now exist on Blognomic; at least for now.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106598868010990506 Mission Statement] (Kevan 10/12/03) Humans now exist on Blognomic; at least for now.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106605020796350715 Use the Force] (Kevan 10/13/03) Lifeforce has arisen.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106605020796350715 Use the Force] (Kevan 10/13/03) Lifeforce has arisen.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106607640006424485 I'm not mad! Just a little angry] (Damanor 10/13/03) Gives the Doctor the ability to modify Specimens.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106607640006424485 I'm not mad! Just a little angry] (Damanor 10/13/03) Gives the Doctor the ability to modify Specimens.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106613978569232775 Let's Get Ready to Abacinate! ] (Aaron 10/14/03) Combat is introduced through means of challenges.  Each challenge is moderated by the good Doctor.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106613978569232775 Let's Get Ready to Abacinate! ] (Aaron 10/14/03) Combat is introduced through means of challenges.  Each challenge is moderated by the good Doctor.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106616012973635971 The Thing in the Basement, Take 2] (Damanor 10/14/03) Carol is introduced into the game.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106616012973635971 The Thing in the Basement, Take 2] (Damanor 10/14/03) Carol is introduced into the game.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106638983794624580 Attack and Defence ] (Kevan 10/17/03) Refines the rules of engagement with stats.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106638983794624580 Attack and Defence ] (Kevan 10/17/03) Refines the rules of engagement with stats.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106641531055817606 867-5309] (Aaron 10/17/03) Introduces Glarsh; a means of random fun for all specimens.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106641531055817606 867-5309] (Aaron 10/17/03) Introduces Glarsh; a means of random fun for all specimens.
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106641910496622209 Despite All My Rage ...] (Aaron 10/17/03) Septic Tank is added to the Ruleset and quarantine is now available to malevolent specimens. <br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106641910496622209 Despite All My Rage ...] (Aaron 10/17/03) Septic Tank is added to the Ruleset and quarantine is now available to malevolent specimens.  
[http://blognomic.blogspot.com/2003_10_12_blognomic_archive.html#106646819464113708 We need more powurrr Cap'n] (Est 10/18/03) Regeneration giving a specimen the ability to heal over time.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_12_blognomic_archive.html#106646819464113708 We need more powurrr Cap'n] (Est 10/18/03) Regeneration giving a specimen the ability to heal over time.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106673567441926705 Neater Surgery] (Kevan 10/21/03) Simplifies modifications.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106673567441926705 Neater Surgery] (Kevan 10/21/03) Simplifies modifications.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106675703257099881 Arrrrrrrr] (Aaron 10/21/03) Makes ascension possible through Surgical Challenge; going up against the Doctor to produce the most popular improvised surgery.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106675703257099881 Arrrrrrrr] (Aaron 10/21/03) Makes ascension possible through Surgical Challenge; going up against the Doctor to produce the most popular improvised surgery.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106675793496940587 Knight Threatens Rook] (Aaron 10/21/03) Utilizes lifeforce for a temporary boost in another attribute.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106675793496940587 Knight Threatens Rook] (Aaron 10/21/03) Utilizes lifeforce for a temporary boost in another attribute.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106693110304185787 More on Glarsh] (Bluebottle 10/23/03) Gives Specimens the ability to petition the Doctor for more Glarsh.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106693110304185787 More on Glarsh] (Bluebottle 10/23/03) Gives Specimens the ability to petition the Doctor for more Glarsh.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106693549585305310 Coalition of the Stupid] (Aaron 10/23/03) Gives the Doctor ability to banish smart Specimens from the lab.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106693549585305310 Coalition of the Stupid] (Aaron 10/23/03) Gives the Doctor ability to banish smart Specimens from the lab.
