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Difference between revisions of "The Wheel"

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(Zyborg's wager)
(Spinning the Wheel (Rising).)
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! Index !! Name !! Payout !! Global Effect
 
! Index !! Name !! Payout !! Global Effect
 
|-
 
|-
| 1 || Manatee || Pays Segments ||
 
 
|-
 
|-
| 2 || Rising || Gain 1 Annoyingness || A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed.  
+
| 1 || Rising || Gain 1 Annoyingness || A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed.  
 
|-
 
|-
| 3 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.  
+
| 2 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.  
 +
|-
 +
| 3 || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
 +
|-
 +
| 4 || Bronco || Gain 11 points || Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero.
 +
|-
 +
| 5 || Shaft || ||
 
|-
 
|-
| 4 || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
 
 
|}
 
|}
  
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! Gambler !! Points !! Wager !! Locked In !! Annoyingness !! Focus !! Plaques !! Hustle !! Winner Medallions
 
! Gambler !! Points !! Wager !! Locked In !! Annoyingness !! Focus !! Plaques !! Hustle !! Winner Medallions
 
|-
 
|-
| Clucky || 39 || Manatee, Manatee, Rising, Upturned, Upturned  || False || 4 || 1 || 0 || - || 0
+
| Clucky || 39 || Manatee, Manatee, Rising, Upturned, Upturned  || False || 5 || 1 || 0 || - || 0
 
|-
 
|-
 
| Darknight || 0 || - || False || 2 || 1 || 0 || - || 0
 
| Darknight || 0 || - || False || 2 || 1 || 0 || - || 0
 
|-
 
|-
| derrick || -5 || Rising, Rising , Rising , Rising , Rising || False || 8 || 2 || 0 || - || 0
+
| derrick || -5 || Rising, Rising , Rising , Rising , Rising || False || 13 || 2 || 0 || - || 0
 
|-
 
|-
 
| Josh || 11 || Manatee, Random, Tiptop, Delta || False || 2 || 1 || 0 || - || 0
 
| Josh || 11 || Manatee, Random, Tiptop, Delta || False || 2 || 1 || 0 || - || 0
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| Tantusar || 22 || Upturned, Manatee || False || 2 || 1 || 0 || - || 0
 
| Tantusar || 22 || Upturned, Manatee || False || 2 || 1 || 0 || - || 0
 
|-
 
|-
| Trigon || 35 || Rising, Anatomist, Upturned, Upturned, Upturned || False || 4 || 2 || 0 || - || 0
+
| Trigon || 35 || Rising, Anatomist, Upturned, Upturned, Upturned || False || 5 || 2 || 0 || - || 0
 
|-
 
|-
 
| Zyborg || 26 || Manatee, Anatomist, Anatomist, Tiptop, Tiptop|| False || 0 || 1 || 0 || - || 0
 
| Zyborg || 26 || Manatee, Anatomist, Anatomist, Tiptop, Tiptop|| False || 0 || 1 || 0 || - || 0
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|-
 
|-
 
| - || Rimless || Pays Segments || || Not Primed
 
| - || Rimless || Pays Segments || || Not Primed
|-
 
| - || Unearned || Pays Segments || Halve all Players’ Points (rounding towards zero). || Not Primed
 
|-
 
| - || Shaft || || || Primed
 
 
|-
 
|-
 
| - || Upturned || Pays Segments || || Not Primed
 
| - || Upturned || Pays Segments || || Not Primed
|-
 
| - || Bronco || Gain 11 points || Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero. || Not Primed
 
 
|-
 
|-
 
| - || Payroll || || Every Gambler gains 3 Points. || Not Primed
 
| - || Payroll || || Every Gambler gains 3 Points. || Not Primed
 
|-
 
|-
| - || False ||  || Choose a random Segment.  The Payout of this Segment becomes the same as the Payout of the chosen segment.  || Not Primed
+
| - || False ||  || Choose a random Segment.  The Payout of this Segment becomes the same as the Payout of the chosen segment.  || Primed
 
|-
 
|-
 
| - || Delta || If you have no Annoyingness, gain 3 annoyingness. || || Not Primed
 
| - || Delta || If you have no Annoyingness, gain 3 annoyingness. || || Not Primed
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|-
 
|-
 
| - || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random.  || Not Primed
 
| - || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random.  || Not Primed
 +
|-
 +
| - || Manatee || Pays Segments || || Not Primed
 
|-
 
|-
 
|}
 
|}

Revision as of 14:22, 3 July 2020

Wheel Segments
Index Name Payout Global Effect
1 Rising Gain 1 Annoyingness A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed.
2 Anatomist Gain 6 points Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.
3 Tiptop Gain 1 Point Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
4 Bronco Gain 11 points Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero.
5 Shaft
Gamblers
Gambler Points Wager Locked In Annoyingness Focus Plaques Hustle Winner Medallions
Clucky 39 Manatee, Manatee, Rising, Upturned, Upturned False 5 1 0 - 0
Darknight 0 - False 2 1 0 - 0
derrick -5 Rising, Rising , Rising , Rising , Rising False 13 2 0 - 0
Josh 11 Manatee, Random, Tiptop, Delta False 2 1 0 - 0
Jumble 55 Anatomist, Anatomist, Anatomist, Anatomist, Anatomist False 3 2 1 - 0
Kevan 57 Manatee, Manatee, Anatomist, Anatomist, Anatomist False 4 1 0 - 0
pokes 16 Manatee, Manatee, Manatee, Manatee, Manatee False 3 1 2 - 0
P. Scholasticus 19 Anatomist, Anatomist, Anatomist, Anatomist, Tiptop False 7 1 0 - 0
Tantusar 22 Upturned, Manatee False 2 1 0 - 0
Trigon 35 Rising, Anatomist, Upturned, Upturned, Upturned False 5 2 0 - 0
Zyborg 26 Manatee, Anatomist, Anatomist, Tiptop, Tiptop False 0 1 0 - 0
Spare Segments
Index Name Payout Global Effect Primed?
- Rimless Pays Segments Not Primed
- Upturned Pays Segments Not Primed
- Payroll Every Gambler gains 3 Points. Not Primed
- False Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. Primed
- Delta If you have no Annoyingness, gain 3 annoyingness. Not Primed
- Repossesses Pays Segments Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player. Not Primed
- Random Apply the Payout of another Segment on the Wheel, selected at random. Apply the Global Effect of another Segment on the Wheel, selected at random. Not Primed
- Manatee Pays Segments Not Primed