Difference between revisions of "The Sixth Dynasty of Kevan"

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[[File:Cartlesham.png|right]]
<div style="float:right">http://kevan.org/blognomic/cartlesham.png</div>
 
 
 
 
'''January 14, 2010 - February 26, 2010'''
 
'''January 14, 2010 - February 26, 2010'''
 
==Ascension Address==
 
==Ascension Address==
Line 23: Line 21:
 
==Final Ruleset==
 
==Final Ruleset==
 
[[Ruleset 72]]
 
[[Ruleset 72]]
 +
 +
==Gamestate==
 +
A diagram of Cartlesham Manor can be found [[Cartlesham Manor|here]].
  
 
==Posts of Interest==
 
==Posts of Interest==
 +
 +
[[File:The lights are on.png|thumb|Sidebar image when the game was in its "lights on" state]]
 +
 
The dynasty had a murder mystery theme, with several players secretly being murderers, and the others (including some undercover detectives) attempting to unmask them. It had a loose Werewolf/Mafia style to it, with locational movement around a mansion, and was perhaps notable for its "night" phase being one of secret movement - when "night" (or rather "a power cut") fell, all players could submit sets of movement/action instructions to the Emperor, to be shuffled and processed in order. Once a "repair the fusebox while in the basement" order was successfully processed, "night" would end and any changes in movement (or, indeed, murders) would be revealed.
 
The dynasty had a murder mystery theme, with several players secretly being murderers, and the others (including some undercover detectives) attempting to unmask them. It had a loose Werewolf/Mafia style to it, with locational movement around a mansion, and was perhaps notable for its "night" phase being one of secret movement - when "night" (or rather "a power cut") fell, all players could submit sets of movement/action instructions to the Emperor, to be shuffled and processed in order. Once a "repair the fusebox while in the basement" order was successfully processed, "night" would end and any changes in movement (or, indeed, murders) would be revealed.
  
Proposals of interest to be listed at a later date.
+
(It's not entirely clear where the murders were actually announced: presumably the Executor was just updating the GNDT when the lights came back on, so there's no obvious public record.)
 +
 
 +
* [https://blognomic.com/archive/the_door_is_locked The Door is Locked] announced that one random Guest was secretly the Murderer, another the Detective, that Guests could be Alive or Dead, and that a proposal defined as a "Crisis" and describing the resolution of a physical problem could not be voted on by Dead Guests
 +
* [https://blognomic.com/archive/its_all_about_the_blood It's All About The Blood] defined a secret bloodline, giving everyone a degree of relation to Lord Cartlesham; the closest living Guest would be his next of kin
 +
* [https://blognomic.com/archive/hey-_who_turned_out_the_lights Hey- who turned out the lights?] allowed the Executor to turn the mansion's lights on and off, to no effect
 +
* [https://blognomic.com/archive/guessing_the_will_proposal_edition Guessing the Will] gave each Guest a weekly, private guess at which of two Guests were more closely related to Lord Cartlesham
 +
* [https://blognomic.com/archive/what_crisis What Crisis?] required the Executor to wave through a Crisis before it could enact, and gave him a private Gmail address
 +
* [https://blognomic.com/archive/hi_ho_hi_ho_its_off_to_work_we_go Hi ho, hi ho, it’s off to work we go] allowed Guests to pick professions
 +
* [https://blognomic.com/archive/apparently_i_forgot_the_cessna Apparently I forgot the Cessna] gave the mansion a layout, with four floors and ten rooms
 +
* '''[https://blognomic.com/archive/the_game_is_afoot The Game is Afoot]''' assigned the Murderer/Detective roles
 +
* [https://blognomic.com/archive/catch_me_if_you_can1 Catch Me If You Can] allowed public movement when the lights were on, and secret movement (communicated to the Executor) when off
 +
* [https://blognomic.com/archive/silence_in_the_library Silence in the Library] limited the weekly relation guess to players who were alone in the Library
 +
* [https://blognomic.com/archive/how_are_you_feeling How Are You Feeling?] allowed Guests to be Healthy, Stunned, Wounded, Poisoned, Restrained, Terrified, Asleep or Dead
 +
* [https://blognomic.com/archive/whered_he_go1 Where'd He Go?] added "Missing" to that list
 +
* [https://blognomic.com/archive/manoeuvres_in_the_dark Manoeuvres in the Dark] defined actions which could be taken when the lights were off; moving, attacking someone and fixing the fusebox in the basement (which put the lights back on); some actions made noises which other players could hear
 +
* [https://blognomic.com/archive/incidents_and_accidents Incidents and Accidents] allowed the Executor to trigger events like the lights going out, or random Guests becoming Stunned or Terrified
 +
* [https://blognomic.com/archive/fresh_baked_roles_reproposal Fresh Baked Roles] gave some abilities to the Cook, Admiral, Film Director, Attorney, Dowager, Aristocrat, Judge, Physician and Handyman
 +
* '''[https://blognomic.com/archive/incident_lights_out Lights Out]'''
 +
* [https://blognomic.com/archive/a_change_for_the_stranger A Change for the Stranger] created the default profession of Stranger
 +
* [https://blognomic.com/archive/twos_company Two's Company] created a second Murderer and a second Detective
 +
* [https://blognomic.com/archive/limit_dark_lists_actions_to_5 Limit Dark Lists actions to 5] stopped people moving around too much in the darkness
 +
* '''[https://blognomic.com/archive/the_fusebox_is_repaired The Fusebox is Repaired]'''
 +
* '''[https://blognomic.com/archive/crisis_lover_of_truth_my_foot Crisis: “Lover of Truth” my foot]''': Guests voted to restrain Alethiophile
 +
* '''[https://blognomic.com/archive/incident_the_phone_rings The Phone Rings]'''
 +
* [https://blognomic.com/archive/second_batch_of_roles Second Batch of Roles] added more role abilities, for the Colonel, Governess, Apothecary, Journalist, Actor, Vicar, Banker, Gardener, Actuary, Butler and Maid
 +
* [https://blognomic.com/archive/running_with_scissors Running With Scissors] changed the processing of Dark Lists to be a random order, and repealed the phone ringing
 +
* '''[https://blognomic.com/archive/incident_another_phonecall Another Phonecall]'''
 +
* [https://blognomic.com/archive/best_regards_the_detective Best Regards, The Detective] allowed the Detectives and Murderers to send anonymous messages, proven to be from their role
 +
* [https://blognomic.com/archive/killing_and_cuffing Killing and Cuffing] allowed Murderers to Kill or (more cautiously) Wound people, and Detectives to Handcuff people
 +
* '''[https://blognomic.com/archive/incident_the_lights_go_out The Lights Go Out]'''
 +
* [https://blognomic.com/archive/light_and_shade Light and Shade] allowed Crises to be resolved out of order
 +
* [https://blognomic.com/archive/light_in_the_darkness Light in the Darkness] allowed the Executor to switch the lights back on if nobody else was doing so
 +
* [https://blognomic.com/archive/order_up Order Up] added abilities for the Athlete, Gangster, Professor, Curator, Inventor, Housewife, Chaffeur, Musician and Spiritualist
 +
* '''[https://blognomic.com/archive/incident_lights_out1 Lights Out]'''
 +
* [https://blognomic.com/archive/curse_the_darkness Curse the Darkness] kept the Lights off if nobody turned them on, and initiated another round of Dark Lists
 +
* '''[https://blognomic.com/archive/incident_a_thump_in_the_attic A Thump in the Attic]''': the Gardener fell unconscious
 +
* [https://blognomic.com/archive/expanding_incidents Expanding Incidents] added a possible case of rooms becoming blocked
 +
* '''[https://blognomic.com/archive/incident_lights_out2 Lights Out]'''
 +
* [https://blognomic.com/archive/restrain_your_enthusiasm Restrain Your Enthusiasm] allowed Guests to become (irreversibly) Arrested, and for Restrained Guests to be freed by others
 +
* '''[https://blognomic.com/archive/i_always_forget_to_check_my_mail I always forget to check my mail…]''': a (claimed) letter from the Detective
 +
* [https://blognomic.com/archive/cant_stop_the_sunrise Can't Stop the Sunrise] added a victory condition: closest living relative at on March 1st 2010 wins
 +
* [https://blognomic.com/archive/rest_in_peace Rest in Peace] ruled that dead and arrested Guests shouldn't reveal information to living players ([https://blognomic.com/archive/spiritualists_do_not_fail Spiritualist aside])
 +
* '''[https://blognomic.com/archive/crisis Crisis: Take him away!]''' The Guests voted to Arrest the restrained Alethiophile
 +
* '''[https://blognomic.com/archive/incident_lights_out3 Lights Out]'''
 +
* [https://blognomic.com/archive/performing_seals Performing Seals] allowed Detectives to hear all noises in their room, and for Murderers to steal Detectives' message-sending Seals upon killing them
 +
* [https://blognomic.com/archive/schroedingers_corpse Schrodinger’s Corpse] allowed Guests to hide, and to hide bodies
 +
* '''[https://blognomic.com/archive/crisis_he_expicitly_claims_to_be_a_murderer Crisis: He explicitly claims to be a murderer]''': Ornithopter is restrained by the Guests
 +
* '''[https://blognomic.com/archive/incident_lights_out4 Lights Out]'''
 +
* [https://blognomic.com/archive/something_to_do Something To Do] created a safe with a secret combination, and the identity of the next-of-kin inside
 +
* [https://blognomic.com/archive/this_should_placate_kevan This Should Placate Kevan] allowed eliminated players to return as "late arrivals"
 +
* '''[https://blognomic.com/archive/incident_lights_out5 Lights Out]'''
 +
* '''[https://blognomic.com/archive/incident_lights_out6 Lights Out]'''
 +
* [https://blognomic.com/archive/not_from_round_these_parts Not From Round These Parts] ruled late arrivals out of victory (unless everyone became a late arrival)
 +
* '''[https://blognomic.com/archive/incident_lights_out7 Lights Out]'''
 +
* [https://blognomic.com/archive/the_berkshire_cartleshams The Berkshire Cartleshams] gave Guests surnames (and late arrivals surnames other than Cartlesham), to make it clearer who was still a first-generation player
 +
* '''[https://blognomic.com/archive/incident_lights_out8 Lights Out]''', the first where two rooms were blocked at once
 +
* [https://blognomic.com/archive/sitting_ducks Sitting Ducks] made restrained Guests into easy targets for Murderers
 +
* '''[https://blognomic.com/archive/release_him Release Him!]''' was a proposal to un-arrest Alethiophile, and this was vetoed
 +
* '''[https://blognomic.com/archive/crisis_as_purplebeard_wants_to Crisis: As Purplebeard wants to…]''' attempted to restrain Purplebeard, but the lights were off
 +
* [https://blognomic.com/archive/action_in_a_crisis Action in a Crisis] added some common sense rules for what was and wasn't physical possible (eg. can't restrain someone unless two of the voters are in the same room as that person)
 +
* '''[https://blognomic.com/archive/still_dark Still Dark]''', the previous Dark phase continued
 +
* [https://blognomic.com/archive/mind_your_head Mind Your Head] added some random injuries for each additional Dark phase
 +
* '''[https://blognomic.com/archive/crisis_purpleboard_again Crisis: Purpleboard Again]''' restrained Purplebeard
 +
* [https://blognomic.com/archive/childhood_memories Childhood Memories] allowed every Guest to identify one other Guest who was more closely related to Lord Cartlesham
 +
* '''[https://blognomic.com/archive/miraculous_escape Miraculous Escape]''' was a correction that Digibomber hadn't been murdered after all (it's unclear where they became murdered)
 +
* '''[https://blognomic.com/archive/crisis_lets_untangle_him Crisis: Let’s untangle him]''' freed Ornithopter
 +
* [https://blognomic.com/archive/how_hard_can_it_be How Hard Can It Be?] allowed everyone to have a go at wounding someone in the dark, not just murderers. It also limited Dark Lists to one "Heavy" action.
 +
* [https://blognomic.com/archive/night_of_murders Night of Murders] made Murderers' dark lists more likely to be processed first, then [https://blognomic.com/archive/redefine_that changed] to two times
 +
* '''[https://blognomic.com/archive/incident_lights_out9 Lights Out]'''
 +
* [https://blognomic.com/archive/the_last_of_the_cartleshams The Last of the Cartleshams] had the game explicitly end at Daybreak, with further actions having little or no effect
 +
* [https://blognomic.com/archive/the_death_of_death_itself The Death of Death Itself] gave a chance of further Murderers and Detectives arriving
 +
* [https://blognomic.com/archive/bolting_the_door Bolting the Door] prevented anyone who joined after the 18th of February from being able to win
 +
* [https://blognomic.com/archive/dawn_raid Dawn Raid] added an alternate victory condition: correctly identifying all Murderers
 +
* '''[https://blognomic.com/archive/the_lights_remain_off The Lights Remain Off]'''
 +
* [https://blognomic.com/archive/tumbling_down Tumbling Down] added a 25% chance of being injured when moving in the dark, when not a Detective, Murderer or Servant
 +
* [https://blognomic.com/archive/more_mercy_killing More Mercy Killing] made it easier to kill sleeping Guests
 +
* '''[https://blognomic.com/archive/incident_lights_out10 Lights Out]'''
 +
* '''[https://blognomic.com/archive/crisis_illegitimate_heir Crisis: Illegitimate Heir]''' attempted to set the next of kin to "Missing" without knowing who they were, but was voted down
 +
* [https://blognomic.com/archive/poison_the_wellwishers Poison The Wellwishers] allowed Guests to become poisoned by others
 +
* [https://blognomic.com/archive/look_what_the_cat_dragged_in Look What The Cat Dragged In] killed some poisoned players whenever the Lights went off
 +
* '''[https://blognomic.com/archive/incident_lights_out11 Lights Out]'''
 +
* '''[https://blognomic.com/archive/incident_lights_out12 Lights Out]'''
 +
 
 +
===Core amendments===
 +
 
 +
* [https://blognomic.com/archive/rereversion_revision Rereversion Revision] clarified GNDT reverts
 +
* [https://blognomic.com/archive/because_it_doesnt_hurt_to_have_this Because it doesn’t hurt to have this] added "making the game unplayable" to Fair Play
 +
* [https://blognomic.com/archive/more_time More Time] raised the edit window on categories from 5 minutes to 15 minutes
  
 
==Ascension==
 
==Ascension==
Line 37: Line 128:
 
Flurie, a newcomer to the dynasty and to BlogNomic in general, won by correctly guessing the list of Murderers on the basis of speculation in IRC. Afters speculation led by Darth Cliche (who confessed to being one of the murderers), and with minor help from ais523 and hellzapoppin, a list was drawn up of possible identities of all murderers, and Flurie and Hellzapoppin submitted one each. Flurie's submission was correct. Flurie then "passed the mantle" for the next Dynasty to ais523.
 
Flurie, a newcomer to the dynasty and to BlogNomic in general, won by correctly guessing the list of Murderers on the basis of speculation in IRC. Afters speculation led by Darth Cliche (who confessed to being one of the murderers), and with minor help from ais523 and hellzapoppin, a list was drawn up of possible identities of all murderers, and Flurie and Hellzapoppin submitted one each. Flurie's submission was correct. Flurie then "passed the mantle" for the next Dynasty to ais523.
  
Degrees of relation and further revelations were [http://blognomic.com/archive/the_police_arrive/ posted in a blog entry].
+
Degrees of relation and further revelations were [http://blognomic.com/archive/the_police_arrive/ posted in a blog entry]. The bodies of Digibomber, Thrawn and Excalabur were found hidden around the building, Truman Capote and Tecslicer were both found hidden and restrained, and Roujo was perfectly healthy and just hiding.
  
 
==Commentary==
 
==Commentary==

Latest revision as of 15:34, 5 June 2021

Cartlesham.png

January 14, 2010 - February 26, 2010

Ascension Address

Thank you all for taking the time and trouble to journey through the thick fog and treacherous country lanes to Cartlesham Manor, this evening. As you are all well aware, the sudden and tragic death of Lord Cartlesham means that the majority of his estate and not inconsiderable fortune is due to pass to the next in the family line. As the executor of his will, I am required to read its terms to you at 9am sharp in his lordship’s library, tomorrow morning. You will find that rooms have been laid out in the east wing, and the kitchen staff have - before retiring for the night - laid out a small banquet in the dining hall.
I’ll take my leave of you before this fog gets any worse. I trust I shall see you all in the morning.

--Ascension address

Players

The following players were active at the beginning of this Dynasty:

ais523, alethiophile*, Apathetic Lizardman, Aquafraternally Yours, arthexis*, Bucky*, Darknight*, Digibomber, Dustin, Excalabur*, Hix*, Ienpw III*, Josh*, Kevan*, Nausved, NoOneImportant, Ornithopter*, Oze*, Purplebeard*, Qwazukee*, Roujo, Rune Master Xan, spikebrennan, tecslicer, There, Truman Capote*, Uvthenfuv, Wakukee*, yabbaguy.

The following players were active at the end of this Dynasty:

ais523, Anonyman, Bucky*, Darknight*, Darth Cliche*, Digibomber, Excalabur*, hellzapoppin, Flurie, Hix*, Ienpw III*, Keba, Kevan*, Nausved, NoOneImportant, Oze*, Purplebeard*, Put, Qwazukee*, Rodlen*, Roujo, spikebrennan, tecslicer, Thrawn*, Uvthenfuv, yabbaguy, zauper

Final Ruleset

Ruleset 72

Gamestate

A diagram of Cartlesham Manor can be found here.

Posts of Interest

Sidebar image when the game was in its "lights on" state

The dynasty had a murder mystery theme, with several players secretly being murderers, and the others (including some undercover detectives) attempting to unmask them. It had a loose Werewolf/Mafia style to it, with locational movement around a mansion, and was perhaps notable for its "night" phase being one of secret movement - when "night" (or rather "a power cut") fell, all players could submit sets of movement/action instructions to the Emperor, to be shuffled and processed in order. Once a "repair the fusebox while in the basement" order was successfully processed, "night" would end and any changes in movement (or, indeed, murders) would be revealed.

(It's not entirely clear where the murders were actually announced: presumably the Executor was just updating the GNDT when the lights came back on, so there's no obvious public record.)

Core amendments

Ascension

"As a pale glow begins to light the sky over the village, a black police van pulls up in the driveway of Cartlesham Manor. Four uniformed officers step out onto the gravel, and spring up the front steps to the heavy double doors, which the Apothecary opens for them. One policeman heads straight for the lounge, another for the library, and the Diplomat and Professor are marched out in handcuffs. Through the grille of the van window, the Attorney arrested during the night glares out at the lights of the manor. And in a distant town square, the door to an Executor’s office is kicked open.
Alethiophile, Anonyman and Darth Cliche were the murderers at Cartlesham Manor. Flurie correctly identified them in a phonecall to the police, and has achieved victory."

Flurie, a newcomer to the dynasty and to BlogNomic in general, won by correctly guessing the list of Murderers on the basis of speculation in IRC. Afters speculation led by Darth Cliche (who confessed to being one of the murderers), and with minor help from ais523 and hellzapoppin, a list was drawn up of possible identities of all murderers, and Flurie and Hellzapoppin submitted one each. Flurie's submission was correct. Flurie then "passed the mantle" for the next Dynasty to ais523.

Degrees of relation and further revelations were posted in a blog entry. The bodies of Digibomber, Thrawn and Excalabur were found hidden around the building, Truman Capote and Tecslicer were both found hidden and restrained, and Roujo was perfectly healthy and just hiding.

Commentary

Never fails. Whenever Kev runs a dynasty, the lurkers come out to play lol.--Darknight 08:07, 15 Jan 2010 (GMT)

The DDA finally disbanded during this dynasty. User:Darth Cliche/sig 17:29, 15 Jan 2010 (GMT)

Bit overdue if you ask some people lol--Darknight 02:30, 16 Jan 2010 (GMT)

[Is still in the DDA]--Qwazukee 17:11, 17 Jan 2010 (GMT)

[is tired of secret plots, secret treaties, secret evil, and such] User:Rodlen/sig 22:49, 17 Jan 2010 (GMT)

Miscellaneous

During this Dynasty, total number of players reached what is believed to be a record of 33, with a corresponding record Quorum of 17.

  • And still climbing--Darknight 05:35, 19 Jan 2010 (GMT)
  • I think it maxed out at 33. --Qwazukee 09:09, 26 Feb 2010 (GMT)
Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII