Difference between revisions of "Workshop"

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(Maldor is Set)
(Enacting Pumped Up Kicks)
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| Brendan            || 5 || ₩15|| Staging || The Dark Lord || Nuclear (100%) || Titanium Holdfast (100%) || LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) || Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) || chiiika
 
| Brendan            || 5 || ₩15|| Staging || The Dark Lord || Nuclear (100%) || Titanium Holdfast (100%) || LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) || Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) || chiiika
 
|-
 
|-
| chiiika            || 3 || ₩5,013|| Workshop || Yvette the Botmistress™️ || Hydrolic (100%) || Titanium Holdfast (80%) ||  Mound Shaped Body (98%), Pincers (90%), Taser (70%), LED Banner (100%) {}  || -
+
| chiiika            || 3 || ₩2,713|| Workshop || Yvette the Botmistress™️ || Hydraulic (100%) || Titanium Holdfast (80%) ||  Mound Shaped Body (98%), Pincers (90%), Taser (70%), LED Banner (100%) {}  || -
 
|-
 
|-
 
| Darknight          || 3 || ₩11,200 || Workshop || The Killing Joke  || Nitrogen (0%) || Echelon Hardcast (0%) ||  Flipper (92%), Axe (96%), Spikes (96%)|| - || -
 
| Darknight          || 3 || ₩11,200 || Workshop || The Killing Joke  || Nitrogen (0%) || Echelon Hardcast (0%) ||  Flipper (92%), Axe (96%), Spikes (96%)|| - || -
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| Maldor              || 1 || ₩2,200 || Set || Bad Door || Nuclear (100%) || Echelon Hardcast (100%) || Ram (100%), Flipper (100%), Taser (100%) || - || -
 
| Maldor              || 1 || ₩2,200 || Set || Bad Door || Nuclear (100%) || Echelon Hardcast (100%) || Ram (100%), Flipper (100%), Taser (100%) || - || -
 
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| Raven1207          || 3 || ₩6,800 || Workshop ||    CrowBot2000    || Hydrolic (20%) || Apex Systems X1500 (0%) || Flamethrower (99%), Axe (100%) || - || -
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| Raven1207          || 3 || ₩4,500 || Workshop ||    CrowBot2000    || Hydraulic (20%) || Apex Systems X1500 (0%) || Flamethrower (99%), Axe (100%) || - || -
 
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|-
 
| SingularByte        || 8 || ₩18,300 || Workshop ||    Hard Hat    || Nuclear (80%) || Frictionless Inquisitor (40%) ||    Cow Catcher (67%) || - || -
 
| SingularByte        || 8 || ₩18,300 || Workshop ||    Hard Hat    || Nuclear (80%) || Frictionless Inquisitor (40%) ||    Cow Catcher (67%) || - || -
 
|-
 
|-
| SupernovaStarbright || 6 || ₩19,388 || Workshop ||        Ducktank          || Hydrolic (100%) || Tundra Industries #9 (82%) ||    Ram (96%), Cow Catcher (50%) || Flipper (50%) || -
+
| SupernovaStarbright || 6 || ₩17,088 || Workshop ||        Ducktank          || Hydraulic (100%) || Tundra Industries #9 (82%) ||    Ram (96%), Cow Catcher (50%) || Flipper (50%) || -
 
|-
 
|-
 
| thundershrike      || 2 || ₩20,000 || Workshop ||  Min-mox  || Nitrogen (100%) || Incisor TRN9P (0%) ||  Flipper (1%), Axe (1%) || -
 
| thundershrike      || 2 || ₩20,000 || Workshop ||  Min-mox  || Nitrogen (100%) || Incisor TRN9P (0%) ||  Flipper (1%), Axe (1%) || -
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! Name || Engine || Chassis || Systems || Script
 
! Name || Engine || Chassis || Systems || Script
 
|-
 
|-
| The Colonel || Hydrolic (80%) || Tundra Industries #9 (80%) || Ram (80%), Spikes (80%) || 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
+
| The Colonel || Hydraulic (80%) || Tundra Industries #9 (80%) || Ram (80%), Spikes (80%) || 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
 
|-
 
|-
| Cool Hand Luke || Hydrolic (80%) || Tundra Industries #9 (80%) || Axe (80%), Grapple (80%) || 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
+
| Cool Hand Luke || Hydraulic (80%) || Tundra Industries #9 (80%) || Axe (80%), Grapple (80%) || 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
 
|-
 
|-
 
| The Pyramid || Nitrogen (80%) || Incisor TRN9P (80%) || Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) || 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.
 
| The Pyramid || Nitrogen (80%) || Incisor TRN9P (80%) || Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) || 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.

Revision as of 04:36, 7 August 2022

Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Name Engine Chassis System
Brendan 5 ₩15 Staging The Dark Lord Nuclear (100%) Titanium Holdfast (100%) LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) chiiika
chiiika 3 ₩2,713 Workshop Yvette the Botmistress™️ Hydraulic (100%) Titanium Holdfast (80%) Mound Shaped Body (98%), Pincers (90%), Taser (70%), LED Banner (100%) {} -
Darknight 3 ₩11,200 Workshop The Killing Joke Nitrogen (0%) Echelon Hardcast (0%) Flipper (92%), Axe (96%), Spikes (96%) - -
Lendunistus 5 ₩1,061 Ready Credit Score: F Nuclear (100%) Titanium Holdfast (100%) Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) {} Flamethrower (80%), Taser (96%) Raven1207
Maldor 1 ₩2,200 Set Bad Door Nuclear (100%) Echelon Hardcast (100%) Ram (100%), Flipper (100%), Taser (100%) - -
Raven1207 3 ₩4,500 Workshop CrowBot2000 Hydraulic (20%) Apex Systems X1500 (0%) Flamethrower (99%), Axe (100%) - -
SingularByte 8 ₩18,300 Workshop Hard Hat Nuclear (80%) Frictionless Inquisitor (40%) Cow Catcher (67%) - -
SupernovaStarbright 6 ₩17,088 Workshop Ducktank Hydraulic (100%) Tundra Industries #9 (82%) Ram (96%), Cow Catcher (50%) Flipper (50%) -
thundershrike 2 ₩20,000 Workshop Min-mox Nitrogen (100%) Incisor TRN9P (0%) Flipper (1%), Axe (1%) -
Trapdoorspyder 8 ₩13,615 Workshop Annoy-o-Tron Nuclear (70%) Incisor TRN9P (0%) Mound-shaped Body (99%), Axe (100%), LED Banner (61%) - SupernovaStarbright
House Bots
Name Engine Chassis Systems Script
The Colonel Hydraulic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydraulic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
The Pyramid Nitrogen (80%) Incisor TRN9P (80%) Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.