Difference between revisions of "Workshop"
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Trapdoorspy (talk | contribs) (Like taking candy from a baby.) |
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| thundershrike || 2 || ₩20,000 || Workshop || 0 || Min-mox || Nitrogen (100%) || Incisor TRN9P (0%) || Flipper (1%), Axe (1%) || - | | thundershrike || 2 || ₩20,000 || Workshop || 0 || Min-mox || Nitrogen (100%) || Incisor TRN9P (0%) || Flipper (1%), Axe (1%) || - | ||
|- || - | |- || - | ||
− | | Trapdoorspyder || 10 || ₩7,472 || | + | | Trapdoorspyder || 10 || ₩7,472 || Set || 0 || Annoy-o-Tron || Nuclear (80%) || Titanium Holdfast (96%) || Mound-shaped Body (100%), Axe (100%), LED Banner (71%), Ablative Plating (100%) || - || SupernovaStarbright, lendunistus |
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Revision as of 14:28, 11 August 2022
Operator | Bot | Spare Parts Bin | LED Banner Message | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | ||
Brendan | 5 | ₩5,015 | Workshop | 0 | The Dark Lord | Nuclear (100%) | Titanium Holdfast (60%) | LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) | Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) | chiiika, maldor |
chiiika | 4 | ₩5,713 | Staging | 0 | Yvette the Botmistress™️ | Hydraulic (100%) | Titanium Holdfast (85%) | Mound Shaped Body (100%), Pincers (95%), Taser (75%), LED Banner (100%) | - | |
Darknight | 3 | ₩14,200 | Workshop | 0 | The Killing Joke | Nitrogen (0%) | Echelon Hardcast (0%) | Flipper (92%), Axe (96%), Spikes (96%) | - | - |
Lendunistus | 6 | ₩4,061 | Workshop | 0 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | Raven1207 |
Maldor | 1 | ₩6,200 | Workshop | 0 | Bad Door | Nuclear (70%) | Echelon Hardcast (0%) | Ram (93%), Flipper (100%), Taser (100%) | - | - |
Raven1207 | 3 | ₩2,080 | Workshop | 0 | CrowBot2000 | Hydraulic (60%) | Apex Systems X1500 (100%) | Flamethrower (99%), Axe (100%) | - | - |
SingularByte | 8 | ₩17,020 | Workshop | 0 | Hard Hat | Nuclear (100%) | Frictionless Inquisitor (100%) | Cow Catcher (100%) | Cow Catcher (67%) | - |
SupernovaStarbright | 6 | ₩20,000 | Workshop | 0 | Ducktank | Hydraulic (100%) | Tundra Industries #9 (82%) | Ram (96%), Cow Catcher (50%) | Flipper (50%) | - |
thundershrike | 2 | ₩20,000 | Workshop | 0 | Min-mox | Nitrogen (100%) | Incisor TRN9P (0%) | Flipper (1%), Axe (1%) | - | |
Trapdoorspyder | 10 | ₩7,472 | Set | 0 | Annoy-o-Tron | Nuclear (80%) | Titanium Holdfast (96%) | Mound-shaped Body (100%), Axe (100%), LED Banner (71%), Ablative Plating (100%) | - | SupernovaStarbright, lendunistus |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |