Difference between revisions of "The Twelfth Dynasty of Josh"

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[[File:Bnjosh12.png|right|500px]]
 
[[File:Bnjosh12.png|right|500px]]
'''9 September 2020 -'''
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'''9 September 2020 - 20 October 2020'''
  
 
== [https://blognomic.com/archive/after_the_flood Ascension Address] ==
 
== [https://blognomic.com/archive/after_the_flood Ascension Address] ==
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And at the end:
 
And at the end:
  
tbh
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Bais, Clucky, Josh, pokes, Raven1207
  
 
==Final Ruleset==
 
==Final Ruleset==
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==Posts of Interest==
 
==Posts of Interest==
 
===Dynastic Rules===
 
===Dynastic Rules===
* [https://blognomic.com/archive/the_wheel_of_time The Wheel of Time] established turn order and a distinction between mandatory and optional actions, which were later recast as [https://blognomic.com/archive/birds_eye_view underground and overground actions]. To prevent rule changes from coming in during a round, rule changes were [https://blognomic.com/archive/delayed_gratification delayed] until round transitions. As the dynasty evolved to include minimal direct interaction, it was later permitted for [https://blognomic.com/archive/double_time two players to take their turns at once].
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* [https://blognomic.com/archive/the_wheel_of_time The Wheel of Time] established turn order and a distinction between mandatory and optional actions, which were later recast as [https://blognomic.com/archive/birds_eye_view underground and overground actions]. To prevent rule changes from coming in during a round, rule changes were [https://blognomic.com/archive/delayed_gratification delayed] until round transitions. As the dynasty evolved to include minimal direct interaction, it was later permitted for [https://blognomic.com/archive/double_time two players to take their turns at once], and then for [https://blognomic.com/archive/new_tok all players to take their turns simultaneously]. This turned out the be problematic as players ended up taking their turns all at once, so it was further [https://blognomic.com/archive/one_at_a_time_please amended to] allow one player to lock the gamestate, take their turn and release it for the next player.
* It was [https://blognomic.com/archive/pea_pole quickly established] that this dynasty should not involve humans or humanoids, so instead focused on natural phenomena: land revealed by the receding sea was joined by [https://blognomic.com/archive/upheaval_and_downheaval tectonics], [https://blognomic.com/archive/green_growing_things foliage], [https://blognomic.com/archive/pray_tomorrow_gets_me_higher volcanic pressure], [https://blognomic.com/archive/new_growth animal biomass], [https://blognomic.com/archive/i_love_lava volcanoes], [https://blognomic.com/archive/red_sky_at_night1 weather effects], and [https://blognomic.com/archive/aesthetics1 aesthetic features] like cliffs and waterfalls.
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* It was [https://blognomic.com/archive/pea_pole quickly established] that this dynasty should not involve humans or humanoids, so instead focused on natural phenomena: land revealed by the receding sea was joined by [https://blognomic.com/archive/upheaval_and_downheaval tectonics], [https://blognomic.com/archive/green_growing_things foliage], [https://blognomic.com/archive/pray_tomorrow_gets_me_higher volcanic pressure], [https://blognomic.com/archive/new_growth animal biomass], [https://blognomic.com/archive/i_love_lava volcanoes], [https://blognomic.com/archive/red_sky_at_night1 weather effects], [https://blognomic.com/archive/aesthetics1 aesthetic features] like cliffs and waterfalls, and finally [https://blognomic.com/archive/gentlemen_start_your_engines_and_may_the_best_island_raises_arm_win unique monuments] that provided one-off bonuses or persistent dividends.
* The idea that island development was done through random selection from lists of effects was developed into [https://blognomic.com/archive/dice_shelf terrain dice]. Islands could earn [https://blognomic.com/archive/live_by_the_die_sword_by_the_die mana] to alter the faces of their dice and improve their dice pools.
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* The idea that island development was done through random selection from lists of effects was developed into [https://blognomic.com/archive/dice_shelf terrain dice]. Islands could earn [https://blognomic.com/archive/live_by_the_die_sword_by_the_die mana] to alter the faces of their dice and improve their dice pools. Mana was rooted in the [https://blognomic.com/archive/mana_and_life characteristics on the island], making runaway growth possible as mana was generated by the same features that determined victory.
 
* This dynasty featured a mid-game [https://blognomic.com/archive/tsunami reset], allowing for the development of dynastic rules in a relatively neutral environment before competitive play started. Originally set for Round 8, it was later brought forward to [https://blognomic.com/archive/ominous_lapping_of_waves round 5].
 
* This dynasty featured a mid-game [https://blognomic.com/archive/tsunami reset], allowing for the development of dynastic rules in a relatively neutral environment before competitive play started. Originally set for Round 8, it was later brought forward to [https://blognomic.com/archive/ominous_lapping_of_waves round 5].
 
* [https://blognomic.com/archive/uninhabitable_habitats Various aspects of habitability] became the framing device around which [https://blognomic.com/archive/habitability_finds_a_way a victory condition] was framed.
 
* [https://blognomic.com/archive/uninhabitable_habitats Various aspects of habitability] became the framing device around which [https://blognomic.com/archive/habitability_finds_a_way a victory condition] was framed.
* [https://blognomic.com/archive/late_bloomers Schwingrasen] was a floating island that collected variables from players so that new joiners could have default values.  
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* [https://blognomic.com/archive/late_bloomers Schwingrasen] was a floating island that collected variables from players so that new joiners could have default values. Never very popular, it was [https://blognomic.com/archive/garbage_patch repealed] after a very small number of attempts to make it workable.
* -
 
* -
 
* -
 
* -
 
* -
 
  
 
===Non-dynastic changes===
 
===Non-dynastic changes===
 
* [https://blognomic.com/archive/acceptible_exceptions_core Tags] were tamed.
 
* [https://blognomic.com/archive/acceptible_exceptions_core Tags] were tamed.
 
* It became permissable to [https://blognomic.com/archive/seeland_appendix illustrate the ruleset].
 
* It became permissable to [https://blognomic.com/archive/seeland_appendix illustrate the ruleset].
* -
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* The glossary was [https://blognomic.com/archive/spring_cleaning_appendix slightly reorganised] to separate out imperatives and time-related terms.
  
 
{{to be completed}}
 
{{to be completed}}
  
 
==Ascension==
 
==Ascension==
tbd
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Around the time of the Round 6 reset, five players went idle within the space of a few days, leaving the game without any real momentum. That coupled with Clucky establishing a clear and potentially unassailable lead, with a Mana engine that allowed him to build reliably powerful dice, led to the game being called early.
  
 
==Commentary==
 
==Commentary==

Revision as of 10:22, 20 October 2020

Bnjosh12.png

9 September 2020 - 20 October 2020

Ascension Address

A hundred thousand years passed.

For a hundred thousand years, the surface of the earth was quiet and calm. Water lapped up against itself as it moved through the stages of its dance with the moon. Fish teemed, swooping around in elegant school a mile in length, carefully watched over by birds who gradually evolved away the need for solid ground. The clouds drifted aimlessly through the sky and the sun shone.

Another hundred thousand years passed, and then another hundred thousand more.

Gradually, the gently meandering waves found themselves disturbed. A choppy patch of water frothed and heaved and broke. The blue planet briefly developed a small patch of white.

A hundred thousand more years passed, and now the sea was in a rage. The outcrop of rock had asserted itself and the water found itself powerless; its moment of apotheosis was gone and now, most days, its rage was impotent, unable to raise itself above the level of the jagged earth, which had started to dry in the sun. Birds had rediscovered their vestigial legs; lichens and molds found footing on solid ground and found it to their liking. What had once been a mountaintop was now an island. A hundred thousand more years passed, then a hundred thousand more, and more, and more, and there were islands throughout the great sea, the tops of great mountain ranges popping through the surface like daisies in spring. Seeds and smells drifting on the wind, propogating life over the new land, but each island alone, a small experiment for how land-based life could begin anew.

Throughout the ruleset, change Pathfinder to Island and Computer to Gaia, and repeal all dynastic rules. Make the Imperial Deferentials and Traitor special case rules inactive.

Players

The following players were active at the start of the Dynasty:

Cuddlebeam, derrick, Josh, Kevan, pokes, Raven1207, Riggdan, Tantusar, Vovix

And at the end:

Bais, Clucky, Josh, pokes, Raven1207

Final Ruleset

Gamestate

Posts of Interest

Dynastic Rules

Non-dynastic changes

(This list of significant dynastic events is currently incomplete.)

Ascension

Around the time of the Round 6 reset, five players went idle within the space of a few days, leaving the game without any real momentum. That coupled with Clucky establishing a clear and potentially unassailable lead, with a Mana engine that allowed him to build reliably powerful dice, led to the game being called early.

Commentary

tbd

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII