Difference between revisions of "The Wheel"
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(High-Stakes Table segments default to being Primed.) |
(Adding Table Effects / Global Effects) |
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|+Wheel Segments | |+Wheel Segments | ||
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− | ! Index !! Name !! Payout !! Global Effect | + | ! Index !! Name !! Payout !! Global Effect !! Table Effect |
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− | | 1 || Manatee || Pays Segments || | + | | 1 || Manatee || Pays Segments || || |
|- | |- | ||
− | | 2 || False || Gain 1 Annoyingness || Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. | + | | 2 || False || Gain 1 Annoyingness || Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. || |
|- | |- | ||
− | | 3 || Rising || Gain 1 Annoyingness || A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed. | + | | 3 || Rising || Gain 1 Annoyingness || A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed. || |
|- | |- | ||
− | | 4 || Delta || If you have no Annoyingness, gain 3 annoyingness. || | + | | 4 || Delta || If you have no Annoyingness, gain 3 annoyingness. || || |
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− | | 5 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager. | + | | 5 || Anatomist || Gain 6 points || Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager. || |
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− | | 6 || Repossesses || Pays Segments || Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player. | + | | 6 || Repossesses || Pays Segments || Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player. || |
|- | |- | ||
− | | 7 || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random. | + | | 7 || Random || Apply the Payout of another Segment on the Wheel, selected at random. || Apply the Global Effect of another Segment on the Wheel, selected at random. || |
|} | |} | ||
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|+Spare Segments | |+Spare Segments | ||
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− | ! Index !! Name !! Payout !! Global Effect !! Primed? | + | ! Index !! Name !! Payout !! Global Effect !! Table Effect !! Primed? |
|- | |- | ||
− | | - || Rimless || Pays Segments || || Not Primed | + | | - || Rimless || Pays Segments || || || Not Primed |
|- | |- | ||
− | | - || Unearned || Pays Segments || Halve all Players’ Points (rounding towards zero). || Not Primed | + | | - || Unearned || Pays Segments || Halve all Players’ Points (rounding towards zero). || || Not Primed |
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− | | - || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager || Not Primed | + | | - || Tiptop || Gain 1 Point || Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager || || Not Primed |
|- | |- | ||
− | | - || Bronco || Gain 11 points || Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero. || Not Primed | + | | - || Bronco || Gain 11 points || Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero. || || Not Primed |
|- | |- | ||
− | | - || Shaft || || || Not Primed | + | | - || Shaft || || || || Not Primed |
|- | |- | ||
− | | - || Payroll || || Every Gambler gains 3 Points. || Not Primed | + | | - || Payroll || || Every Gambler gains 3 Points. || || Not Primed |
|- | |- | ||
− | | - || Upturned || Pays Segments || || Not Primed | + | | - || Upturned || Pays Segments || || || Not Primed |
|} | |} | ||
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|+High-Stakes Table (these are also all Spare Segments) | |+High-Stakes Table (these are also all Spare Segments) | ||
|- | |- | ||
− | ! Number !! Name !! Payout !! Table Effect !! Primed? | + | ! Number !! Name !! Payout !! Global Effect !! Table Effect !! Primed? |
|- | |- | ||
− | |1|| Figure||Gain 1 Winner Medallion || This Segment appears Twice on the High-Stakes Table || Yes | + | |1|| Figure||Gain 1 Winner Medallion || || This Segment appears Twice on the High-Stakes Table || Yes |
|- | |- | ||
− | |2|| Figure||Gain 1 Winner Medallion || This Segment appears Twice on the High-Stakes Table || Yes | + | |2|| Figure||Gain 1 Winner Medallion || || This Segment appears Twice on the High-Stakes Table || Yes |
|- | |- | ||
− | |3|| Overreact|| Gain 1 Winner Medallion||If only one Gambler has Wagered on this Segment, they instead gain 3 Winner Medallions || Yes | + | |3|| Overreact|| Gain 1 Winner Medallion|| || If only one Gambler has Wagered on this Segment, they instead gain 3 Winner Medallions || Yes |
|- | |- | ||
− | |4|| Uncanny||Gain 3 Winner Medallions||Any Gambler at the High-Stakes Table that did not Wager on this Segment gets 1 Winner Medallion|- || Yes | + | |4|| Uncanny||Gain 3 Winner Medallions || || Any Gambler at the High-Stakes Table that did not Wager on this Segment gets 1 Winner Medallion|- || Yes |
|- | |- | ||
− | |5|| Humped||Nothing||Nothing || Yes | + | |5|| Humped||Nothing|| || Nothing || Yes |
|- | |- | ||
− | |6|| Chirpy || Gain 2 Winner Medallions||All Gamblers at the High-Stakes Table lose 2 Annoyingness. || Yes | + | |6|| Chirpy || Gain 2 Winner Medallions|| || All Gamblers at the High-Stakes Table lose 2 Annoyingness. || Yes |
|} | |} | ||
Revision as of 18:56, 26 June 2020
Index | Name | Payout | Global Effect | Table Effect |
---|---|---|---|---|
1 | Manatee | Pays Segments | ||
2 | False | Gain 1 Annoyingness | Choose a random Segment. The Payout of this Segment becomes the same as the Payout of the chosen segment. | |
3 | Rising | Gain 1 Annoyingness | A random Spare Segment which is not Primed (if any exist) becomes Primed, and the first Segment on the Wheel is moved to the Spare Segment list and is not Primed. | |
4 | Delta | If you have no Annoyingness, gain 3 annoyingness. | ||
5 | Anatomist | Gain 6 points | Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager. | |
6 | Repossesses | Pays Segments | Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player. | |
7 | Random | Apply the Payout of another Segment on the Wheel, selected at random. | Apply the Global Effect of another Segment on the Wheel, selected at random. |
Gambler | Points | Wager | Locked In | Annoyingness | Focus | Plaques | Hustle | Winner Medallions |
---|---|---|---|---|---|---|---|---|
Clucky | 25 | Manatee, Manatee, Rising, Upturned, Upturned | False | 4 | 1 | 0 | - | 0 |
Darknight | 0 | - | False | 2 | 1 | 0 | - | 0 |
derrick | -5 | Rising, Rising , Rising , Rising , Rising | False | 8 | 2 | 0 | - | 0 |
Josh | 4 | Manatee, Random, Tiptop, Delta | False | 2 | 1 | 0 | - | 0 |
Jumble | 25 | Anatomist, Anatomist, Anatomist, Anatomist, Anatomist | False | 3 | 2 | 1 | - | 0 |
Kevan | 0 | Repossesses, Repossesses, Repossesses, Repossesses, Anatomist | True | 4 | 1 | 0 | - | 0 |
pokes | 16 | Anatomist, Anatomist, Anatomist, Anatomist, Anatomist | False | 3 | 1 | 2 | - | 0 |
P. Scholasticus | 19 | Rising, Rising, False, False, False | False | 4 | 1 | 0 | - | 0 |
Tantusar | 15 | Upturned, Manatee | False | 2 | 1 | 0 | - | 0 |
Trigon | 30 | Rising, Anatomist, Upturned, Upturned, Upturned | False | 4 | 2 | 0 | - | 0 |
Zyborg | 13 | Rising, Anatomist, False, Manatee, Upturned | False | 3 | 1 | 0 | - | 0 |
Index | Name | Payout | Global Effect | Table Effect | Primed? |
---|---|---|---|---|---|
- | Rimless | Pays Segments | Not Primed | ||
- | Unearned | Pays Segments | Halve all Players’ Points (rounding towards zero). | Not Primed | |
- | Tiptop | Gain 1 Point | Determine the gambler with the most points who does not have this segment in their wager, choosing randomly between said gamblers if there is a tie. Remove N of their points, where N is the amount of gamblers that have this segment in their wager | Not Primed | |
- | Bronco | Gain 11 points | Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero. | Not Primed | |
- | Shaft | Not Primed | |||
- | Payroll | Every Gambler gains 3 Points. | Not Primed | ||
- | Upturned | Pays Segments | Not Primed |
Number | Name | Payout | Global Effect | Table Effect | Primed? |
---|---|---|---|---|---|
1 | Figure | Gain 1 Winner Medallion | This Segment appears Twice on the High-Stakes Table | Yes | |
2 | Figure | Gain 1 Winner Medallion | This Segment appears Twice on the High-Stakes Table | Yes | |
3 | Overreact | Gain 1 Winner Medallion | If only one Gambler has Wagered on this Segment, they instead gain 3 Winner Medallions | Yes | |
4 | Uncanny | Gain 3 Winner Medallions | - | Yes | |
5 | Humped | Nothing | Nothing | Yes | |
6 | Chirpy | Gain 2 Winner Medallions | All Gamblers at the High-Stakes Table lose 2 Annoyingness. | Yes |