[http://blognomic.blogspot.com/2003_10_19_blognomic_archive.html#106704363675972823 Are you looking at me?!] (Squirrel 10/24/03) Group battles become legalized.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_19_blognomic_archive.html#106704363675972823 Are you looking at me?!] (Squirrel 10/24/03) Group battles become legalized.
[http://blognomic.blogspot.com/2003_10_26_blognomic_archive.html#106722852403761896 Give Blood, Play Nomic] (Damanor 10/26/03) A Specimen may give 20 lifeforce to another Specimen.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_26_blognomic_archive.html#106722852403761896 Give Blood, Play Nomic] (Damanor 10/26/03) A Specimen may give 20 lifeforce to another Specimen.
[http://blognomic.blogspot.com/2003_10_26_blognomic_archive.html#106742245193630996 Freedom of Movement] (Kevan 10/29/03)  Gives the Doctor and other Admin the ability to transfer Dead, Idle or Misbehaving Specimens to relevant rooms of the building.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_26_blognomic_archive.html#106742245193630996 Freedom of Movement] (Kevan 10/29/03)  Gives the Doctor and other Admin the ability to transfer Dead, Idle or Misbehaving Specimens to relevant rooms of the building.
[http://blognomic.blogspot.com/2003_10_26_blognomic_archive.html#106743699396680531 Diet Glarsh] (Kevan 10/29/2003) Creates permanent chemicals that act like Glarsh only with varying affects.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_26_blognomic_archive.html#106743699396680531 Diet Glarsh] (Kevan 10/29/2003) Creates permanent chemicals that act like Glarsh only with varying affects.
[http://blognomic.blogspot.com/2003_10_26_blognomic_archive.html#106746444253754787 Temporally Enhanced] (Aaron 10/29/03) Gives the ability to gain 2 lifeforce from voting against a passing proposal.<br><br>
+
*[http://blogspot.blognomic.com/2003_10_26_blognomic_archive.html#106746444253754787 Temporally Enhanced] (Aaron 10/29/03) Gives the ability to gain 2 lifeforce from voting against a passing proposal.
[http://blognomic.blogspot.com/2003_11_02_blognomic_archive.html#106787709801320748 Blogs?] (Bluebottle 11/3/03) The removal of an obsolete appendix - specimens may no longer claim 5 lifeforce for posting on personal weblogs.<br><br>
+
*[http://blogspot.blognomic.com/2003_11_02_blognomic_archive.html#106787709801320748 Blogs?] (Bluebottle 11/3/03) The removal of an obsolete appendix - specimens may no longer claim 5 lifeforce for posting on personal weblogs.
[http://blognomic.blogspot.com/2003_11_02_blognomic_archive.html#106811256324291151 Cowardice take two] (Bluebottle 11/6/03) Labels a Specimen a Coward due to failure of engaging in Combat.<br><br>
+
*[http://blogspot.blognomic.com/2003_11_02_blognomic_archive.html#106811256324291151 Cowardice take two] (Bluebottle 11/6/03) Labels a Specimen a Coward due to failure of engaging in Combat.
[http://blognomic.blogspot.com/2003_11_02_blognomic_archive.html#106821801550092071 Fight Club] (Kevan 11/7/03) Simplifies combat; the Doctor is no longer required to be a mediator.<br><br>
+
*[http://blogspot.blognomic.com/2003_11_02_blognomic_archive.html#106821801550092071 Fight Club] (Kevan 11/7/03) Simplifies combat; the Doctor is no longer required to be a mediator.
[http://blognomic.blogspot.com/2003_11_09_blognomic_archive.html#106884717566480305 Mensa] (Bluebottle 11/14/03) Makes it possible for a specimen with an Intelligence of 5 to engage the Doctor in a Surgical Challenge. (Previously it required 6.)<br><br>
+
*[http://blogspot.blognomic.com/2003_11_09_blognomic_archive.html#106884717566480305 Mensa] (Bluebottle 11/14/03) Makes it possible for a specimen with an Intelligence of 5 to engage the Doctor in a Surgical Challenge. (Previously it required 6.)
[http://blognomic.blogspot.com/2003_11_16_blognomic_archive.html#106907083500477539 Axis All Areas] (Kevan 11/17/03) Allows Specimens to fight at any time, in any locations, rather than having to specifically challenge one another in the Arena.<br><br>
+
*[http://blogspot.blognomic.com/2003_11_16_blognomic_archive.html#106907083500477539 Axis All Areas] (Kevan 11/17/03) Allows Specimens to fight at any time, in any locations, rather than having to specifically challenge one another in the Arena.
[http://blognomic.blogspot.com/2003_11_16_blognomic_archive.html#106907829868623432 To the Death!] (Bluebottle 11/17/03) Rewards specimens who choose to fight in the Arena.<br><br>
+
*[http://blogspot.blognomic.com/2003_11_16_blognomic_archive.html#106907829868623432 To the Death!] (Bluebottle 11/17/03) Rewards specimens who choose to fight in the Arena.
[http://blognomic.blogspot.com/2003_11_16_blognomic_archive.html#106908431741175935 Final Curtain] (Bluebottle 11/17/03) Sets the stats for reanimated Specimens.
+
*[http://blogspot.blognomic.com/2003_11_16_blognomic_archive.html#106908431741175935 Final Curtain] (Bluebottle 11/17/03) Sets the stats for reanimated Specimens.
</div>
 
  
 
== Ascension ==
 
== Ascension ==

Revision as of 07:45, 11 June 2015

October 12, 2003 - November 23, 2003

Ascension Address

Welcome, my captured human specimens, to the eighth round of BlogNomic, the Second Dynasty of Kevan. I am your Doctor and shall be overseeing October's experiment - for the time being, you are advised to remain safely in your sparsely-decorated homes, and should not worry yourselves about the lack of water or electricity, nor the strange noises you may be hearing in the streets outside.

Players

Aaron (alter-egos Gillian & Bottle), Damanor, Elazar, Est, Joranj, Kamikaze, Kevan, Keitalia, Mat, Nakor, Nathan, Pakaran, Royce, Squirrel.

Final Ruleset

Proposals of Interest

  • Mission Statement (Kevan 10/12/03) Humans now exist on Blognomic; at least for now.
  • Use the Force (Kevan 10/13/03) Lifeforce has arisen.
  • I'm not mad! Just a little angry (Damanor 10/13/03) Gives the Doctor the ability to modify Specimens.
  • Let's Get Ready to Abacinate! (Aaron 10/14/03) Combat is introduced through means of challenges. Each challenge is moderated by the good Doctor.
  • The Thing in the Basement, Take 2 (Damanor 10/14/03) Carol is introduced into the game.
  • Attack and Defence (Kevan 10/17/03) Refines the rules of engagement with stats.
  • 867-5309 (Aaron 10/17/03) Introduces Glarsh; a means of random fun for all specimens.
  • Despite All My Rage ... (Aaron 10/17/03) Septic Tank is added to the Ruleset and quarantine is now available to malevolent specimens.
  • We need more powurrr Cap'n (Est 10/18/03) Regeneration giving a specimen the ability to heal over time.
  • Neater Surgery (Kevan 10/21/03) Simplifies modifications.
  • Arrrrrrrr (Aaron 10/21/03) Makes ascension possible through Surgical Challenge; going up against the Doctor to produce the most popular improvised surgery.
  • Knight Threatens Rook (Aaron 10/21/03) Utilizes lifeforce for a temporary boost in another attribute.
  • More on Glarsh (Bluebottle 10/23/03) Gives Specimens the ability to petition the Doctor for more Glarsh.
  • Coalition of the Stupid (Aaron 10/23/03) Gives the Doctor ability to banish smart Specimens from the lab.
  • Are you looking at me?! (Squirrel 10/24/03) Group battles become legalized.
  • Give Blood, Play Nomic (Damanor 10/26/03) A Specimen may give 20 lifeforce to another Specimen.
  • Freedom of Movement (Kevan 10/29/03) Gives the Doctor and other Admin the ability to transfer Dead, Idle or Misbehaving Specimens to relevant rooms of the building.
  • Diet Glarsh (Kevan 10/29/2003) Creates permanent chemicals that act like Glarsh only with varying affects.
  • Temporally Enhanced (Aaron 10/29/03) Gives the ability to gain 2 lifeforce from voting against a passing proposal.
  • Blogs? (Bluebottle 11/3/03) The removal of an obsolete appendix - specimens may no longer claim 5 lifeforce for posting on personal weblogs.
  • Cowardice take two (Bluebottle 11/6/03) Labels a Specimen a Coward due to failure of engaging in Combat.
  • Fight Club (Kevan 11/7/03) Simplifies combat; the Doctor is no longer required to be a mediator.
  • Mensa (Bluebottle 11/14/03) Makes it possible for a specimen with an Intelligence of 5 to engage the Doctor in a Surgical Challenge. (Previously it required 6.)
  • Axis All Areas (Kevan 11/17/03) Allows Specimens to fight at any time, in any locations, rather than having to specifically challenge one another in the Arena.
  • To the Death! (Bluebottle 11/17/03) Rewards specimens who choose to fight in the Arena.
  • Final Curtain (Bluebottle 11/17/03) Sets the stats for reanimated Specimens.

Ascension

A Surgical Challenge against Damanor had the final results of 10 votes for Kevan's Go-Skin against 13 for Damanor's Tactical Primate, leaving Damanor victorious as the new Doctor.

Commentary

Credits

History originally submitted by Keitalia. Re-archived by Simon. Re-re-archived by Elias IX.

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII