Difference between revisions of "The Twenty-Second Dynasty of Kevan"

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==Posts of Interest==
 
==Posts of Interest==
  
 +
*[https://blognomic.com/archive/going_aboard Going Aboard] set up some crew positions, the position of Captain only being available to a player if the three Mates supported them
 +
*[https://blognomic.com/archive/how_many_barrels_will_thy_vengeance_yield How Many Barrels Will Thy Vengeance Yield?] established a mechanic for secret goals, each player making a prediction about aspects of the gamestate at the end of the game (who lived and died, whether the ship sank, how much oil was produced, etc)
 +
*[https://blognomic.com/archive/ayetims Aye, Tim] let each player carry a single item, including a Harpoon
 +
*[https://blognomic.com/archive/there_maybe_whales_here  There (may)be Whales here] allowed lookouts to spot whales
 +
*[https://blognomic.com/archive/breaking_the_monotony Breaking the Monotony] introduced weekly random events, including the meeting of other whaling ships ("Gams"), the sighting of creatures and accidents
 +
*[https://blognomic.com/archive/mutiny6 Mutiny] allowed the Captain to throw a Sailor into the brig, and for the crew to overthrow an unpopular Captain
 +
*[https://blognomic.com/archive/pose_is_shins Pose Is Shins] added stats for Health, Hunger and Illness, stats for the state of the ship, and Job Actions to manipulate those stats
 
*[https://blognomic.com/archive/whats_in_a_name1 What's in a Name?] Proposal to name Cpt_Koen Captain, which was successful. They later idled, though.
 
*[https://blognomic.com/archive/whats_in_a_name1 What's in a Name?] Proposal to name Cpt_Koen Captain, which was successful. They later idled, though.
*[https://blognomic.com/archive/threading_magic Ahab] Mates Derrick, Corona and Cuddlebeam named Corona Captain. Notable for using Agora nomic Pledges as support for their vows.
+
*[https://blognomic.com/archive/my_conscience_hangs_in_me My Conscience Hangs In Me] encouraged players with "Dire" goals to lie about them
 +
*[https://blognomic.com/archive/denizens_of_the_deep Denizens of the Deep] created generated stats for sea creatures
 +
*[https://blognomic.com/archive/lower_the_boats Lower the Boats] allowed Hunts to be declared when a creature was spotted
 +
*[https://blognomic.com/archive/inn_cow_in_tar Inn Cow in Tar] expanded on what happened when a Hunt resolved
 +
*[https://blognomic.com/archive/axe_and_dent Axe and Dent] allowed certain crewmembers to encourage accidents against others
 +
*[https://blognomic.com/archive/social_sailors Social Sailors] allowed the crew to gain Gold or Lore when encountering another ship
 +
*[https://blognomic.com/archive/stick_to_the_boat_pip Stick to the Boat, Pip] added another risk for failing to choose goals - falling overboard
 +
*[https://blognomic.com/archive/cunning_hunters Cunning Hunters] allowed a single "Expert" ([https://blognomic.com/archive/some_invisible_pencil later "Navigator"]) to influence which creatures were encountered
 +
*[https://blognomic.com/archive/consume_what_you_kill Consume What You Kill] gave a mechanic for harvesting oil, reducing the cleanliness of the ship in the process
 +
*[https://blognomic.com/archive/the_hunter_has_become_the_huntee The Hunter has Become The Huntee] allowed angered creatures to attack the ''Haniver'' directly
 +
*[https://blognomic.com/archive/clean_tabernacles_of_the_soul Clean Tabernacles of the Soul] caused the ship's cleanliness to degrade over time, leading to structural damage if not kept in check
 +
*[https://blognomic.com/archive/epee_log_too Épée Log Too] set the end of the game for the 15th of June
 +
*[https://blognomic.com/archive/captains_orders Captain's Orders] made some actions (declaring a Hunt, greeting another ship) Captain-only, to encourage the crew to elect a captain
 +
*'''[https://blognomic.com/archive/ye_be_slackers Ye Be Slackers!]''' The boats were lowered for the first time.
 +
*[https://blognomic.com/archive/a_broad_bright_coin A Broad Bright Coin] changed DEF votes to defer to the Captain, rather than the Emperor
 +
*[https://blognomic.com/archive/the_flinging_of_the_two_harpoons The Flinging of the Two Harpoons] caused harpoons to be lost when used during a hunt, but recoverable if the hunted creature was caught
 +
*'''[https://blognomic.com/archive/threading_magic Ahab]''' - the three Mates Derrick, Corona and Cuddlebeam named Corona Captain. Cuddlebeam requested an Agora nomic Pledge as support for their vow.
 +
*[https://blognomic.com/archive/trade_21 Trade 2] allowed Gold to be traded between players
 +
*[https://blognomic.com/archive/boo_kiss Boo Kiss] allowed Gold and Lore to be converted
 +
*[https://blognomic.com/archive/the_gloom_of_the_hold The Gloom of the Hold] emptied out an excessive amount of equipment from the ship
  
 
==Ascension==
 
==Ascension==

Revision as of 09:24, 4 June 2018

Kevan22banner.png

May 6, 2018 — ?

Ascension Address

Some years ago - never mind how long precisely - having a full purse following a modest and unexpected victory at the card table, the notion finally arrived in my tired head to leave this island. As it was the fledgling city of Auld Anchorage had set down only the beginnings of its wharves and factories at that time, clustered like barnacles across the island’s great sloping rocks. The few ships in its bay were cast up like driftwood, having arrived with the island’s settlers and remaining in no great hurry to raise their sails, if they had sails to raise. I had crewed one of those first ships, a terrible ship, now foundered and wrecked somewhere far from the shore and from the sun, and washing ashore I set up home on this island, vowing never to return to the broader waters of the world.

But the winds of that world were changing, and this great creaking galleon of the city was tacking with them, and I knew that it would not always hold a bunk for me. While I had sworn I would never take back up the spike or the harpoon, providence had that night given me the means to leave Auld Anchorage as a passenger, that I might buy my route to a home somewhere else in the discordant fleet of islands that formed this golden archipelago. Walking in the drowsy morning light from Fluke Hill down through Killick, I arrived at the harbour. Discounting the trading ships who could not be persuaded to slow their journeys, and passing the rotten hulks abandoned to the gulls, I stopped at a pier crowded with crates and provisions and a crew just shy of a dozen. Their stocky dark-wooded ship was the Haniver, and from the great barbs stacked along the gunwale, I knew that this ship more than any other would be easily led.

https://blognomic.com/archive/call_me_ishmael

Players

The following players were active at the start of the Dynasty: Axemabaro, Brendan*, card*, Corona, Cpt_Koen, Cuddlebeam, derrick*, Diabecko, Jumble, Kevan*, pokes*, Thunder

Final Ruleset

TBA

Posts of Interest

  • Going Aboard set up some crew positions, the position of Captain only being available to a player if the three Mates supported them
  • How Many Barrels Will Thy Vengeance Yield? established a mechanic for secret goals, each player making a prediction about aspects of the gamestate at the end of the game (who lived and died, whether the ship sank, how much oil was produced, etc)
  • Aye, Tim let each player carry a single item, including a Harpoon
  • There (may)be Whales here allowed lookouts to spot whales
  • Breaking the Monotony introduced weekly random events, including the meeting of other whaling ships ("Gams"), the sighting of creatures and accidents
  • Mutiny allowed the Captain to throw a Sailor into the brig, and for the crew to overthrow an unpopular Captain
  • Pose Is Shins added stats for Health, Hunger and Illness, stats for the state of the ship, and Job Actions to manipulate those stats
  • What's in a Name? Proposal to name Cpt_Koen Captain, which was successful. They later idled, though.
  • My Conscience Hangs In Me encouraged players with "Dire" goals to lie about them
  • Denizens of the Deep created generated stats for sea creatures
  • Lower the Boats allowed Hunts to be declared when a creature was spotted
  • Inn Cow in Tar expanded on what happened when a Hunt resolved
  • Axe and Dent allowed certain crewmembers to encourage accidents against others
  • Social Sailors allowed the crew to gain Gold or Lore when encountering another ship
  • Stick to the Boat, Pip added another risk for failing to choose goals - falling overboard
  • Cunning Hunters allowed a single "Expert" (later "Navigator") to influence which creatures were encountered
  • Consume What You Kill gave a mechanic for harvesting oil, reducing the cleanliness of the ship in the process
  • The Hunter has Become The Huntee allowed angered creatures to attack the Haniver directly
  • Clean Tabernacles of the Soul caused the ship's cleanliness to degrade over time, leading to structural damage if not kept in check
  • Épée Log Too set the end of the game for the 15th of June
  • Captain's Orders made some actions (declaring a Hunt, greeting another ship) Captain-only, to encourage the crew to elect a captain
  • Ye Be Slackers! The boats were lowered for the first time.
  • A Broad Bright Coin changed DEF votes to defer to the Captain, rather than the Emperor
  • The Flinging of the Two Harpoons caused harpoons to be lost when used during a hunt, but recoverable if the hunted creature was caught
  • Ahab - the three Mates Derrick, Corona and Cuddlebeam named Corona Captain. Cuddlebeam requested an Agora nomic Pledge as support for their vow.
  • Trade 2 allowed Gold to be traded between players
  • Boo Kiss allowed Gold and Lore to be converted
  • The Gloom of the Hold emptied out an excessive amount of equipment from the ship

Ascension

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII