Workshop
Revision as of 20:06, 6 August 2022 by Lendunistus (talk | contribs) (Increasing part conditions, readying up)
Operator | Bot | Spare Parts Bin | LED Banner Message | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Name | Engine | Chassis | System | ||
Brendan | 4 | ₩15 | Ready | The Dark Lord | Nuclear (100%) | Titanium Holdfast (100%) | LED Banner (100%), Grapple (100%), Mound-Shaped Body (100%), Axe (85%) | Lead Weight (100%), Signal Jammer (100%), Flipper (100%), Taser (100%) | chiiika |
chiiika | 3 | ₩5,013 | Workshop | Yvette the Botmistress™️ | Hydrolic (100%) | Titanium Holdfast (80%) | Mound Shaped Body (98%), Pincers (90%), Taser (70%), LED Banner (100%) {} | - | |
Darknight | 3 | ₩11,200 | Workshop | The Killing Joke | Nitrogen (0%) | Echelon Hardcast (0%) | Flipper (92%), Axe (96%), Spikes (96%) | - | - |
Lendunistus | 5 | ₩1,061 | Ready | Credit Score: F | Nuclear (100%) | Titanium Holdfast (100%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) {} | Flamethrower (80%), Taser (96%) | Raven1207 |
Maldor | 0 | ₩2,200 | Ready | Bad Door | Nuclear (100%) | Echelon Hardcast (100%) | Ram (100%), Flipper (100%), Taser (100%) | - | - |
Raven1207 | 3 | ₩6,800 | Workshop | CrowBot2000 | Hydrolic (20%) | Apex Systems X1500 (0%) | Flamethrower (99%), Axe (100%) | - | - |
SingularByte | 8 | ₩16,300 | Set | Hard Hat | Nuclear (100%) | Frictionless Inquisitor (100%) | Cow Catcher (67%) | - | - |
SupernovaStarbright | 6 | ₩19,388 | Workshop | Ducktank | Hydrolic (100%) | Tundra Industries #9 (82%) | Ram (96%), Cow Catcher (50%) | Flipper (50%) | - |
thundershrike | 2 | ₩20,000 | Workshop | Min-mox | Nitrogen (100%) | Incisor TRN9P (0%) | Flipper (1%), Axe (1%) | - | |
Trapdoorspyder | 8 | ₩13,615 | Set | Annoy-o-Tron | Nuclear (100%) | Incisor TRN9P (100%) | Mound-shaped Body (99%), Axe (100%), LED Banner (61%) | - | SupernovaStarbright |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydrolic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydrolic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |