Difference between revisions of "The Twentieth Dynasty of Kevan"

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*[https://blognomic.com/archive/the_long_run The Long Run] Added the victory condition of last villager to die, and memento Mori for breaking ties
 
*[https://blognomic.com/archive/the_long_run The Long Run] Added the victory condition of last villager to die, and memento Mori for breaking ties
 
*[https://blognomic.com/archive/snake_oil Snake Oil] Added Remedies
 
*[https://blognomic.com/archive/snake_oil Snake Oil] Added Remedies
 +
*[https://blognomic.com/archive/things_to_do_before_you_die To Do Before You Die] Added Location based ways to get more remedies
 +
*[https://blognomic.com/archive/starve_a_fever Starve a Fever] Villagers without a disease loose its symptoms
 +
*[https://blognomic.com/archive/proposal_health_club Health Club] Allows using remedies on others
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*[https://blognomic.com/archive/daily_remedials Daily Remedials] changes timing on saying no to another using a remedy on you.
 +
*[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw.
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*[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable.
 +
*[https://blognomic.com/archive/amongst_our_weaponry Amongst Our Weaponry] changes explanation on number of remedies carried.
 +
*[https://blognomic.com/archive/ghost_town1 Ghost Town] makes the game dormant when there are fewer than five villagers.
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*[https://blognomic.com/archive/never_did_me_any_harm Never Did Me Any Harm] Adds family stories
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*[https://blognomic.com/archive/blognomic_is_dormant BlogNomic is Dormant] Fewer than Five  villagers triggers the game going dormant
 +
*[https://blognomic.com/archive/bark_for_mandrake Bark for Mandrake] Allows trading of remedies in the market place
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*[https://blognomic.com/archive/rounding_up rounding up] Puts all the doctor's duties in one place
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*[https://blognomic.com/archive/fast_acting_leeches Fast-Acting Leeches] Removes timing limitations on using remedies on others
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*[https://blognomic.com/archive/dormancy_again Dormancy Again] Allows voluntary contraction of the black death
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*[https://blognomic.com/archive/dormancy_again Dormancy Again] Allows voluntary contraction of the plauge
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*[https://blognomic.com/archive/aaahahhhahahahhhahaha AAAHAHHHAHAHAHHHAHAHA] Adds the symptom dementia
 +
*[https://blognomic.com/archive/the_doctor_is_in The Doctor Is In] Makes the doctor's rounds 3 times a week instead of 2
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*[https://blognomic.com/archive/doctor_where Doctor Where] Makes doctor's movements automated
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*[https://blognomic.com/archive/confusion2 Confusion] Changes Dementia to Confusion
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*[https://blognomic.com/archive/placebo_effect Placebo Effect] Allows Doctor to vote with majority
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*[https://blognomic.com/archive/public_alchemy Public Alchemy] Allows ingredients to be combined together for consumption
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*[https://blognomic.com/archive/may_day May Day] Language Cleanup
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*[https://blognomic.com/archive/clean_slate1 Clean Slate] cleans up rules mess player got into
 +
*[https://blognomic.com/archive/magic_circle Magic Circle] more cleanup.
 +
*[https://blognomic.com/archive/the_old_curse The Old Curse] Create Lycanthropy and give it to a single villager
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*[https://blognomic.com/archive/finite_looping Finite looping] Limit items per day from surgery to three
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*[https://blognomic.com/archive/from_beyond_the_grave From Beyond the Grave] Limits the actions of dead people
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*[https://blognomic.com/archive/skeleton_staff1 Skeleton Staff] Allows a dead doctor to do his duties
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*[https://blognomic.com/archive/where_is_thy_sting1 Where Is Thy Sting] Makes the death symptom not go away when the disease is cured
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*[https://blognomic.com/archive/quarantine1 Quarantine] Prohibits new villagers from entering the town, restricting them to the road, a new location
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*[https://blognomic.com/archive/quarantine_2 Quarantine 2] Extends Quarantine to unidles as well as new villagers
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*[https://blognomic.com/archive/polterheist Polterheist] Allows the dead to move remdies from villager to villager
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*[https://blognomic.com/archive/silver_bullets_only Silver Bullets Only] makes wolf form grant immunity to symptoms of the black death. (yes, this proposal pretty much won the game for its proposer)
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*[https://blognomic.com/archive/last_rites Last Rites] dead villagers can now move to the church (but not from the road)
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*[https://blognomic.com/archive/accident_emergency Accident & Emergency] More special action rules for dead doctors.
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*[https://blognomic.com/archive/proposal_many_roads Many Roads] Villagers on the road are not considered near to each other
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*[https://blognomic.com/archive/guardsmens_procedures Guardsmen's Procedures] Villagers on the road with visible symptoms are allowed in the town from the road. Unidling villagers gain death.
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*[https://blognomic.com/archive/do_you_even_pose Villager-Dead Villager bond] Creates a stub "standmaster-stand" relationship.
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*[https://blognomic.com/archive/now_i_see Now I See] villagers with Confusion learn of random remedy properties.
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*[https://blognomic.com/archive/stand_down Stand Down] location requirements for stands
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*[https://blognomic.com/archive/hunger_sets_in Hunger Sets In] Kills villagers who don't eat one of a list of certain remedies periodically
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*[https://blognomic.com/archive/an_apple_a_day An Apple a Day] synchronizes hunger with doctors rounds, defines some remedies as plants.
 +
*[https://blognomic.com/archive/god_takes_care_of_fools God takes care of fools] Stands grant the confusion symptom
 +
*[https://blognomic.com/archive/spectral_tidy Spectral Tidy] moves the dead being able to move to the church to "spectral actions"
 +
*[https://blognomic.com/archive/thats_the_spirit That's the Spirit] renames stands to spirits
 +
*[https://blognomic.com/archive/more_virulent_rngs More virulent RNGs] diseases much more likely to progress each interval
 +
*[https://blognomic.com/archive/black_humor Black Humor] allows suicide of villagers.
 +
*[https://blognomic.com/archive/re_deal_with_the_devil Re Deal with the Devil] A bet about the state of the game
 +
*[https://blognomic.com/archive/unsanitary_conditions Unsanitary Conditions] Villagers at home during doctor's rounds contract the pox
 +
*[https://blognomic.com/archive/travel_ban Travel Ban] villagers on the road can no longer get in, even with symptoms
 +
*[https://blognomic.com/archive/audible_dead Audible Dead] reiterates that dead villagers should display the symptom required strings.
 +
*[https://blognomic.com/archive/the_sadness_of_wolves The Sadness of the wolves] Win condition for the village being cured
 +
*[https://blognomic.com/archive/like_tears_in_rain Like Tears in Rain] creates a way to cure all villagers, but kills the villager who uses it.
 +
*[https://blognomic.com/archive/like_tears_in_rain Like Tears in Rain] creates a way to cure all villagers, but kills the villager who uses it.
 +
*[https://blognomic.com/archive/dandelions Dandelions] Adds a new plant, dandelions, at the roads location.
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*[https://blognomic.com/archive/butterknife_not_bloody_knife Butterknife, Not Bloody Knife!] Adds a way to cure werewolves via silver bark or silver butterknives. Possible chance of death
 +
*[https://blognomic.com/archive/the_feather_of_dust The Feather of Dust] More complex score-keeping
 +
*[https://blognomic.com/archive/burdock_of_proof Burdock of Proof] Adds dandelions (and all plants) to the forest
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*[https://blognomic.com/archive/biting_action Biting Action] Allows Lycanthropy to be spread as a daily action.[[File:Kevan20Endgame.png|frame]]
  
 
== Ascension ==
 
== Ascension ==
 
+
Viv (who was secretly a Wolf at the time, due to an overlooked clause in [https://blognomic.com/archive/the_old_curse this proposal], therefore immortal) [https://blognomic.com/archive/a_cure called a town meeting] to agree the village cured, after performing a Saltwater Ritual, and [https://blognomic.com/archive/declaration_of_victory24 had the most Memento Mori].
Viv [https://blognomic.com/archive/a_cure called a town meeting] to agree the village cured, after performing a Saltwater Ritual, and [https://blognomic.com/archive/declaration_of_victory24 had the most Memento Mori].
 
  
 
== Final Ruleset ==
 
== Final Ruleset ==
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==Commentary==
 
==Commentary==
 +
This game lasted for 2 months.
 +
 +
This was my first dynasty and I clumsily pulled a few (mechanically successful!) scams but that actually accomplished nothing, because I didn't know how to weaponize them. So, instead, they just highlighted bugs in the system. I had an obscene amount of Well Waters at a certain moment, for example, when you were only "supposed" to have up to 3 items in your inventory. Wasn't useful though. Was really cool to have though. --[[User:Cuddlebeam|Cuddlebeam]] ([[User talk:Cuddlebeam|talk]]) 19:10, 6 May 2017 (UTC)
 +
 
{{Dynastic Histories}}
 
{{Dynastic Histories}}

Revision as of 00:00, 23 December 2017

Kevan20banner.png

December 10 2016 - March 3 2017

Ascension Address

After nine quiet years, a masked and curiously-attired stranger walks the mountain path into the isolated village of Zahndorf. The night watchman, still on patrol as the sun rises, calls out and raises a brightly glinting crossbow. The stranger nervously unbuckles his cumbersome leather mask, drops a heavy bundle of posters and brass instruments at his feet, and remaining at some distance, clears his throat.

“How many deaths since the summer?” he shouts.

Players

The following players were active at the end of this dynasty:

card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv

Posts of Interest

Ascension

Viv (who was secretly a Wolf at the time, due to an overlooked clause in this proposal, therefore immortal) called a town meeting to agree the village cured, after performing a Saltwater Ritual, and had the most Memento Mori.

Final Ruleset

Ruleset 145

Commentary

This game lasted for 2 months.

This was my first dynasty and I clumsily pulled a few (mechanically successful!) scams but that actually accomplished nothing, because I didn't know how to weaponize them. So, instead, they just highlighted bugs in the system. I had an obscene amount of Well Waters at a certain moment, for example, when you were only "supposed" to have up to 3 items in your inventory. Wasn't useful though. Was really cool to have though. --Cuddlebeam (talk) 19:10, 6 May 2017 (UTC)

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII