Difference between revisions of "Workshop"

From BlogNomic Wiki
Jump to navigation Jump to search
(Enacting Call for Judgment: Non-dis-script)
(Get set.)
Line 15: Line 15:
 
! style="background-color:#d8050b; color:#fff; border:0px" | System
 
! style="background-color:#d8050b; color:#fff; border:0px" | System
 
|-
 
|-
| Brendan            || 5 || ₩15|| Staging || 0 || The Dark Lord || Nuclear (100%) || Titanium Holdfast (100%) || LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) || Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) || chiiika
+
| Brendan            || 5 || ₩15|| Set || 0 || The Dark Lord || Nuclear (100%) || Titanium Holdfast (100%) || LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) || Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) || chiiika
 
|-
 
|-
 
| chiiika            || 3 || ₩2,713|| Ready || 0 || Yvette the Botmistress™️ || Hydraulic (100%) || Titanium Holdfast (85%) ||  Mound Shaped Body (100%), Pincers (95%), Taser (75%), LED Banner (100%) {}  || -
 
| chiiika            || 3 || ₩2,713|| Ready || 0 || Yvette the Botmistress™️ || Hydraulic (100%) || Titanium Holdfast (85%) ||  Mound Shaped Body (100%), Pincers (95%), Taser (75%), LED Banner (100%) {}  || -

Revision as of 15:14, 8 August 2022

Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Red Mist Name Engine Chassis System
Brendan 5 ₩15 Set 0 The Dark Lord Nuclear (100%) Titanium Holdfast (100%) LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) chiiika
chiiika 3 ₩2,713 Ready 0 Yvette the Botmistress™️ Hydraulic (100%) Titanium Holdfast (85%) Mound Shaped Body (100%), Pincers (95%), Taser (75%), LED Banner (100%) {} -
Darknight 3 ₩11,200 Workshop 0 The Killing Joke Nitrogen (0%) Echelon Hardcast (0%) Flipper (92%), Axe (96%), Spikes (96%) - -
Lendunistus 6 ₩1,061 Staging 0 Credit Score: F Nuclear (100%) Titanium Holdfast (100%) Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) {} Flamethrower (80%), Taser (96%) Raven1207
Maldor 1 ₩2,200 Staging 0 Bad Door Nuclear (100%) Echelon Hardcast (100%) Ram (100%), Flipper (100%), Taser (100%) - -
Raven1207 3 ₩4,500 Workshop 0 CrowBot2000 Hydraulic (20%) Apex Systems X1500 (0%) Flamethrower (99%), Axe (100%) - -
SingularByte 8 ₩18,300 Workshop 0 Hard Hat Nuclear (80%) Frictionless Inquisitor (40%) Cow Catcher (67%) - -
SupernovaStarbright 6 ₩17,088 Workshop 0 Ducktank Hydraulic (100%) Tundra Industries #9 (82%) Ram (96%), Cow Catcher (50%) Flipper (50%) -
thundershrike 2 ₩20,000 Workshop 0 Min-mox Nitrogen (100%) Incisor TRN9P (0%) Flipper (1%), Axe (1%) -
Trapdoorspyder 9 ₩2,472 Set 0 Annoy-o-Tron Nuclear (75%) Titanium Holdfast (91%) Mound-shaped Body (100%), Axe (100%), LED Banner (66%), Ablative Plating (100%) - SupernovaStarbright
House Bots
Name Engine Chassis Systems Script
The Colonel Hydraulic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydraulic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
The Pyramid Nitrogen (80%) Incisor TRN9P (80%) Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.