Difference between revisions of "Workshop"

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m (Left the engine field blank last night on accident, but already paid)
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| SingularByte        || 8 || ₩17,020 || Set || 2 ||    Hard Hat    || Nuclear (100%) || Frictionless Inquisitor (100%) ||    Cow Catcher (67%) || Cow Catcher (100%) || -
 
| SingularByte        || 8 || ₩17,020 || Set || 2 ||    Hard Hat    || Nuclear (100%) || Frictionless Inquisitor (100%) ||    Cow Catcher (67%) || Cow Catcher (100%) || -
 
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| SupernovaStarbright || 6 || ₩16,998 || Ready || 2 ||        Ducktank          || || Tundra Industries #9 (100%) ||    Ram (96%), Cow Catcher (50%) || Flipper (50%) || -
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| SupernovaStarbright || 6 || ₩16,998 || Ready || 2 ||        Ducktank          || Nuclear (100%) || Tundra Industries #9 (100%) ||    Ram (96%), Cow Catcher (50%) || Flipper (50%) || -
 
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| thundershrike      || 2 || ₩20,000 || Workshop || 2 ||  Min-mox  || Nitrogen (100%) || Incisor TRN9P (0%) ||  Flipper (1%), Axe (1%) || -
 
| thundershrike      || 2 || ₩20,000 || Workshop || 2 ||  Min-mox  || Nitrogen (100%) || Incisor TRN9P (0%) ||  Flipper (1%), Axe (1%) || -

Revision as of 18:51, 13 August 2022

Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Red Mist Name Engine Chassis System
Brendan 5 ₩10 Staging 0 The Dark Lord Nuclear (100%) Titanium Holdfast (100%) Modular Breakpoint (6%), Lead Weight (100%), Axe (98%) LED Banner (100%), Giant Mitt (55%), Howitzer (80%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%) chiiika, maldor
chiiika 4 ₩5,713 Workshop 0 Yvette the Botmistress™️ Hydraulic (70%) Titanium Holdfast (0%) Mound Shaped Body (97%), Pincers (95%), Taser (75%), LED Banner (100%) -
Darknight 3 ₩14,200 Workshop 2 The Killing Joke Nitrogen (0%) Echelon Hardcast (0%) Flipper (92%), Axe (96%), Spikes (96%) - -
Habanero 0 ₩20,000 Workshop 0 - Petrol (0%) Apex Systems X1500 (0%) - - -
Lendunistus 6 ₩4,061 Workshop 2 Credit Score: F Nuclear (100%) Titanium Holdfast (0%) Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) Flamethrower (80%), Taser (96%) Raven1207
Maldor 1 ₩6,200 Workshop 2 Bad Door Nuclear (75%) Echelon Hardcast (5%) Ram (97%), Flipper (100%), Taser (100%) - -
Raven1207 3 ₩2,080 Ready 2 CrowBot2000 Hydraulic (60%) Apex Systems X1500 (100%) Flamethrower (99%), Axe (100%) - -
SingularByte 8 ₩17,020 Set 2 Hard Hat Nuclear (100%) Frictionless Inquisitor (100%) Cow Catcher (67%) Cow Catcher (100%) -
SupernovaStarbright 6 ₩16,998 Ready 2 Ducktank Nuclear (100%) Tundra Industries #9 (100%) Ram (96%), Cow Catcher (50%) Flipper (50%) -
thundershrike 2 ₩20,000 Workshop 2 Min-mox Nitrogen (100%) Incisor TRN9P (0%) Flipper (1%), Axe (1%) -
Trapdoorspyder 10 ₩8,037 Ready 0 Annoy-o-Tron Nuclear (100%) Titanium Holdfast (100%) Mound-shaped Body (100%), Axe (100%), LED Banner (76%), Ablative Plating (100%) - SupernovaStarbright, lendunistus, chiiika
House Bots
Name Engine Chassis Systems Script
The Colonel Hydraulic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydraulic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
The Pyramid Nitrogen (80%) Incisor TRN9P (80%) Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.