Difference between revisions of "Workshop"
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(Still working on the chassis, that axe did a number on things) |
(Repairs and ready) |
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Line 31: | Line 31: | ||
| SingularByte || 9 || ₩20,000 || Workshop || 2 || Hard Hat || Nuclear (100%) || Frictionless Inquisitor (100%) || Cow Catcher (67%) || Cow Catcher (100%) || - | | SingularByte || 9 || ₩20,000 || Workshop || 2 || Hard Hat || Nuclear (100%) || Frictionless Inquisitor (100%) || Cow Catcher (67%) || Cow Catcher (100%) || - | ||
|- | |- | ||
− | | SupernovaStarbright || 7 || | + | | SupernovaStarbright || 7 || ₩15,785 || Ready || 2 || Ducktank || Nuclear (100%) || Tundra Industries #9 (100%) || Ram (94%), Cow Catcher (100%) || Flipper (50%) || - |
|- | |- | ||
| thundershrike || 2 || ₩20,000 || Workshop || 2 || Min-mox || Nitrogen (100%) || Incisor TRN9P (0%) || Flipper (1%), Axe (1%) || - || - | | thundershrike || 2 || ₩20,000 || Workshop || 2 || Min-mox || Nitrogen (100%) || Incisor TRN9P (0%) || Flipper (1%), Axe (1%) || - || - |
Revision as of 17:58, 16 August 2022
Operator | Bot | Spare Parts Bin | LED Banner Message | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | ||
Brendan | 6 | ₩4,817 | Workshop | 0 | The Dark Lord | Nuclear (6%) | Titanium Holdfast (6%) | Modular Breakpoint (11%), Nox Tank (1%), Howitzer (85%), Giant Mitt (60%) | Titanium Holdfast (100%), Nuclear (100%), Lead Weight (100%), LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%), Axe (100%) | chiiika, maldor, SingularByte |
chiiika | 4 | ₩8,713 | Workshop | 0 | Yvette the Botmistress™️ | Hydraulic (70%) | Titanium Holdfast (0%) | Mound Shaped Body (97%), Pincers (95%), Taser (75%), LED Banner (100%) | - | - |
Darknight | 3 | ₩17,200 | Workshop | 2 | The Killing Joke | Nitrogen (0%) | Echelon Hardcast (0%) | Flipper (92%), Axe (96%), Spikes (96%) | - | - |
Habanero | 1 | ₩9,280 | Workshop | 0 | CarolAIna Reaper | Nuclear (100%) | Titanium Holdfast (1%) | Spikes (100%), Ablative Plating (79%), LED Banner (1%), Spikes (100%) | - | Raven1207 |
Lendunistus | 6 | ₩7,061 | Workshop | 2 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | Raven1207 |
Maldor | 1 | ₩9,200 | Workshop | 2 | Bad Door | Nuclear (90%) | Echelon Hardcast (20%) | Ram (100%), Flipper (100%), Taser (100%) | - | - |
Raven1207 | 4 | ₩5,080 | Workshop | 0 | CrowBot2000 | Hydraulic (60%) | Apex Systems X1500 (0%) | Flamethrower (0%), Axe (0%) | - | - |
SingularByte | 9 | ₩20,000 | Workshop | 2 | Hard Hat | Nuclear (100%) | Frictionless Inquisitor (100%) | Cow Catcher (67%) | Cow Catcher (100%) | - |
SupernovaStarbright | 7 | ₩15,785 | Ready | 2 | Ducktank | Nuclear (100%) | Tundra Industries #9 (100%) | Ram (94%), Cow Catcher (100%) | Flipper (50%) | - |
thundershrike | 2 | ₩20,000 | Workshop | 2 | Min-mox | Nitrogen (100%) | Incisor TRN9P (0%) | Flipper (1%), Axe (1%) | - | - |
Trapdoorspyder | 11 | ₩11,037 | Ready | 0 | B.A.D. | Nuclear (100%) | Titanium Holdfast (100%) | Mound-shaped Body (100%), Axe (100%), LED Banner (81%), Ablative Plating (95%) | - | SupernovaStarbright, lendunistus, chiiika |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |