Difference between revisions of "The Thirtieth Dynasty of Kevan"

From BlogNomic Wiki
Jump to navigation Jump to search
(→‎Posts of Interest: making a start)
Line 36: Line 36:
 
* [https://blognomic.com/archive/the_six_horsemen_of_the_apocalypse The Eight Horsemen of the Apocalypse] added four more types of disaster
 
* [https://blognomic.com/archive/the_six_horsemen_of_the_apocalypse The Eight Horsemen of the Apocalypse] added four more types of disaster
 
* [https://blognomic.com/archive/all_along_the_watchtower1 All Along the Watchtower] added protective Support buildings, none of which were ever built
 
* [https://blognomic.com/archive/all_along_the_watchtower1 All Along the Watchtower] added protective Support buildings, none of which were ever built
* '''[https://blognomic.com/archive/conflict_at_the_hill Conflict at the Hill]''' evicted Lendustinus as Baron of the Hill
+
* '''[https://blognomic.com/archive/conflict_at_the_hill Auguring: Conflict at the Hill]''' evicted Lendustinus as Baron of the Hill
 
* [https://blognomic.com/archive/the_fate_of_the_furious The Fate of the Furious] created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
 
* [https://blognomic.com/archive/the_fate_of_the_furious The Fate of the Furious] created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
* '''[https://blognomic.com/archive/auguring_fire_in_the_odeon Fire in the Odeon]''' destroyed the Trojan Embassy
+
* '''[https://blognomic.com/archive/auguring_fire_in_the_odeon Auguring: Fire in the Odeon]''' destroyed the Trojan Embassy
 
* [https://blognomic.com/archive/the_gods_do_not_play_dice The Gods Do Not Play Dice] made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
 
* [https://blognomic.com/archive/the_gods_do_not_play_dice The Gods Do Not Play Dice] made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
 
* [https://blognomic.com/archive/revolting_is_the_word Revolting Is The Word] allowed players to call Ouster votes to evict Barons
 
* [https://blognomic.com/archive/revolting_is_the_word Revolting Is The Word] allowed players to call Ouster votes to evict Barons
 
+
* [https://blognomic.com/archive/high_tide High Tide] made subsequent floods in a district expand the existing flood there
{{to be completed}}
+
* [https://blognomic.com/archive/bad_moon_rising Bad Moon Rising] made Prayers into a separate disaster
 +
* '''[https://blognomic.com/archive/ouster_the_agora Ouster: The Agora]''' evicted MadisonSilver from the Agora
 +
* [https://blognomic.com/archive/ruling_the_waves Ruling the Waves] added a victory condition: highest Foresight when all Buildings had been destroyed or flooded
 +
* [https://blognomic.com/archive/favored_by_the_gods Favored by the Gods] made one Distict Favored and another Disfavored, affecting Temple trading payouts
 +
* [https://blognomic.com/archive/in_memoriam In Memoriam] ratchetted Foresight so that it wouldn't fall back to zero as the city shrank
 +
* [https://blognomic.com/archive/early_bird_gets_the_worm Early Bird Gets The Worm] added Artifacts, which players could claim and use
 +
* [https://blognomic.com/archive/the_city_is_falling The City is Falling] added additional flooding every round, the amount increasing each round
 +
* [https://blognomic.com/archive/a_rising_tide_sinks_all_buildings A Rising Tide Sinks All Buildings] eliminated players from taking actions if they had no Buildings left
 +
* [https://blognomic.com/archive/artifacts_cant_have_just_one Artifacts, can’t have just one] added three more Artifacts and allowed them all to be used at any time
 +
* [https://blognomic.com/archive/the_centre_cannot_hold The Centre Cannot Hold] made Deeds destroyed by Conflict instead of temporarily unassigned
 +
* '''[https://blognomic.com/archive/ouster_the_agora Ouster: The Agora]''' evicted MadisonSilver from the Agora again
 +
* [https://blognomic.com/archive/frustration Frustration] sped the turn timeout from 48 to 36 hours; some players suggested 24 in response, but nobody proposed it
 +
* '''[https://blognomic.com/archive/ouster_the_odeon Ouster: The Odeon]''' was raised and retracted
 +
* [https://blognomic.com/archive/goat_herding Goat Herding] gave a 1 Livestock reward for reminding a player to take their turn. Proposer Josh then scammed it by pausing 24 hours before taking his next turn, and reminding himself.
 +
* '''[https://blognomic.com/archive/auguring_water_fire_and_conflict Auguring: Water, Fire and Conflict]'''
 +
* [https://blognomic.com/archive/good_to_moderate_rising_slowly Good to Moderate, Rising Slowly] made the auto-flood into its own separate Prophecy
 +
* [https://blognomic.com/archive/closing_some_loopholes Closing some loopholes] was Josh closing two of his own loopholes, the reminder trick and also the fact that you could buy Insurance after the relevant buildings had been destroyed, which he'd also just done.
 +
* '''[https://blognomic.com/archive/auguring_water Auguring: Water]''' saw a lot of flooding across the city
 +
* [https://blognomic.com/archive/prayers_instant_results_now_guaranteed_with_enough_faith Prayers: Instant Results Now Guaranteed (With Enough Faith)] allowed buildings to be destroyed immediately during a turn, at a cost.
 +
* [https://blognomic.com/archive/but_i_dont_want_to_build_comrade But I don’t want to build, comrade] allowed a player to skip building on their turn. Both this and the previous proposal were made and supported by a team setting up the victory scam that would then end the game.
  
 
===Core changes===
 
===Core changes===

Revision as of 21:13, 18 June 2022

Kevan30.png

18 May - 17 June 2022

Ascension Address

“Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent…”

The assembled guardians of the city file out from between the pillars of the oracle’s temple, into the drowsy summer’s evening. The sun is beginning to set over the darkening ocean, picking out the sails of distant ships and burnishing the thin clouds. From the hill above the rooftops of Atlantis, the guardians exchange murmurs, struggling to untangle the threads of what the oracle had told each of them: that a part of Atlantis would be swallowed by the earth - “no, the implication was by water, a storm, a deluge” - “hardly so, the oracle spoke of buildings in flame, a terrible fire” - “I took that to be a great battle, a bombardment, we must look to our defences” - “no, the oracle told me that the city would never be taken by a foreign power…” Others, perhaps realising the true weight of the oracle’s words, do not speak.

Torches are raised around the temple entrance and the group walks from the light, threading their way beneath the ropes and pulleys that hang across the growing streets. Still equivocating over the oracle’s prophecies, they head towards the palace district, some with confidence and others with trepidation.

Players

At the start of the dynasty, these players were active: Darknight, Gozherd, Josh, Jumble, Kevan, MadisonSilver, Trigon, wdtefv.

And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder

Final Ruleset

Gamestate

Posts of Interest

Core changes

  • Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: No Ghosts proposed to remove that entity from the game, No Man Has Blinded Me to allow that gamestate to track the idle player but only in that situation. Both failed.
  • Jump in the jam jar, gonna get straight was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed.

Ascension

With support from Josh and SupernovaStarbright, Lendunistus exploited an infinite loop in the queueing system, allowing them to take 2154 actions and flood the city, triggering the end of the game with themselves ahead on Foresight.

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII