User:Ais523/ais523 XI Initial Rules

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Designs

A Design consists of a number of Wires.

Each Design has a Creator, who is the Defuser or idle Defuser who created it. This information is tracked in the authorship information of the Design's Story Post.

Each Design has a list of Defusers Who Failed, a set that can contain Defusers and Idle Defusers, and is initially empty. This information is tracked in the comments to the Design's Story Post.

To create a Design, a Defuser chooses the Wires it contains, including a Color and Type for each Wire (with each Wire in the Design having a different Color); privately communicates these choices to the Supervisor along with a sequence of wires that would (if Cut, then Processed) safely defuse the Design; and then creates a Story Post (with "[Design]" in the title), specifying the Color of each Wire (but leaving the Types secret). This Story Post is considered to be the Design's Story Post, and is used to track the Design. Designs can only be created when the rules explicitly permit doing so, and rules that permit the creation of Designs may place limits on the total number of Wires they contain, the total Cost of the Types of those Wires, or both.

Each Wire has the following variables:

  • a Color (which can be White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, or Black), which is tracked in its Design's Story Post, and cannot be changed once the Wire is created;
  • a State (which can be Broken, Active, or Uncut, and is initially Uncut when the Design is created), which is tracked in the comments to its Design's Story Post; and
  • a Type (which has one of the values listed in the rule "Wire Types"), which is Sealed information, tracked secretly both by the Supervisor and by the Design's Creator, and cannot be changed once the Wire is created.

A Design is considered to be defused if all its Wires are Broken, and to have been defused "safely" if no Effects of Unsafe Types of that Design's Wires were applied when doing so.

Cutting Wires

Defusers must not Cut Wires, until this rule is amended to delete this sentence and list situations in which it is legal to Cut Wires.

A Defuser Cuts a Wire by posting a comment to that Wire's Design's Story Post stating that the Defuser is Cutting a Wire and specifying the color of that Wire (e.g. "I cut the red wire"). Defusers must not post such comments except when taking the action of Cutting a Wire. Defusers cannot Cut Broken or Active Wires, even if they would otherwise be allowed to do so. If a Defuser is on the list of Defusers Who Failed for a particular Design, or is the Creator for that Design, that Defuser cannot Cut the Wires of that Design.

When a Defuser Cuts a Wire, that Wire becomes Active. It is not necessary to explicitly say "and the wire becomes active" in addition to the comment that Cuts the Wire; this change to tracking is considered to be implicit in the comment made when cutting the Wire.

If a Design contains any Active Wires, any person who is tracking that Design's Wire's Types (i.e. either the Design's Creator or the Supervisor) may (and is encouraged to) Process a Wire, which is an action performed using the following steps:

  1. Set the Wire in that Design that became Active least recently to be Broken;
  2. Apply the Effect of that Wire's Type;
  3. Make a comment to that Design's Story Post, stating any changes that occurred to publicly tracked gamestate and to gamestate tracked in the Design's Story Post or its Comments.

Such an action follows the same rules as an Atomic Action except that all comments made during this action are combined into a single comment, and the gamestate tracking wiki page need not be updated during the action (instead, variables tracked on that page are considered to be updated when the comment in the last step is made, and if necessary the wiki tracker should be updated to reflect the new gamestate after the action is complete).

If an Effect affects future actions rather than applying immediately (e.g. the Effect of Suppressor), this information is not revealed publicly, but instead is used to modify future Process a Wire actions. The fact that a future action should be modified is not explicitly tracked, but rather is determined by reference to other gamestate variables (specifically the Types of each Wire on that Design and the history of Process a Wire actions on that Design, with the latter being tracked in the comments to the Design's Story Post).

Wire Types

The table below is a list of the legal Types of Wire, and the Category, Cost, Safety and Effect of each:

Type Category Cost Safety Effect
Dummy Mechanism 1 Safe Nothing happens (as though this Effect had not been applied).
Suppressor Mechanism 3 Safe The next time one of this Design's Wires is cut, its Effect is not applied.
Trigger Explosive 5 Unsafe Make a comment stating that the bomb explodes. The Defuser who Cut this Wire is added to the list of Defusers Who Failed for this Design, and all the Design's Wires become Uncut (in effect, allowing other Defusers to try on another bomb of the same Design).
Electrified Destructive 5 Unsafe If the Defuser who Cut this Wire has any Tools, choose one of their Tools at random and destroy it.

In the above Effects, "the Defuser who Cut this Wire" refers specifically to the Defuser who most recently Cut it.