Difference between revisions of "The Twentieth Dynasty of Kevan"
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*[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw. | *[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw. | ||
*[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable. | *[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable. | ||
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+ | this is not a complete list | ||
== Ascension == | == Ascension == |
Revision as of 15:32, 3 March 2017
December 10 2016 - March 3 2017
Ascension Address
After nine quiet years, a masked and curiously-attired stranger walks the mountain path into the isolated village of Zahndorf. The night watchman, still on patrol as the sun rises, calls out and raises a brightly glinting crossbow. The stranger nervously unbuckles his cumbersome leather mask, drops a heavy bundle of posters and brass instruments at his feet, and remaining at some distance, clears his throat.
“How many deaths since the summer?” he shouts.
Players
The following players were active at the end of this dynasty:
card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv
Posts of Interest
- Say "Ah" Added diseases to the game and added 10% chance of gaining disease
- Rash Conclusions Added Symptoms to the game, some visible, some not. Added symptoms to diseases
- The Reaper Man Added Death to symptoms
- Out and About Added Locations, defined near, and made some diseases contagious
- Contagion Restrictus made location changing daily
- The Long Run Added the victory condition of last villager to die, and memento Mori for breaking ties
- Snake Oil Added Remedies
- To Do Before You Die Added Location based ways to get more remedies
- Starve a Fever Villagers without a disease loose its symptoms
- Health Club Allows using remedies on others
- Daily Remedials changes timing on saying no to another using a remedy on you.
- Well, Well, Well Clarifies Three carried remedy rule, removes limits on how much well water can draw.
- Take That Makes using a remedy on another villager unstoppable.
this is not a complete list
Ascension
Viv called a town meeting to agree the village cured, after performing a Saltwater Ritual, and had the most Memento Mori.