Difference between revisions of "The Wheel"

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(Spinning the Wheel (Tiptop). Repossesses and Rimmed join the Wheel, False and Delta leave it.)
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| 1 || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
 
| 1 || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
 
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| 2 || False || Pays Segments || Choose a random Segment.  The Payout of this Segment becomes the same as the Payout of the chosen segment.
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| 2 || Rimless || Pays Segments ||  
 
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| 3 || Rimless || Pays Segments ||  
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| 3 || Slobbery || Pays Segments || Blank all Wagers
 
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| 4 || Slobbery || Pays Segments || Blank all Wagers  
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| 4 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.
 
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| 5 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.
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| 5 || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random.
 
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| 6 || Delta || If you have no Annoyingness, gain 3 annoyingness. || ||
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| 6 || Majority || Gain points equal to quorum, if a quorum of Gamblers have Majority in their Wager ||
 
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| 7 || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random.
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| 7 || Repossesses || Pays Segments || Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player.
 
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| 8 || Majority || Gain points equal to quorum, if a quorum of Gamblers have Majority in their Wager ||
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| 8 || Rimmed || If Rimless is not on the Wheel, gain 6 points.  Otherwise, gain 2 annoyingness. || If Rimless is on the Wheel, detach it.
 
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! Index !! Name !! Payout !! Global Effect !!Primed?
 
! Index !! Name !! Payout !! Global Effect !!Primed?
 
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| - || Manatee || Pays Segments || || Not Primed
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| - || Manatee || Pays Segments || || Primed
 
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| - || Rising || Gain 1 Annoyingness || Prime a random unprimed Spare Segment (if any exist). Detach the first Segment of the Wheel. || Not Primed
 
| - || Rising || Gain 1 Annoyingness || Prime a random unprimed Spare Segment (if any exist). Detach the first Segment of the Wheel. || Not Primed
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| - || Payroll || || Every Gambler gains 3 Points.  || Not Primed
 
| - || Payroll || || Every Gambler gains 3 Points.  || Not Primed
 
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| - || Repossesses || Pays Segments || Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player.   || Primed
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| - || False || Pays Segments || Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. || Not Primed
 
|-
 
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| - || Rimmed || If Rimless is not on the Wheel, gain 6 points.  Otherwise, gain 2 annoyingness. || If Rimless is on the Wheel, detach it .  || Primed
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| - || Delta || If you have no Annoyingness, gain 3 annoyingness. || || Not Primed
 
|}
 
|}
  

Revision as of 12:34, 27 July 2020

Wheel Segments
Index Name Payout Global Effect
1 Tiptop Gain 1 Point Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager
2 Rimless Pays Segments
3 Slobbery Pays Segments Blank all Wagers
4 Anatomist Gain 6 points Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.
5 Random Apply the Payout of another Segment on the Wheel, selected at random. Apply the Global Effect of another Segment on the Wheel, selected at random.
6 Majority Gain points equal to quorum, if a quorum of Gamblers have Majority in their Wager
7 Repossesses Pays Segments Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player.
8 Rimmed If Rimless is not on the Wheel, gain 6 points. Otherwise, gain 2 annoyingness. If Rimless is on the Wheel, detach it.
Gamblers
Gambler Points Wager Locked In Annoyingness Focus Plaques Hustle Winner Medallions
Cuddlebeam 0 - Off 2 1 0 - 0
Darknight 0 - Off 2 1 0 - 0
derrick 0 Rimless ,Rimless ,Rimless ,Rimless ,Rimless Off 18 2 0 - 0
Josh 0 Slobbery, Slobbery, Slobbery, Slobbery, Slobbery Off 3 1 0 - 0
Jumble 0 False, False, False, False, False Off 1 2 1 - 0
Kaia 0 - Off 2 1 0 - 0
Kevan 35 Rimless, Rimless, Rimless, Slobbery, Slobbery Off 1 1 1 - 0
P. Scholasticus 0 - Off 7 1 0 - 0
pokes 35 False, False, False, Rimless, Slobbery Off 3 1 2 - 0
Raven1207 0 - Off 2 1 0 - 0
Zyborg 0 Rimless, Rimless, Rimless, Rimless, Rimless Off 1 1 0 - 0
Spare Segments
Index Name Payout Global Effect Primed?
- Manatee Pays Segments Primed
- Rising Gain 1 Annoyingness Prime a random unprimed Spare Segment (if any exist). Detach the first Segment of the Wheel. Not Primed
- Upturned Pays Segments Not Primed
- Payroll Every Gambler gains 3 Points. Not Primed
- False Pays Segments Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. Not Primed
- Delta If you have no Annoyingness, gain 3 annoyingness. Not Primed