Workshop

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Revision as of 21:47, 28 August 2022 by Habanero (talk | contribs) (Swapping in some expensive components and repairing them)
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Operator Bot Spare Parts Bin LED Banner Message
Name Bout Count Money Readiness Red Mist Name Engine Chassis System
Brendan 7 ₩8,631 Workshop 0 The Dark Lord Nuclear (100%) Titanium Holdfast (100%) Nox Tank (6%), Modular Breakpoint (100%), Axe (100%), Howitzer (100%) LED Banner (100%), Titanium Holdfast (11%), Nuclear (56%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Flipper (100%), Giant Mitt (100%), Lead Weight (100%), Cow Catcher (100%), Springloaded Treads (100%) maldor, SingularByte, SupernovaStarbright
Habanero 4 ₩4,388 Workshop 0 CarolAIna Reaper Nuclear (20%) Numenatics Featherlight 44714 (20%) Advanced Logic Module (20%), Advanced Logic Module (20%), Advanced Logic Module (20%), Advanced Logic Module (20%) Taser (100%), Flipper (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Cow Catcher (100%), Giant Mitt (100%), Signal Jammer (100%), Springloaded Treads (100%), Ablative Plating (100%), Modular Breakpoint (100%), Axe (100%), Spikes (100%), Nuclear (100%), Titanium Holdfast (100%) -
SingularByte 12 ₩3,213 Workshop 0 Hard Hat Nuclear (100%) Titanium Holdfast (100%) Ram (100%), Axe (100%), Spikes (100%), Grapple (100%), Lead Weight (100%), Flamethrower (100%), Frictionless Inquisitor (90%), Nuclear (80%), Advanced Logic Module (100%), Taser(100%), Back-up Battery (100%), Mound-shaped Body (100%), Grinder (100%), Hookshot (100%), Modular Breakpoint (100%), Cow Catcher (100%), Nox Tank (1%), LED Banner (100%), Ablative Plating (100%), Giant Mitt (100%), Flipper (100%), Howitzer (100%), Springloaded Treads (100%), Tundra Industries #9 (100%) Trapdoorspyder
Trapdoorspyder 13 ₩18,837 Workshop 0 B.A.D. Nuclear (60%) Titanium Holdfast (0%) Mound-shaped Body (100%), Howitzer (100%), Lead Weight (100%), Ablative Plating (0%) Axe (100%) SupernovaStarbright, lendunistus, SingularByte -
Lendunistus 6 ₩15,061 Workshop 2 Credit Score: F Nuclear (100%) Titanium Holdfast (0%) Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) Flamethrower (80%), Taser (96%) -
Maldor 2 ₩3,862 Workshop 0 Bad Door Nuclear (100%) Incisor TRN9P (0%) Ram (45%), Flipper (45%), Taser (45%) Nuclear (80%), Incisor TRN9P (80%) -
Darknight 4 ₩6,110 Workshop 2 The Killing Joke Nuclear (77%) Camelot CG3 Rampart (25%) Flipper (92%), Axe (96%), Spikes (96%), Lead Weight (100%) - -
SupernovaStarbright 8 ₩2,329 Workshop 0 Duckmech Nuclear (100%) Tundra Industries #9 (100%) Ram (93%), Cow Catcher (100%) Flipper (100%), Signal Jammer (100%), Grapple (100%), Taser (100%), Spikes (100%), Flamethrower(100%), Advanced Logic Module (100%) -
House Bots
Name Engine Chassis Systems Script
The Colonel Hydraulic (80%) Tundra Industries #9 (80%) Ram (80%), Spikes (80%) 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way.
Cool Hand Luke Hydraulic (80%) Tundra Industries #9 (80%) Axe (80%), Grapple (80%) 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times.
The Pyramid Nitrogen (80%) Incisor TRN9P (80%) Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times.