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Difference between revisions of "The Seventh Dynasty of Brendan"

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(Created page with "''September 19 - November 2 2016'' == Ascension Address== Twelve times twelve emperors have held the nomic throne, and with each exchange of power, their sun wanes further. ...")
 
(Ascension: too many quotemarks here)
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''September 19 - November 2 2016''
+
''3 November - 10 December 2016''
  
 
== Ascension Address==
 
== Ascension Address==
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== Posts of Interest ==
 
== Posts of Interest ==
 +
* [https://blognomic.com/archive/twelve_times_twelve_midnight Twelve Times Twelve Midnight] opened the dynasty with a bold mechanic that would blank the ruleset on December 1st if we didn't stop it, but people were nervous and the proposal failed.
 +
* [https://blognomic.com/archive/six_salvageable_spans Six Salvageable Spans] introduced Days, Arcs and Hours
 +
* [https://blognomic.com/archive/blood_sucking_parasites Blood-sucking Parasites] added "Ticks"
 +
* [https://blognomic.com/archive/repent_harlequin1 Repent, Harlequin] introduced The Timekeeper; a (possibly idle) player secretly chosen by the Emperor, who would win if nobody else had when time ran out on November 11th
 +
* [https://blognomic.com/archive/restoration_of_the_hours Restoration of the Hours] linked each Hour to a past dynasty: each hour began Broken and could be Restored by writing a little about it
 +
* [https://blognomic.com/archive/the_fun_and_the_prizes The Fun and the Prizes] asked players to specifically record "a significant or trivial game action that occurred during the dynasty" to Restore an Hour
 +
* [https://blognomic.com/archive/absent_friends Absent Friends] required old players to acknowledge their moments (in a blog comment or elsewhere), for those Hours to be fully Restored - with no acknowledgement, the hour was merely Focused
 +
* [https://blognomic.com/archive/sphinx_of_quartz Sphinx of Quartz] awarded Quartzes for namechecking previously unnamechecked players
 +
* [https://blognomic.com/archive/i_am_become_aprils_fool I Am Become April’s Fool]: a reprise of the opening death knell proposal, locking the game for six months in the event of failure. With little voting happening, it failed.
 +
* [https://blognomic.com/archive/a_predecessors_like_none_other A Predecessors like None Other] stopped players from namechecking themselves in Moments
 +
* [https://blognomic.com/archive/golden_hours Golden Hours] awarded a Quartz for Focusing the first Hour in an unfocused Day, or Focusing adjacent to an already Restored Hour
 +
* [https://blognomic.com/archive/cuckoo Cuckoo] made players the Guardian of an Hour, when they Focused it
 +
* [https://blognomic.com/archive/its_just_a_jump_to_the_left It's Just a Jump to the Left] allowed a group of players with 24 Quartzes between them become Emperor, with the dynasty's theme changing to that of a Restored Hour; this failed but [https://blognomic.com/archive/where_to_guv enacted in a modified version]
 +
* [https://blognomic.com/archive/pasts_market Pasts Market] allowed gambling Quartzes on whether Focused Hours would be Restored
 +
* [https://blognomic.com/archive/the_campaign_for_real_time The Campaign for Real Time] belatedly established that the game's "Days" and "Hours" were not real-world time measurements
 +
* [https://blognomic.com/archive/the_emperor_has_no_watch The Emperor Has No Watch] permitted Hours to become Lost
 +
* [https://blognomic.com/archive/crystal_days Crystal Days] assigned a Quartz-and-Guardian based victory score, a player winning when they reached it
 +
* [https://blognomic.com/archive/quartz_and_all Quarts and All] gave a Quartz bonus for contacting predecessors
 +
* [https://blognomic.com/archive/why_not2 Why Not] added some daily payouts based on the state of randomly-chosen Hours
 +
 +
==Game documents==
 +
* [[State of the Arcs]] recorded the Days, Hours, Guardians and Moments
  
 
== Ascension ==
 
== Ascension ==
  
Kevan [https://blognomic.com/archive/crystal_clear achieved] a Crystal Victory: ''"“If a Player has a number of Quartzes equal to or greater than the number of Settings in a Day, and if that Player is the Guardian of more Hours in that Day than any other Player, then that Player has achieved victory. This is known as a Crystal Victory."''
+
Kevan [https://blognomic.com/archive/crystal_clear achieved] a Crystal Victory: ''"If a Player has a number of Quartzes equal to or greater than the number of Settings in a Day, and if that Player is the Guardian of more Hours in that Day than any other Player, then that Player has achieved victory. This is known as a Crystal Victory."''
  
 
== Final Ruleset ==
 
== Final Ruleset ==

Revision as of 17:12, 13 February 2020

3 November - 10 December 2016

Ascension Address

Twelve times twelve emperors have held the nomic throne, and with each exchange of power, their sun wanes further. Surviving players are few, and weakened; the best lack all conviction, while the worst are full of passionate intensity. There is a sense of sapping, crumbling. An inkling that the life of the empire ebbs.

Deep in the grinding heart of time, teeth mesh; an escapement cracks; a tick like a bomb echoes through long halls of abandoned names. There is a brief lull, an anacrusis, before the great bell begins to sound its final warning:

The hour come round at last.

Players

Unrecorded.

Posts of Interest

  • Twelve Times Twelve Midnight opened the dynasty with a bold mechanic that would blank the ruleset on December 1st if we didn't stop it, but people were nervous and the proposal failed.
  • Six Salvageable Spans introduced Days, Arcs and Hours
  • Blood-sucking Parasites added "Ticks"
  • Repent, Harlequin introduced The Timekeeper; a (possibly idle) player secretly chosen by the Emperor, who would win if nobody else had when time ran out on November 11th
  • Restoration of the Hours linked each Hour to a past dynasty: each hour began Broken and could be Restored by writing a little about it
  • The Fun and the Prizes asked players to specifically record "a significant or trivial game action that occurred during the dynasty" to Restore an Hour
  • Absent Friends required old players to acknowledge their moments (in a blog comment or elsewhere), for those Hours to be fully Restored - with no acknowledgement, the hour was merely Focused
  • Sphinx of Quartz awarded Quartzes for namechecking previously unnamechecked players
  • I Am Become April’s Fool: a reprise of the opening death knell proposal, locking the game for six months in the event of failure. With little voting happening, it failed.
  • A Predecessors like None Other stopped players from namechecking themselves in Moments
  • Golden Hours awarded a Quartz for Focusing the first Hour in an unfocused Day, or Focusing adjacent to an already Restored Hour
  • Cuckoo made players the Guardian of an Hour, when they Focused it
  • It's Just a Jump to the Left allowed a group of players with 24 Quartzes between them become Emperor, with the dynasty's theme changing to that of a Restored Hour; this failed but enacted in a modified version
  • Pasts Market allowed gambling Quartzes on whether Focused Hours would be Restored
  • The Campaign for Real Time belatedly established that the game's "Days" and "Hours" were not real-world time measurements
  • The Emperor Has No Watch permitted Hours to become Lost
  • Crystal Days assigned a Quartz-and-Guardian based victory score, a player winning when they reached it
  • Quarts and All gave a Quartz bonus for contacting predecessors
  • Why Not added some daily payouts based on the state of randomly-chosen Hours

Game documents

Ascension

Kevan achieved a Crystal Victory: "If a Player has a number of Quartzes equal to or greater than the number of Settings in a Day, and if that Player is the Guardian of more Hours in that Day than any other Player, then that Player has achieved victory. This is known as a Crystal Victory."

Final Ruleset

Ruleset 144

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Joranj I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Yuri Dragon 17 I - Qwazukee I - Darth Cliche I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Darth Cliche II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Cuddlebeam I - Pokes II - Cuddlebeam II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Cuddlebeam III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Cuddlebeam IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I