Difference between revisions of "Workshop"
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(The sound of buzzing motors quiets as brand new, thick, rubber treads roll into the arena. After a week of enduring threat after threat and blackmail from Annoy-o-tron's master, SupernovaStarbright has brought the new and improved Ducktank back into the arena, confident that now, with it's fresh new coat of paint and nuclear powered engine, she can finally take down Annoy-o-tron's reign of tyrrany. Ducktank is ready. (also repairs and new engine, etc)) |
(Ready) |
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| Maldor || 1 || ₩6,200 || Workshop || 2 || Bad Door || Nuclear (70%) || Echelon Hardcast (0%) || Ram (93%), Flipper (100%), Taser (100%) || - || - | | Maldor || 1 || ₩6,200 || Workshop || 2 || Bad Door || Nuclear (70%) || Echelon Hardcast (0%) || Ram (93%), Flipper (100%), Taser (100%) || - || - | ||
|- | |- | ||
− | | Raven1207 || 3 || ₩2,080 || | + | | Raven1207 || 3 || ₩2,080 || Ready || 2 || CrowBot2000 || Hydraulic (60%) || Apex Systems X1500 (100%) || Flamethrower (99%), Axe (100%) || - || - |
|- | |- | ||
| SingularByte || 8 || ₩17,020 || Staging || 2 || Hard Hat || Nuclear (100%) || Frictionless Inquisitor (100%) || Cow Catcher (67%) || Cow Catcher (100%) || - | | SingularByte || 8 || ₩17,020 || Staging || 2 || Hard Hat || Nuclear (100%) || Frictionless Inquisitor (100%) || Cow Catcher (67%) || Cow Catcher (100%) || - |
Revision as of 22:30, 12 August 2022
Operator | Bot | Spare Parts Bin | LED Banner Message | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | ||
Brendan | 5 | ₩10 | Staging | 0 | The Dark Lord | Nuclear (100%) | Titanium Holdfast (100%) | Modular Breakpoint (6%), Lead Weight (100%), Axe (98%) | LED Banner (100%), Giant Mitt (55%), Howitzer (80%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%) | chiiika, maldor |
chiiika | 4 | ₩5,713 | Workshop | 0 | Yvette the Botmistress™️ | Hydraulic (70%) | Titanium Holdfast (0%) | Mound Shaped Body (97%), Pincers (95%), Taser (75%), LED Banner (100%) | - | |
Darknight | 3 | ₩14,200 | Workshop | 2 | The Killing Joke | Nitrogen (0%) | Echelon Hardcast (0%) | Flipper (92%), Axe (96%), Spikes (96%) | - | - |
Lendunistus | 6 | ₩4,061 | Workshop | 2 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | Raven1207 |
Maldor | 1 | ₩6,200 | Workshop | 2 | Bad Door | Nuclear (70%) | Echelon Hardcast (0%) | Ram (93%), Flipper (100%), Taser (100%) | - | - |
Raven1207 | 3 | ₩2,080 | Ready | 2 | CrowBot2000 | Hydraulic (60%) | Apex Systems X1500 (100%) | Flamethrower (99%), Axe (100%) | - | - |
SingularByte | 8 | ₩17,020 | Staging | 2 | Hard Hat | Nuclear (100%) | Frictionless Inquisitor (100%) | Cow Catcher (67%) | Cow Catcher (100%) | - |
SupernovaStarbright | 6 | ₩16,998 | Ready | 2 | Ducktank | Tundra Industries #9 (100%) | Ram (96%), Cow Catcher (50%) | Flipper (50%) | - | |
thundershrike | 2 | ₩20,000 | Workshop | 2 | Min-mox | Nitrogen (100%) | Incisor TRN9P (0%) | Flipper (1%), Axe (1%) | - | |
Trapdoorspyder | 10 | ₩8,037 | Ready | 0 | Annoy-o-Tron | Nuclear (100%) | Titanium Holdfast (100%) | Mound-shaped Body (100%), Axe (100%), LED Banner (76%), Ablative Plating (100%) | - | SupernovaStarbright, lendunistus, chiiika |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |