Difference between revisions of "Zahndorf Crypt"

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(Self-correction. The Pressing is still up, this is equivalent to me undo and redo with the cost paid.)
(add gamestate template)
 
(138 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Last Power Action:''' 20:45, 22 July 2021 (UTC)<br/>
+
{{gamestate|The Fifteenth Dynasty of Josh}}
'''Last Crypt Entry:''' 19:55, 19 July 2021‎ (UTC)<br/>
+
 
 +
'''Witching Hour:''' 01:54, 31 July 2021 (UTC)<br/>
 
'''Richardo's Starting Location:''' Crypt Entrance<br/>
 
'''Richardo's Starting Location:''' Crypt Entrance<br/>
'''Cathedral Treasure:''' ''Silver-Tipped Stake''<br/>
+
'''Cathedral Treasure:''' ''None''<br/>
 
''The Organ is Not Playing''
 
''The Organ is Not Playing''
  
Line 9: Line 10:
 
! Vampire Lord !! Puissance !! Influence !! BMC !! Allegiance !! Sepulchre
 
! Vampire Lord !! Puissance !! Influence !! BMC !! Allegiance !! Sepulchre
 
|-
 
|-
| ais523      || 1         || 0        || style="background-color:#fdd;" | 0    || Chiiika || Moor Derorrim
+
| ais523      || 4         || 0        || style="background-color:#fdd;" | 0    || none || Library of Souls
 +
|-
 +
| Brendan      || 12        || 0        || style="background-color:#fdd;" | 1    || none ||
 +
|-
 +
| Chiiika     || 7        || 7        || style="background-color:#fdd;" | 7    || none || (, (") (")
 
|-
 
|-
| Brendan      || 1       || 7        || style="background-color:#fdd;" | 1   || none || /\_/\
+
| Clucky      || 1         || 15        || style="background-color:#fdd;" | 5   || none || Roundabout Room
 
|-
 
|-
| Chiiika      || 1       || 5         || style="background-color:#fdd;" | 6   || none || (, (") (")
+
| Darknight    || 21       || 0         || 0   || none ||  
 
|-
 
|-
| Clucky       || 1         || 2         || style="background-color:#ddd;" | 0   || none || Roundabout Room
+
| Jumble       || 2         || 0         || style="background-color:#ddd;" | 5   || none || Grand Sluice
 
|-
 
|-
| Jumble      || 1         || 1         || style="background-color:#ddd;" | 5    || none || Slumber Yard
+
| Kevan        || 3         || 5         || style="background-color:#ddd;" | 5    || none || Subterranean River
 
|-
 
|-
| Kevan        || 5         || 4         || style="background-color:#ddd;" | 4   || none || Subterranean River
+
| lemonfanta  || 4         || 2         || style="background-color:#fdd;" | 7   || none || Fitness Center
 
|-
 
|-
| lemonfanta  || 3        || 3         || style="background-color:#ddd;" | 0    || none || Fitness Center
+
| pokes        || 14        || 0         || style="background-color:#ddd;" | 0    || none || Tenuous Bridge
 
|-
 
|-
| Raven1207    || 25        || 0        || style="background-color:#ddd;" | 0    || none ||  
+
| Raven1207    || 3        || 0        || style="background-color:#ddd;" | 0    || none ||  
 
|}
 
|}
  
{| cellpadding="8" style="background-color:#444444; text-align:center; border-collapse:collapse;"
+
{| cellpadding="8" style="background-color:#444444; text-align:center; border-collapse:separate"
 
|+ Map of Dracula's Layer
 
|+ Map of Dracula's Layer
 
| style="background-color:#fff; width:20px;" |  
 
| style="background-color:#fff; width:20px;" |  
 
| style="background-color:#fff; width:90px;" | 1
 
| style="background-color:#fff; width:90px;" | 1
| style="background-color:#fff; width:90px;" | 2
+
| style="background-color:#fff; width:90px; {{ns:0}}" | 2
 
| style="background-color:#fff; width:90px;" | 3
 
| style="background-color:#fff; width:90px;" | 3
 
| style="background-color:#fff; width:90px;" | 4
 
| style="background-color:#fff; width:90px;" | 4
Line 39: Line 44:
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | A
 
| style="background-color:#fff; height:40px" | A
| style="width:90px; border:1px solid #333; background:#585B1F; color:#FFFFFF" | Yellow Bile Chamber
+
| style="width:90px; background:#585B1F; color:#FFFFFF; {{borders}}" | Yellow Bile Chamber
| style="width:90px; border:1px solid #333" | -
 
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 +
| style="width:90px; background:#88C; {{borders|west=blocked}}" | Mineshaft*
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#1B2E4F; color:#FFFFFF" | Black Bile Chamber
+
| style="width:90px; background:#1B2E4F; color:#FFFFFF; {{borders}}" | Black Bile Chamber
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | B
 
| style="background-color:#fff; height:40px" | B
| style="width:90px; border:1px solid #333; background:#CCCC00" | Subterranean River
+
| style="width:90px; background:#CC0; {{borders}}" | Subterranean River<br>
| style="width:90px; border:1px solid #333; background:#888" | Grand Sluice
+
| style="width:90px; background:#cc0; {{borders}}" | Grand Sluice<br>{{Skull and Crossbones}}{{Spatial}}{{Biohazard Sign}}
| style="width:90px; border:1px solid #333; background:#888" | Scree Slope
+
| style="width:90px; background:#888; {{borders|north=blocked|west=blocked|east=blocked}}" | Scree Slope<br>{{Biohazard Sign}}{{Collision}}
| style="width:90px; border:1px solid #333" | -
+
| style="width:90px; background:#888; {{borders|east=blocked}}" | Twisty Passage
| style="width:90px; border:1px solid #333" | -
 
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 +
| style="width:90px; background:#888; {{borders}}" | Beeping Room<br>{{Spatial}}{{Collision}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | C
 
| style="background-color:#fff; height:40px" | C
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#888" | Blinding Cave
+
| style="width:90px; background:#88C; {{borders}}" | Blinding Cave
| style="width:90px; border:1px solid #333; background:#888" | Rockfall
+
| style="width:90px; background:#88C; {{borders}}" | Rockfall<br>{{Biohazard Sign}}{{Skull and Crossbones}}{{Skull}}
| style="width:90px; border:1px solid #333; background:#888" | Broken Backstage
+
| style="width:90px; background:#2FF3E0; {{borders}}" | Broken Backstage<br>
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#CCCC00" | Fitness Center
+
| style="width:90px; background:#CC0; {{borders}}" | Fitness Center<br>{{Collision}}{{Collision}}{{Collision}}{{Collision}}{{Collision}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | D
 
| style="background-color:#fff; height:40px" | D
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#888" | Chicken Coop
+
| style="width:90px; background:#88C; {{borders}}" | Chicken Coop<br>{{Sparkles}}
| style="width:90px; border:1px solid #333; background:#888" | The Nulllith
+
| style="width:90px; background:#88C; {{borders}}" | The Nullith<br>
| style="width:90px; border:1px solid #333; background:#888" | Room BA
+
| style="width:90px; background:#88C; {{borders}}" | Room BA<br>{{Biohazard Sign}}{{Spatial}}
| style="width:90px; border:1px solid #333; background:#2FF3E0" | Broken Stage
+
| style="width:90px; background:#2FF3E0; {{borders}}" | Broken Stage
| style="width:90px; border:1px solid #333; background:#888" | Ancient Vault
+
| style="width:90px; background:#888; {{borders}}" | Ancient Vault<br>{{Spatial}}{{Reality}}{{Sparkles}}
| style="width:90px; border:1px solid #333; background:#888" | Subterranean Hothouse
+
| style="width:90px; background:#888; {{borders|south=blocked}}" | Subterranean Hothouse<br>{{Biohazard Sign}}{{Skull}}{{Sparkles}}{{Collision}}
| style="width:90px; border:1px solid #333" | -
+
| style="width:90px; background:#888; {{borders}}" | Zip Zap Zabby<br>{{Spatial}}{{Collision}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | E
 
| style="background-color:#fff; height:40px" | E
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#888" | Intestinal Tunnel *
+
| style="width:90px; background:#888; {{borders|east=blocked}}" | Intestinal Tunnel
| style="width:90px; border:1px solid #333; background:#888" | Tenuous Bridge
+
| style="width:90px; background:#CC0; {{borders}}" | Tenuous Bridge<br>{{Spatial}}{{Skull}}
| style="width:90px; border:1px solid #333; background:#859F83" | Crypt Entrance
+
| style="width:90px; background:#859F83; {{borders}}" | Crypt Entrance
| style="width:90px; border:1px solid #333; background:#888" | Library of Souls
+
| style="width:90px; background:#CC0; {{borders}}" | Library of Souls<br>{{Biohazard Sign}}{{Skull and Crossbones}}{{Spatial}}
| style="width:90px; border:1px solid #333; background:#888" | Alchemists' Lab*
+
| style="width:90px; background:#C66; {{borders}}" | Alchemists' Lab<br>{{Biohazard Sign}}{{Skull and Crossbones}}{{Skull}}
| style="width:90px; border:1px solid #333; background:#CCCC00" | /\_/\
+
| style="width:90px; background:#888; {{borders}}" | 🎩
| style="width:90px; border:1px solid #333" | -
+
| style="width:90px; background:#888; {{borders}}" | Boop<br>{{Spatial}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | F
 
| style="background-color:#fff; height:40px" | F
| style="width:90px; border:1px solid #333; background:#888" | Shallow Swamp *
+
| style="width:90px; background:#888; {{borders}}" | Shallow Swamp
| style="width:90px; border:1px solid #333; background:#888" | Marble Plaza *
+
| style="width:90px; background:#888; {{borders}}" | Marble Plaza
| style="width:90px; border:1px solid #333; background:#888" | Cliff Edge
+
| style="width:90px; background:#88C; {{borders|north=blocked}}" | Cliff Edge<br>{{Biohazard Sign}}{{Skull}}
| style="width:90px; border:1px solid #333; background:#8888CC" | Entrance vestibule
+
| style="width:90px; background:#88C; {{borders}}" | Entrance vestibule<br>{{Spatial}}
| style="width:90px; border:1px solid #333; background:#8888CC" | Blood Pit
+
| style="width:90px; background:#88C; {{borders|north=blocked}}" | Blood Pit<br>
| style="width:90px; border:1px solid #333; background:#8888CC" | Prison Cells
+
| style="width:90px; background:#88C; {{borders|east=blocked|south=blocked}}" | Prison Cells<br>{{Biohazard Sign}}{{Skull and Crossbones}}{{Collision}}{{Collision}}
| style="width:90px; border:1px solid #333; background:#888" | (='_' )
+
| style="width:90px; background:#888; {{borders}}" | <nowiki>(='_' )</nowiki><br>
| style="width:90px; border:1px solid #333" | -
+
| style="width:90px; background:#888; {{borders|west=blocked}}" | Beep? <br> {{Spatial}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | G
 
| style="background-color:#fff; height:40px" | G
| style="width:90px; border:1px solid #333; background:#888" | Bloodsoaked Plain *
+
| style="width:90px; background:#888; {{borders}}" | Bloodsoaked Plain
| style="width:90px; border:1px solid #333; background:#888" | Mirrored Room*
+
| style="width:90px; background:#888; {{borders|south=blocked}}" | Mirrored Room<br>{{Sparkles}}
| style="width:90px; border:1px solid #333; background:#CCCC00" | Roundabout Room
+
| style="width:90px; background:#CC0; {{borders}}" | Roundabout Room<br>{{Biohazard Sign}}{{Sparkles}}
| style="width:90px; border:1px solid #333; background:#CC6666" | Shattered stairway
+
| style="width:90px; background:#2FF3E0; {{borders}}" | Shattered stairway<br>
| style="width:90px; border:1px solid #333; background:#8888CC" | Gravity Room
+
| style="width:90px; background:#888; {{borders|north=blocked|east=blocked}}" | Gravity Room<br>{{Reality}}
| style="width:90px; border:1px solid #333" | -
+
| style="width:90px; background:#888; {{borders}}" | Room of Memories<br>{{Biohazard Sign}}
| style="width:90px; border:1px solid #333; background:#CCCC00" | (, (") (")
+
| style="width:90px; background:#CC0; {{borders}}" | (, (") (")
| style="width:90px; border:1px solid #333" |  
+
| style="width:90px; background:#888; {{borders|west=blocked}}" | Boop? <br> {{Spatial}}
 
|-
 
|-
 
| style="background-color:#fff; height:40px" | H
 
| style="background-color:#fff; height:40px" | H
| style="width:90px; border:1px solid #333; background:#591F2E; color:#FFFFFF" | Blood Chamber
+
| style="width:90px; background:#591F2E; color:#FFFFFF; {{borders|east=blocked}}" | Blood Chamber<br>{{Skull}}
| style="width:90px; border:1px solid #333; background:#CCCC00" | Slumber Yard
+
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#CCCC00" | Moor Derorrim*
+
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
 
| style="width:90px; border:1px solid #333" | -
| style="width:90px; border:1px solid #333; background:#888" | Cobwebbed Cellar
+
| style="width:90px; background:#888; {{borders|west=blocked}}" | Cobwebbed Cellar<br>{{Spatial}}
| style="width:90px; border:1px solid #333; background:#8888CC" | Straight Hallways
+
| style="width:90px; background:#888; {{borders|north=blocked}}" | Straight Hallways<br>{{Biohazard Sign}}
| style="width:90px; border:1px solid #333; background:#8888CC" | White Hallways
+
| style="width:90px; background:#888; {{borders|north=blocked}}" | White Hallways<br>{{Biohazard Sign}}
| style="width:90px; border:1px solid #333; background:#2C541D; color:#FFFFFF" | Phlegm Chamber
+
| style="width:90px; background:#2C541D; color:#FFFFFF; {{borders}}" | Phlegm Chamber<br>{{Skull}}
 
|}
 
|}
 +
 +
[[File:Wikikey.png]]
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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| style="background-color:#ddd;" | Yellow Bile Chamber || This chamber is dimly lit by luminescent pools of a sour yellow liquid. In the centre of the room, an obelisk, carved with demonic sigils, emanates a sense of dread. || None ||  
 
| style="background-color:#ddd;" | Yellow Bile Chamber || This chamber is dimly lit by luminescent pools of a sour yellow liquid. In the centre of the room, an obelisk, carved with demonic sigils, emanates a sense of dread. || None ||  
 
|-
 
|-
| (, (") (") || This room contains just the feet of a giant rabbit. Chiiika's eternal Sepulchre was made with delicate craftsmanship, with a big three leaved clover and a star on the face of the tomb.|| Each Vampire Lord gains 1 Puissance.||
+
| 🎩 || Top hat for Cats || This room contains a Glyph belonging to Raven1207. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo approaches an average treasure chest. ||
 +
|-
 +
| (, (") (") || This room contains just the feet of a giant rabbit. Chiiika's eternal Sepulchre was made with delicate craftsmanship, with a big three leaved clover and a star on the face of the tomb.|| ||
 
|-
 
|-
 
| (='_' ) || A vast charnel house, littered with bones and fur. || Each Vampire Lord gains 1 Puissance. Richardo von Nestor loses all of his equipped Items.||
 
| (='_' ) || A vast charnel house, littered with bones and fur. || Each Vampire Lord gains 1 Puissance. Richardo von Nestor loses all of his equipped Items.||
 
|-
 
|-
| /\_/\ || This room contains just the ears of a giant rabbit. || Each Vampire Lord gains 1 Puissance.||
+
| Alchemists' Lab || It is all too easy to knock over the delicate devices and containers crowding this room, releasing boiling fluids, toxic gases, or experimental health drinks. || This room contains a Glyph belonging to lemonfanta, Clucky, and Jumble. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo von Nestor is Lightly Wounded if he is not Perceptive. This room is Daunting. Wretched. ||
 
|-
 
|-
| Alchemists' Lab || It is all too easy to knock over the delicate devices and containers crowding this room, releasing boiling fluids, toxic gases, or experimental health drinks. || This room contains a Glyph belonging to lemonfanta, Clucky, and Jumble. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo von Nestor is Lightly Wounded if he is not Perceptive. ||
+
| Ancient Vault || Someone has already destroyed all of the locks, and has taken most of the valuable treasures. Yet still, the vault fights to keep looters at bay. || Richardo approaches an average treasure chest [Secret Passage Map].  Richardo approaches a fine treasure chest [Roc’s Feather, Rod of Smoothing]. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||
 
|-
 
|-
| Ancient Vault || Someone has already destroyed all of the locks, and has taken most of the valuable treasures. Yet still, the vault fights to keep looters at bay. || Richardo approaches an average treasure chest.  Richardo approaches a fine treasure chest [Roc’s Feather, Rod of Smoothing]. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||
+
| Beeping Room || Beep Beep? Boop, Beep Beep., the loudspeaker from somewhere unseen in the bright room toned. If you can find the loudspeaker, you might find something. || Richardo approaches an ordinary treasure chest. ||
 
|-
 
|-
| Blinding Cave || This room is too bright. As if it has been lit one too many times. || ||
+
| Beep? || Beep? Beep Boop Beep Beep., the loudspeaker from somewhere unseen in the bright room toned.  If you can find the loudspeaker, you might find something. || The west exit is blocked. Richardo approaches an average treasure chest. ||
 +
|-
 +
| Blinding Cave || This room is too bright. As if it has been lit one too many times. || This room is Familiar. ||
 
|-
 
|-
 
| Blood Pit || A vampire seems to have thrown a horrible tantrum here, breaking the space-warping enchantment of this staircase. Now at their peak is scarred stone and at their base is a bubbling pit of blood. || The north exit is blocked. This room is Familiar. ||
 
| Blood Pit || A vampire seems to have thrown a horrible tantrum here, breaking the space-warping enchantment of this staircase. Now at their peak is scarred stone and at their base is a bubbling pit of blood. || The north exit is blocked. This room is Familiar. ||
 
|-
 
|-
| Bloodsoaked Plain * || A grassy field, with occasional rains of blood. Blood-red clouds cover the sky, blocking out any view of the ceiling. || none ||
+
| Bloodsoaked Plain || A grassy field, with occasional rains of blood. Blood-red clouds cover the sky, blocking out any view of the ceiling. || none ||
 
|-
 
|-
| Broken Backstage || The backstage of the Stage Chiiika and her idol partners have used. A big three leaved clover sign is on each entrance, except for the locked west exit. || This room contains a Glyph belonging to Chiiika. The west exit is blocked. ||
+
| Boop || Boop boop boop boop boop. || Richardo approaches an average treasure chest. ||
 +
|-
 +
| Boop? || Beep Beep? Boop! Beep Beep., the loudspeaker from somewhere unseen in the bright room toned.  If you can find the loudspeaker, you might find something.  || The west exit is blocked. Richardo approaches an average treasure chest. ||
 +
|-
 +
| Broken Backstage || The backstage of the Stage Chiiika and her idol partners have used. A big three leaved clover sign is on each entrance, except for the locked west exit. || ||
 
|-
 
|-
 
| Broken Stage || A stage with full sets of lights and sounds that were operated here in the past. Translucent images of Chika and her idol partners performing, along with the audience it was designed for can be seen here, much like a mirror of another space.|| None. ||
 
| Broken Stage || A stage with full sets of lights and sounds that were operated here in the past. Translucent images of Chika and her idol partners performing, along with the audience it was designed for can be seen here, much like a mirror of another space.|| None. ||
 
|-
 
|-
| Chicken Coop || A natural cave which, bafflingly, contains a locked chicken coop with a few live chickens. Some of the chickens have had occult runes carved into their flesh; these creatures have grown large and beastly. The chickens drink from a pond at the cave's northern end. || Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination.  ||
+
| Chicken Coop || A natural cave which, bafflingly, contains a locked chicken coop with a few live chickens. Some of the chickens have had occult runes carved into their flesh; these creatures have grown large and beastly. The chickens drink from a pond at the cave's northern end. || Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. This room is Familiar.  ||
 
|-
 
|-
| Cliff Edge || A room carved out of open space. There is a chasm to the north . || This room contains a Glyph belonging to ais523. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The north exit is blocked. {The south exit is blocked.} ||
+
| Cliff Edge || A room carved out of open space. There is a chasm to the north . || This room contains a Glyph belonging to ais523. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The north exit is blocked. This room is Familiar. ||
 
|-
 
|-
| Cobwebbed Cellar || An abandoned room of the city above, its trapdoor nailed shut from the outside. || The west exit is blocked. Richardo approaches an average treasure chest. || Kevan
+
| Cobwebbed Cellar || An abandoned room of the city above, its trapdoor nailed shut from the outside. || The west exit is blocked. Richardo approaches an average treasure chest. Richardo von Nestor loses all of his equipped Items. || Kevan
 
|-
 
|-
 
| Crypt Entrance || A dingy portal leading from the cathedral's undercellar to the mosaiced entrance of Dracula's crypt. || || Raven1207, pokes, Phil
 
| Crypt Entrance || A dingy portal leading from the cathedral's undercellar to the mosaiced entrance of Dracula's crypt. || || Raven1207, pokes, Phil
 
|-
 
|-
| Entrance vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt. || Richardo approaches an average treasure chest. This room is Familiar. ||
+
| Entrance vestibule || A narrow but lavishly tiled corridor leading into the main area of the crypt. || Richardo approaches an average treasure chest. This room is Familiar. ||
 
|-
 
|-
 
| Fitness Center || A repurposed torture chamber, filled with ancient lifting weights and rusted machinery. Ghoulish motivational posters speckle the walls like pox. A bar in the corner serves vampiric health drinks. || none ||  
 
| Fitness Center || A repurposed torture chamber, filled with ancient lifting weights and rusted machinery. Ghoulish motivational posters speckle the walls like pox. A bar in the corner serves vampiric health drinks. || none ||  
Line 165: Line 180:
 
| Grand Sluice || Torrents of water pour from the ceiling, and sweep any loose objects or careless people down the corridor. || Richardo von Nestor loses all of his equipped Items. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo approaches an average treasure chest. This room contains a Glyph belonging to Bucky. ||
 
| Grand Sluice || Torrents of water pour from the ceiling, and sweep any loose objects or careless people down the corridor. || Richardo von Nestor loses all of his equipped Items. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo approaches an average treasure chest. This room contains a Glyph belonging to Bucky. ||
 
|-
 
|-
| Gravity Room || A mysterious force pulls everything in this room to the south. || The north exit is blocked. The east exit is blocked. Richardo approaches a fine treasure chest. Each Vampire Lord that has an engraved Sigil in an orthogonally adjacent room to this room gains 1 Puissance. This room is Familiar. ||
+
| Gravity Room || A mysterious force pulls everything in this room to the south. || The north exit is blocked. The east exit is blocked. Richardo approaches a fine treasure chest. Each Vampire Lord that has an engraved Sigil in an orthogonally adjacent room to this room gains 1 Puissance. ||
 +
|-
 +
| Intestinal Tunnel || This is a narrow, low corridor whose walls are made of flesh. Pulses move down it every now and then, and digestive fluid oozes from the walls. || The east exit is blocked. ||
 
|-
 
|-
| Intestinal Tunnel * || This is a narrow, low corridor whose walls are made of flesh. Pulses move down it every now and then, and digestive fluid oozes from the walls. || The east exit is blocked.
+
| Library of Souls || After ages spent sitting dormant on dusty shelves, a spark of vampiric magic has brought these books to life. But their authors' souls remain trapped in their prisons of ink, and so these tomes thrash madly about the room in anguish. || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance. Richardo approaches an average treasure chest [Secret Passage Map] [Holy Tincture] [Silver Needle]. Richardo von Nestor is Grievously Injured if he is not Agile. This room contains a Glyph belonging to lemonfanta, Jumble and Clucky. || pokes, ais523, Kevan, Jason, Brendan, Phil, Bucky,  Raven1207
 
|-
 
|-
| Library of Souls || The books here seem to have a life of their own, as if the very souls of their authors are trapped inside... The book sorting machine have been activated.|| Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance. Richardo approaches an average treasure chest. [Secret Passage Map] Richardo von Nestor is Grievously Injured if he is not Agile. {This room contains a Glyph belonging to Chiiika.} || Clucky, pokes, ais523, Kevan, Jason, Brendan, Jumble, lemonfanta, Phil, Bucky, Chiiika, Raven1207
+
| Marble Plaza || This wide open room, built entirely out of marble, looks as though it may have been a busy marketplace once. But nobody is here now. || none ||
 
|-
 
|-
| Marble Plaza * || This wide open room, built entirely out of marble, looks as though it may have been a busy marketplace once. But nobody is here now. || none ||
+
| Mineshaft || Digging gear is scattered around, and ancient chains disappear up into the darkness. || The west exit is blocked. This room is Familiar. ||
 
|-
 
|-
 
| Mirrored Room || The walls of this room are made of shiny mirrors, allowing Richardo to gaze into infinity. || The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||  
 
| Mirrored Room || The walls of this room are made of shiny mirrors, allowing Richardo to gaze into infinity. || The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||  
 
|-
 
|-
| Moor Derorrim || .ytinifni otni ezag ot odrahciR gniwolla ,srorrim ynihs fo edam era moor siht fo sllaw ehT  || The west exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||  
+
| Prison Cells || A corridor of dingy cells, their rusted doors poised to swing shut. || This room contains a Glyph belonging to Kevan. Richardo von Nestor is Grievously Injured if he is not Agile. The east exit is blocked. The south exit is blocked. This room is Familiar. ||
 
|-
 
|-
| Prison Cells || A corridor of dingy cells, their rusted doors poised to swing shut. || This room contains a Glyph belonging to Kevan. Richardo von Nestor is Grievously Injured if he is not Agile. The east exit is blocked. The south exit is blocked. This room is Familiar. ||
+
| Rockfall || This ancient chamber has collapsed in on itself. || This room contains a Glyph belonging to Kevan and Chiiika. Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo von Nestor is Grievously Injured if he is not Agile. This room is Familiar. ||
 
|-
 
|-
| Rockfall || This ancient chamber has collapsed in on itself. || This room contains a Glyph belonging to Kevan. Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo von Nestor is Grievously Injured if he is not Agile. ||
+
| Room BA || The floor of this room is stained in blood. Every once in a while, a small disklike object, armed with blades, scurries out from one of the walls and spins at a horrifying speed. || This room contains a Glyph belonging to lemonfanta, Jumble, and Clucky. Richardo approaches an average treasure chest. Richardo von Nestor loses all of his equipped Items. This room is Familiar. ||
 
|-
 
|-
| Room BA || The floor of this room is stained in blood. Every once in a while, a small disklike object, armed with blades, scurries out from one of the walls and spins at a horrifying speed. ||  Richardo approaches an average treasure chest. Richardo von Nestor loses all of his equipped Items. || Raven1207
+
| Room of Memories || The room of lost memories || This room contains a Glyph belonging to Raven1207 and ais523. Each Vampire Lord gains 1 Puissance. ||
 
|-
 
|-
 
| Roundabout Room || This circular room has a constantly rotating floor. Apparitions slide in and out of portraits on the walls. || This room contains a Glyph belonging to ais523. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||
 
| Roundabout Room || This circular room has a constantly rotating floor. Apparitions slide in and out of portraits on the walls. || This room contains a Glyph belonging to ais523. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||
Line 187: Line 204:
 
| Scree Slope || A room with a very steep slope, and a floor made of loose gravel which has a tendency to fall. || This room contains a Glyph belonging to ais523. The north exit is blocked. The west exit is blocked. The east exit is blocked. ||
 
| Scree Slope || A room with a very steep slope, and a floor made of loose gravel which has a tendency to fall. || This room contains a Glyph belonging to ais523. The north exit is blocked. The west exit is blocked. The east exit is blocked. ||
 
|-
 
|-
| Shallow Swamp * || This room is full of grass, covered by a thin layer of water. You can walk on the muddy ground, but your feet get wet. || none ||
+
| Shallow Swamp || This room is full of grass, covered by a thin layer of water. You can walk on the muddy ground, but your feet get wet. || none ||
|-
 
| Shattered stairway || A grand hall with a broken stairway that terminates in a bloody, rune-spattered stretch of stone. || Each Vampire Lord with an engraved Sigil here gains 1 Puissance. The south exit is blocked. This room is Daunting. Sinister. This room is Daunting. Sinister. || pokes, Phil, ais523, Kevan, Jason, Jumble, lemonfanta, Bucky, Chiiika, Clucky
 
 
|-
 
|-
| Slumber Yard || Hush now. Its time for sleep. || none ||
+
| Shattered stairway || A grand hall bathed in a serene white light. Small plants have started to grow through the cracks of the broken masonry in this place, as nature starts to reclaim what was once cursed ground. || None || pokes, Phil, ais523, Kevan, Jason, Jumble, Bucky, Chiiika, Clucky
 
|-
 
|-
 
| Subterranean Hothouse  || Humid and surprisingly temperate, this room sustains a population of thorny vines that have learned to thrive without sunlight. || This room contains a Glyph belonging to Brendan. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||  
 
| Subterranean Hothouse  || Humid and surprisingly temperate, this room sustains a population of thorny vines that have learned to thrive without sunlight. || This room contains a Glyph belonging to Brendan. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. ||  
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| Subterranean River || A forgotten tributary of the river Zahn winds through the dark earth. || ||  
 
| Subterranean River || A forgotten tributary of the river Zahn winds through the dark earth. || ||  
 
|-
 
|-
| Straight Hallways || A Vampire Lore created this in a haste. || Familiar. This room contains a Glyph belonging to Chiiika. The north exit is blocked. ||
+
| Straight Hallways || A Vampire Lore created this in a haste. || This room contains a Glyph belonging to Chiiika. The north exit is blocked. ||
 +
|-
 +
| Tenuous Bridge || A large chasm with a rope bridge erected over it. The bridge is gradually falling apart. || Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo approaches an average treasure chest [Roc's Feather]. This room is Familiar.  ||
 
