Difference between revisions of "Workshop"
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| Darknight || 3 || ₩20,000 || Workshop || 2 || The Killing Joke || Nitrogen (0%) || Echelon Hardcast (0%) || Flipper (92%), Axe (96%), Spikes (96%)|| - || - | | Darknight || 3 || ₩20,000 || Workshop || 2 || The Killing Joke || Nitrogen (0%) || Echelon Hardcast (0%) || Flipper (92%), Axe (96%), Spikes (96%)|| - || - | ||
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− | | Habanero || | + | | Habanero || 3 || ₩5,313 || Staging || 0 || CarolAIna Reaper || Nuclear (100%) || Titanium Holdfast (100%) || Modular Breakpoint (100%), Giant Mitt (100%), Axe (100%), Ablative Plating (100%) || Flipper (100%), Spikes (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Taser (100%), Cow Catcher (100%) || Raven1207 |
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| Lendunistus || 6 || ₩12,061 || Workshop || 2 || Credit Score: F || Nuclear (100%) || Titanium Holdfast (0%) || Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) || Flamethrower (80%), Taser (96%) || Raven1207 | | Lendunistus || 6 || ₩12,061 || Workshop || 2 || Credit Score: F || Nuclear (100%) || Titanium Holdfast (0%) || Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) || Flamethrower (80%), Taser (96%) || Raven1207 | ||
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| Maldor || 2 || ₩9,990 || Workshop || 0 || Bad Door || Nuclear (95%) || Incisor TRN9P (5%) || Ram (5%), Flipper (5%), Taser (5%) || - || - | | Maldor || 2 || ₩9,990 || Workshop || 0 || Bad Door || Nuclear (95%) || Incisor TRN9P (5%) || Ram (5%), Flipper (5%), Taser (5%) || - || - | ||
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− | | SingularByte || | + | | SingularByte || 11 || ₩5,845 || Staging || 0 || Hard Hat || Nuclear (100%) || Numenatics Featherlight 44714 (88%) || Cow Catcher (57%), Nox Tank (1%), LED Banner (1%) || Cow Catcher (100%), Ram (100%), Flipper (90%), Axe (50%), Taser(60%), Spikes (100%), Grapple (30%), Lead Weight (100%), Nox Tank (1%), Flamethrower (50%), Giant Mitt (30%), Ablative Plating (90%), Titanium Holdfast (40%), Frictionless Inquisitor (90%), Nuclear (40%), Advanced Logic Module (40%), Advanced Logic Module (40%), Advanced Logic Module (40%), Advanced Logic Module (40%) || - |
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| SupernovaStarbright || 8 || ₩20,000 || Workshop || 0 || Ducktank || Nuclear (60%) || Tundra Industries #9 (0%) || Ram (80%), Cow Catcher (100%) || Flipper (50%) || - | | SupernovaStarbright || 8 || ₩20,000 || Workshop || 0 || Ducktank || Nuclear (60%) || Tundra Industries #9 (0%) || Ram (80%), Cow Catcher (100%) || Flipper (50%) || - |
Revision as of 09:00, 23 August 2022
Operator | Bot | Spare Parts Bin | LED Banner Message | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | ||
Brendan | 7 | ₩8,997 | Workshop | 0 | The Dark Lord | Nuclear (36%) | Titanium Holdfast (85%) | Modular Breakpoint (41%), Giant Mitt (90%), Cow Catcher (100%) | LED Banner (100%), Lead Weight (100%), Nox Tank (6%), Howitzer (100%), Titanium Holdfast (11%), Nuclear (100%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%), Axe (100%) | chiiika, maldor, SingularByte, SupernovaStarbright |
Darknight | 3 | ₩20,000 | Workshop | 2 | The Killing Joke | Nitrogen (0%) | Echelon Hardcast (0%) | Flipper (92%), Axe (96%), Spikes (96%) | - | - |
Habanero | 3 | ₩5,313 | Staging | 0 | CarolAIna Reaper | Nuclear (100%) | Titanium Holdfast (100%) | Modular Breakpoint (100%), Giant Mitt (100%), Axe (100%), Ablative Plating (100%) | Flipper (100%), Spikes (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Taser (100%), Cow Catcher (100%) | Raven1207 |
Lendunistus | 6 | ₩12,061 | Workshop | 2 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | Raven1207 |
Maldor | 2 | ₩9,990 | Workshop | 0 | Bad Door | Nuclear (95%) | Incisor TRN9P (5%) | Ram (5%), Flipper (5%), Taser (5%) | - | - |
SingularByte | 11 | ₩5,845 | Staging | 0 | Hard Hat | Nuclear (100%) | Numenatics Featherlight 44714 (88%) | Cow Catcher (57%), Nox Tank (1%), LED Banner (1%) | Cow Catcher (100%), Ram (100%), Flipper (90%), Axe (50%), Taser(60%), Spikes (100%), Grapple (30%), Lead Weight (100%), Nox Tank (1%), Flamethrower (50%), Giant Mitt (30%), Ablative Plating (90%), Titanium Holdfast (40%), Frictionless Inquisitor (90%), Nuclear (40%), Advanced Logic Module (40%), Advanced Logic Module (40%), Advanced Logic Module (40%), Advanced Logic Module (40%) | - |
SupernovaStarbright | 8 | ₩20,000 | Workshop | 0 | Ducktank | Nuclear (60%) | Tundra Industries #9 (0%) | Ram (80%), Cow Catcher (100%) | Flipper (50%) | - |
Trapdoorspyder | 12 | ₩18,037 | Ready | 0 | B.A.D. | Nuclear (100%) | Titanium Holdfast (100%) | Mound-shaped Body (100%), Axe (100%), LED Banner (86%), Ablative Plating (100%) | - | SupernovaStarbright, lendunistus, chiiika, SingularByte |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |