Difference between revisions of "The Twenty-Third Dynasty of Kevan"

From BlogNomic Wiki
Jump to navigation Jump to search
(image and detail)
(→‎Proposals: mention Emperor victory rule)
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
[[File:Kevan23banner.png|right]]
 
[[File:Kevan23banner.png|right]]
'''19 October 2018 -'''
+
'''19 October 2018 - 23 November 2018'''
  
 
== Ascension Address ==
 
== Ascension Address ==
Line 13: Line 13:
  
 
==Players==
 
==Players==
 +
 +
===Participants===
  
 
The following players were active at the start of the Dynasty:  
 
The following players were active at the start of the Dynasty:  
Line 21: Line 23:
  
 
Brendan*, derrick*, Kevan*, pokes*, Trigon
 
Brendan*, derrick*, Kevan*, pokes*, Trigon
 +
 +
===Identities and Loyalties===
 +
 +
;Kevan
 +
:Sentence: If you ask me if I'm a police officer, I am obligated to tell you.
 +
:MD5 hash: 7363704671da41a9c07f3de5a2f08e76
 +
;Brendan
 +
:Sentence: Who will Police the policepersons?
 +
:MD5 hash: 3e5f1fa01557634a48854ceebf6c6603
 +
;derrick<ref>derrick's identity was revealed after the fact due to the fact that they were unable to participate in the end of the dynasty.</ref>
 +
:Sentence: peace on earth, good will to men
 +
:MD5 hash: 9499bcc19301efe80259de6ca65edb90
 +
;pokes
 +
:Sentence: The sinewy ocelot with fifty-five thousand spots unaccusingly snarled: "Give Peace a Chance"
 +
:MD5 hash: 2ed30540dc8e4bc84b440dd5c258c7b0
 +
;Trigon
 +
:Sentence: I, Trigon, do hereby declare my Loyalty to be Government.
 +
:MD5 hash: 29d93dfc6b86107cdc3171bc2e7c8492
 +
 +
<references/>
  
 
==Final Ruleset==
 
==Final Ruleset==
*[[Ruleset]]
+
*[[Ruleset 162]]
  
 
==Posts of Interest==
 
==Posts of Interest==
Line 29: Line 51:
 
===Proposals===
 
===Proposals===
  
* [https://blognomic.com/archive/struggling_together Struggling Together] introduced the central concept of the dynasty: '''Loyalties''' - either Peace, Violence, Police or Government - were chosen privately and their MD5 hash shared publicly. Unlike past hidden identity dynasties where the Emperor generated and tracked the roles, the only person who would know a player's Loyalty would be that player themselves.
+
* [https://blognomic.com/archive/struggling_together1 Struggling Together] introduced the central concept of the dynasty: '''Loyalties''' - either Peace, Violence, Police or Government - were chosen privately and their MD5 hash shared publicly. Unlike past hidden identity dynasties where the Emperor generated and tracked the roles, the only person who would know a player's Loyalty would be that player themselves.
 
* [https://blognomic.com/archive/special_case_after_the_horse After the Horse] patched a perceived problem allowing Kevan to win [[The Second Dynasty of card | the previous dynasty]].
 
* [https://blognomic.com/archive/special_case_after_the_horse After the Horse] patched a perceived problem allowing Kevan to win [[The Second Dynasty of card | the previous dynasty]].
 
* [https://blognomic.com/archive/a_little_list2 A Little List] allowed players to file '''Reports''' (lists of players and their Loyalties).
 
* [https://blognomic.com/archive/a_little_list2 A Little List] allowed players to file '''Reports''' (lists of players and their Loyalties).
Line 51: Line 73:
 
* [https://blognomic.com/archive/sound_check Sound Check] increased the stakes of Speakership by penalizing people who had suspicion and giving inactive Speakers suspicion points.
 
* [https://blognomic.com/archive/sound_check Sound Check] increased the stakes of Speakership by penalizing people who had suspicion and giving inactive Speakers suspicion points.
 
* [https://blognomic.com/archive/doubling_up Doubling Up] attempted to make the montages more fair.
 
* [https://blognomic.com/archive/doubling_up Doubling Up] attempted to make the montages more fair.
 +
* [https://blognomic.com/archive/go_on_without_me Go On Without Me] allowed the Emperor to pass victory to any other player, if they achieved it themselves.
 
* [https://blognomic.com/archive/order_and_law Order and Law] added a construction order.
 
* [https://blognomic.com/archive/order_and_law Order and Law] added a construction order.
 
* [https://blognomic.com/archive/pushing_the_deadline Pushing the Deadline] and [https://blognomic.com/archive/six_sleeps Six Sleeps] set the Plan's date to the 30th and the 21st respectively since we realized we could probably ooze more gameplay out of this dynasty.
 
* [https://blognomic.com/archive/pushing_the_deadline Pushing the Deadline] and [https://blognomic.com/archive/six_sleeps Six Sleeps] set the Plan's date to the 30th and the 21st respectively since we realized we could probably ooze more gameplay out of this dynasty.
Line 79: Line 102:
 
* [https://blognomic.com/archive/the_meeting The Meeting!] called the Meeting (I know, right?).
 
* [https://blognomic.com/archive/the_meeting The Meeting!] called the Meeting (I know, right?).
 
* [https://blognomic.com/archive/four_solid_minutes_of_montage Four solid minutes of montage] called two Montages.
 
* [https://blognomic.com/archive/four_solid_minutes_of_montage Four solid minutes of montage] called two Montages.
 +
* [https://blognomic.com/archive/raising_the_banner_success Raising the Banner: Success!] determined the outcome. With a roll of 7, the Day was Won.
 +
* [https://blognomic.com/archive/the_revealing_of_the_reports The Revealing of the Reports] is the thread where everyone revealed their reports and, eventually, their identities.
 +
* [https://blognomic.com/archive/after_the_raid1 After the Raid] is a list of everyone's Impact score.
  
 
==Ascension==
 
==Ascension==
 +
 +
On November 23, the player with the highest Impact was pokes. DoV: [https://blognomic.com/archive/the_aftermath The Aftermath]
  
 
==Commentary==
 
==Commentary==
 +
 +
After a couple of dud dynasties, this one was fantastic. It was one of the most fun I've played, so much so that it competes with [[The First Dynasty of Derrick | Derrick I]] in that regard. The theme of hidden information made it really unique as well. I was ''kinda'' concerned when Kevan revealed the theme that it would be yet another failure since I thought the theme would be hard to pull off, but it turned out fantastic. I think someone mentioned in the comments of a post that they would play this as a physical board game, and I have to say that I most definitely would. It might be even easier as a board game since in a physical medium, it's easier to verify secrecy of information so there would be no hashes required. I'm disappointed in myself for not getting the Cover Story proposal resubmitted and passed, but it's okay. Good job everyone! --[[User:Trigon|Trigon]] ([[User talk:Trigon|talk]]) 02:33, 23 November 2018 (UTC)
  
 
{{Dynastic Histories}}
 
{{Dynastic Histories}}

Revision as of 10:51, 10 July 2020

Kevan23banner.png

19 October 2018 - 23 November 2018

Ascension Address

The Crash

A master control anomaly somewhere in the depths of a server warehouse, and a glittering chain snaps, sending a spike and then a crash around the world, computers reacting and counter-reacting in milliseconds. Currencies veer and slide in the darkness, but as the sun breaks over the larger cities, the system begins to correct itself at a slow and human speed.
A response is drawn up, somewhere just off the grid. A ragged group gather around a trestle table in a squatted warehouse in a city where dawn is yet to break, and bring their plans forward.
Replace “Program” with “Activist” and “Flynn” with “Veteran”.

Players

Participants

The following players were active at the start of the Dynasty:

Brendan*, card*, derrick*, Kevan*, Trigon, Zaphod

The following players were active at the end of the Dynasty:

Brendan*, derrick*, Kevan*, pokes*, Trigon

Identities and Loyalties

Kevan
Sentence: If you ask me if I'm a police officer, I am obligated to tell you.
MD5 hash: 7363704671da41a9c07f3de5a2f08e76
Brendan
Sentence: Who will Police the policepersons?
MD5 hash: 3e5f1fa01557634a48854ceebf6c6603
derrick[1]
Sentence: peace on earth, good will to men
MD5 hash: 9499bcc19301efe80259de6ca65edb90
pokes
Sentence: The sinewy ocelot with fifty-five thousand spots unaccusingly snarled: "Give Peace a Chance"
MD5 hash: 2ed30540dc8e4bc84b440dd5c258c7b0
Trigon
Sentence: I, Trigon, do hereby declare my Loyalty to be Government.
MD5 hash: 29d93dfc6b86107cdc3171bc2e7c8492
  1. derrick's identity was revealed after the fact due to the fact that they were unable to participate in the end of the dynasty.

Final Ruleset

Posts of Interest

Proposals

  • Struggling Together introduced the central concept of the dynasty: Loyalties - either Peace, Violence, Police or Government - were chosen privately and their MD5 hash shared publicly. Unlike past hidden identity dynasties where the Emperor generated and tracked the roles, the only person who would know a player's Loyalty would be that player themselves.
  • After the Horse patched a perceived problem allowing Kevan to win the previous dynasty.
  • A Little List allowed players to file Reports (lists of players and their Loyalties).
  • Flipchart in a Warehouse set up another central mechanic: The Plan. This also allowed a specific endpoint for the dynasty.
  • The Man With A Thousand Gs made the dynasty emperor-playable.
  • Introductions encouraged players to pick a Loyalty by making the only performable dynastic action picking a Loyalty if they hadn't done so yet.
  • Things To Make And Do allowed players to choose an Activity and introduced the Meeting.
  • Masks Up further encouraged players to pick a Loyalty by disallowing proposals from non-Identified players to edit the Plan.
  • All Going To Plan added a generic score mechanic where players would be judged based on how well they played their Loyalty.
  • Heat Sink introduced another GNDT variable: Heat, which represents police attention.
  • Stay Frosty penalized people who had too much Heat.
  • Organization added: (1) a compliment to Heat, Suspicion, which represents attention from other players; (2) the Speaker, a de facto leader; and (3) Orders, which the Speaker can issue.
  • Strangers' Gallery added a mechanism to further penalize people without Identity.
  • Connecting the Speaker tied the Speaker into the Leading activity and, more generally, to the dynasty itself.
  • Down to the Wire increased the importance of the Chance of Success field in the plan.
  • First Among Equals set the victory condition and a list of tiebreakers.
  • Who Are You Again? added a further penalty to people without an identity (yes, again).
  • Be Prepared! introduced Montages to increase the Plan's chance of success.
  • Flash Mob set the plan's date to November 19.
  • What's He Building In There added the Building mechanic for those pursuing Construction.
  • Sound Check increased the stakes of Speakership by penalizing people who had suspicion and giving inactive Speakers suspicion points.
  • Doubling Up attempted to make the montages more fair.
  • Go On Without Me allowed the Emperor to pass victory to any other player, if they achieved it themselves.
  • Order and Law added a construction order.
  • Pushing the Deadline and Six Sleeps set the Plan's date to the 30th and the 21st respectively since we realized we could probably ooze more gameplay out of this dynasty.

Calls for Judgement

  • Turning off the Taps disallowed copies of Reports.
  • Synchronise Watches was submitted when, on the 21st of November, the Plan's date, it was realized that no one but pokes had submitted a Report, and so delayed the deadline once more to the 22nd.

Orders

This is a comprehensive list of orders given by the Speaker during the dynasty.

  • Zoom Lens, by Kevan, gave the order "Photograph" to derrick.
  • Take That Mask Off, by Kevan, gave the order "Change Activity to Planning" to pokes.
  • Speaker's Command, by Trigon, gave the order "Change Activity to Training" to Brendan.
  • Get Back Here, by derrick, gave the order "Change Activity to Planning" to Trigon.
  • Paint those Placards, Cache those Weapons, by pokes, gave the order "Change Activity to Construction" to Kevan.
  • Potato, by Brendan, gave the order "Photograph" to Kevan.
  • Non-lethal, of course, by pokes, gave the order "Construct Weapons" to Kevan.
  • Po-Tah-To, by Brendan, gave the order "Change Activity to Leading" to Trigon.
  • No Slackers, by derrick, gave the order "Change Activity to Planning" to pokes.
  • Dirt Apple, by Brendan, gave the order "Change Activity to Recon" to Trigon.
  • Up in Arms, by derrick, gave the order "Change Activity to Training" to Brendan.

Other Posts

Ascension

On November 23, the player with the highest Impact was pokes. DoV: The Aftermath

Commentary

After a couple of dud dynasties, this one was fantastic. It was one of the most fun I've played, so much so that it competes with Derrick I in that regard. The theme of hidden information made it really unique as well. I was kinda concerned when Kevan revealed the theme that it would be yet another failure since I thought the theme would be hard to pull off, but it turned out fantastic. I think someone mentioned in the comments of a post that they would play this as a physical board game, and I have to say that I most definitely would. It might be even easier as a board game since in a physical medium, it's easier to verify secrecy of information so there would be no hashes required. I'm disappointed in myself for not getting the Cover Story proposal resubmitted and passed, but it's okay. Good job everyone! --Trigon (talk) 02:33, 23 November 2018 (UTC)

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII