Workshop

From BlogNomic Wiki
Revision as of 00:44, 13 August 2022 by Maldor96 (talk | contribs) (FIxing things up per Income rule)
Jump to navigation Jump to search
Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Red Mist Name Engine Chassis System
Brendan 5 ₩10 Staging 0 The Dark Lord Nuclear (100%) Titanium Holdfast (100%) Modular Breakpoint (6%), Lead Weight (100%), Axe (98%) LED Banner (100%), Giant Mitt (55%), Howitzer (80%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%) chiiika, maldor
chiiika 4 ₩5,713 Workshop 0 Yvette the Botmistress™️ Hydraulic (70%) Titanium Holdfast (0%) Mound Shaped Body (97%), Pincers (95%), Taser (75%), LED Banner (100%) -
Darknight 3 ₩14,200 Workshop 2 The Killing Joke Nitrogen (0%) Echelon Hardcast (0%) Flipper (92%), Axe (96%), Spikes (96%) - -
Lendunistus 6 ₩4,061 Workshop 2 Credit Score: F Nuclear (100%) Titanium Holdfast (0%) Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) Flamethrower (80%), Taser (96%) Raven1207
Maldor 1 ₩6,200 Workshop 2 Bad Door Nuclear (75%) Echelon Hardcast (5%) Ram (97%), Flipper (100%), Taser (100%) - -
Raven1207 3 ₩2,080 Ready 2 CrowBot2000 Hydraulic (60%) Apex Systems X1500 (100%) Flamethrower (99%), Axe (100%) - -
SingularByte 8 ₩17,020 Staging 2 Hard Hat Nuclear (100%) Frictionless Inquisitor (100%) Cow Catcher (67%) Cow Catcher (100%) -
SupernovaStarbright 6 ₩16,998 Ready 2 Ducktank Tundra Industries #9 (100%) Ram (96%), Cow Catcher (50%) Flipper (50%) -
thundershrike 2 ₩20,000 Workshop 2 Min-mox Nitrogen (100%) Incisor TRN9P (0%) Flipper (1%), Axe (1%) -
Trapdoorspyder 10 ₩8,037 Ready 0 Annoy-o-Tron Nuclear (100%) Titanium Holdfast (100%) Mound-shaped Body (100%), Axe (100%), LED Banner (76%), Ablative Plating (100%) - SupernovaStarbright, lendunistus, chiiika
House Bots
Name Engine Chassis Systems Script
The Colonel Hydraulic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydraulic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
The Pyramid Nitrogen (80%) Incisor TRN9P (80%) Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.