|-
 
|-
| Tenuous Bridge || A large chasm with a rope bridge erected over it. The bridge is gradually falling apart. {The south exit has been slathered in grease, discouraging adventurers with any sense of self-preservation from taking it.} || Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo approaches an average treasure chest [Roc's Feather] [Secret Passage Map]. {The south exit is blocked} ||
+
| The Nullith || A room that, after a war between Vampire Lords, ended up completely blank. || This room is Familiar. ||
 
|-
 
|-
| The Nullith || A room that, after a war between Vampire Lords, ended up completely blank. || ||
+
| Twisty Passage || A narrow fissure zigzags through the bedrock. || The east exit is blocked. ||
 
|-
 
|-
| White Hallways || The hallway continues into a long stretch of bright white light. This is as plain as a room goes, and end in a blinding white light. || Familiar. This room contains a Glyph belonging to Chiiika. The north exit is blocked. ||
+
| White Hallways || The hallway continues into a long stretch of bright white light. This is as plain as a room goes, and end in a blinding white light. || This room contains a Glyph belonging to Chiiika. The north exit is blocked. ||
 +
|-
 +
| Zip Zap Zabby || A room devoted to Zs || Richardo approaches an average treasure chest. ||
 
|}
 
|}
  
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! Crypt Denizen name !! Brutality !! Cunning !! Traits !! Location !! Sycophancy
 
! Crypt Denizen name !! Brutality !! Cunning !! Traits !! Location !! Sycophancy
 
|-
 
|-
| Statue of a Distorted Idol || 4 || 0 || Industrious || Room BA || Chiiika
+
| Disembodied Pustule  || 0 || 0 || Industrious || Scree Slope || lemonfanta
 
|-
 
|-
| Disembodied Pustule || 0 || 0 || Industrious || Subterranean River || lemonfanta
+
| Unholy Nutritionist || 0 || 1 || Nutritious, Industrious || Zip Zap Zabby || lemonfanta
 
|-
 
|-
| Drowsy Termite Colony  || 0 || 0 || Industrious || Blood Chamber || lemonfanta
+
| Button-Clicker Vines || 0 || 0 || Industrious || Prison Cells || Chiiika
|-
 
| Unholy Nutritionist  || 0 || 1 || Nutritious, Industrious || Fitness Center || lemonfanta
 
|-
 
| Button-Clicker Vines || 0 || 0 || Industrious || /\_/\ || Chiiika
 
|-
 
| The Stair Muncher || 9 || 0 || Bloodsoaked|| Roundabout Room || Brendan
 
 
|-
 
|-
 
| Shadow Boxer || 0 || 0 || Industrious || Fitness Center || Kevan
 
| Shadow Boxer || 0 || 0 || Industrious || Fitness Center || Kevan
 
|-
 
|-
| The Dreamcatcher || 0 || 0 || Industrious || Blood Chamber || Kevan
+
| Running Imp || 0 || 0 || Industrious || Beeping Room || Jumble
 
|-
 
|-
| The Nightmare || 0 || 0 || Industrious || Slumber Yard || Kevan
+
| "The Management" || 0 || 1 || Industrious || Fitness Center || Jumble
 
|-
 
|-
| Sleepy Termite || 0 || 0 || Industrious || Blood Chamber || Clucky
+
| The Noid || 0 || 0 || Industrious, Evasive, Quick, Mischievous, Loyal || Subterranean Hothouse || Brendan
 
|-
 
|-
| Running Imp || 0 || 0 || Industrious || Fitness Center || Jumble
+
| Dracula || 3 || 5 || Bloodsoaked, Evasive || Prison Cells || Clucky
 
|-
 
|-
| "The Management" || 0 || 1 || Industrious || Fitness Center || Jumble
+
| Momma Bear || 0 || 0 || Industrious || Fitness Center || Clucky
 
|-
 
|-
| The Noid || 0 || 0 || Industrious, Evasive, Quick, Mischievous, Loyal || Alchemists' Lab || Brendan
+
| Papa Bear || 0 || 0 || Industrious || Fitness Center || Clucky
 
|-
 
|-
| Noitcelfer || 0 || 0 || Industrious || Moor Derorrim || Kevan
+
| Baby Bear || 0 || 0 || Industrious || Fitness Center || Clucky
|}
+
|-|}
  
 
<!--
 
<!--
Line 243: Line 256:
  
 
| Zack        || 12        || 0        || none ||  
 
| Zack        || 12        || 0        || none ||  
| pokes        || 14        || 0        || none || Tenuous Bridge      // note: Pokes' Sepulchre was at E3
 
 
| Phil        || 25        || 0        || 0    || none ||  
 
| Phil        || 25        || 0        || 0    || none ||  
 
| Darknight    || 21        || 0        || 0    || none ||  
 
| Darknight    || 21        || 0        || 0    || none ||  
 
| Jason        || 25        || 1        || 0    || none ||
 
| Jason        || 25        || 1        || 0    || none ||
 +
|-
  
 
-->
 
-->

Latest revision as of 14:43, 2 August 2021

Go stones.png This page was gamestate during The Fifteenth Dynasty of Josh. It is being kept for archival purposes and is not part of the current BlogNomic game.

Witching Hour: 01:54, 31 July 2021 (UTC)
Richardo's Starting Location: Crypt Entrance
Cathedral Treasure: None
The Organ is Not Playing

Vampire Lord Puissance Influence BMC Allegiance Sepulchre
ais523 4 0 0 none Library of Souls
Brendan 12 0 1 none
Chiiika 7 7 7 none (, (") (")
Clucky 1 15 5 none Roundabout Room
Darknight 21 0 0 none
Jumble 2 0 5 none Grand Sluice
Kevan 3 5 5 none Subterranean River
lemonfanta 4 2 7 none Fitness Center
pokes 14 0 0 none Tenuous Bridge
Raven1207 3 0 0 none
Map of Dracula's Layer
1 2 3 4 5 6 7 8
A Yellow Bile Chamber - - Mineshaft* - - - Black Bile Chamber
B Subterranean River
Grand Sluice
Skull and Crossbones.pngSpatial token.pngBiohazard.png
Scree Slope
Biohazard.pngCollision.png
Twisty Passage - - - Beeping Room
Spatial token.pngCollision.png
C - - Blinding Cave Rockfall
Biohazard.pngSkull and Crossbones.pngSkull.png
Broken Backstage
- - Fitness Center
Collision.pngCollision.pngCollision.pngCollision.pngCollision.png
D - Chicken Coop
Sparkles.png
The Nullith
Room BA
Biohazard.pngSpatial token.png
Broken Stage Ancient Vault
Spatial token.pngReality token.pngSparkles.png
Subterranean Hothouse
Biohazard.pngSkull.pngSparkles.pngCollision.png
Zip Zap Zabby
Spatial token.pngCollision.png
E - Intestinal Tunnel Tenuous Bridge
Spatial token.pngSkull.png
Crypt Entrance Library of Souls
Biohazard.pngSkull and Crossbones.pngSpatial token.png
Alchemists' Lab
Biohazard.pngSkull and Crossbones.pngSkull.png
🎩 Boop
Spatial token.png
F Shallow Swamp Marble Plaza Cliff Edge
Biohazard.pngSkull.png
Entrance vestibule
Spatial token.png
Blood Pit
Prison Cells
Biohazard.pngSkull and Crossbones.pngCollision.pngCollision.png
(='_' )
Beep?
Spatial token.png
G Bloodsoaked Plain Mirrored Room
Sparkles.png
Roundabout Room
Biohazard.pngSparkles.png
Shattered stairway
Gravity Room
Reality token.png
Room of Memories
Biohazard.png
(, (") (") Boop?
Spatial token.png
H Blood Chamber
Skull.png
- - - Cobwebbed Cellar
Spatial token.png
Straight Hallways
Biohazard.png
White Hallways
Biohazard.png
Phlegm Chamber
Skull.png

Wikikey.png

Room legend
Room name Description Effect Sigils
Black Bile Chamber This chamber is humid and pitch dark, but for red-glowing runes carved into the surface of a sacrificial altar. The room smells bitter. none
Blood Chamber The walls of this chamber sometimes drip with sharp, red, metallic blood. A menhir in the centre of the room radiates heat from the infernal glyphs that dance just below its surface. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The east exit is blocked.
Phlegm Chamber A rotting tree stump stands in the middle of the room with a spear jutting out off it. From the wound seeps a thick bitter mucus. The wood has deep cuts in its surface telling dark truths in some infernal langauge. Richardo von Nestor is Lightly Wounded if he is not Perceptive.
Yellow Bile Chamber This chamber is dimly lit by luminescent pools of a sour yellow liquid. In the centre of the room, an obelisk, carved with demonic sigils, emanates a sense of dread. None
🎩 Top hat for Cats This room contains a Glyph belonging to Raven1207. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo approaches an average treasure chest.
(, (") (") This room contains just the feet of a giant rabbit. Chiiika's eternal Sepulchre was made with delicate craftsmanship, with a big three leaved clover and a star on the face of the tomb.
(='_' ) A vast charnel house, littered with bones and fur. Each Vampire Lord gains 1 Puissance. Richardo von Nestor loses all of his equipped Items.
Alchemists' Lab It is all too easy to knock over the delicate devices and containers crowding this room, releasing boiling fluids, toxic gases, or experimental health drinks. This room contains a Glyph belonging to lemonfanta, Clucky, and Jumble. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo von Nestor is Lightly Wounded if he is not Perceptive. This room is Daunting. Wretched.
Ancient Vault Someone has already destroyed all of the locks, and has taken most of the valuable treasures. Yet still, the vault fights to keep looters at bay. Richardo approaches an average treasure chest [Secret Passage Map]. Richardo approaches a fine treasure chest [Roc’s Feather, Rod of Smoothing]. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination.
Beeping Room Beep Beep? Boop, Beep Beep., the loudspeaker from somewhere unseen in the bright room toned. If you can find the loudspeaker, you might find something. Richardo approaches an ordinary treasure chest.
Beep? Beep? Beep Boop Beep Beep., the loudspeaker from somewhere unseen in the bright room toned. If you can find the loudspeaker, you might find something. The west exit is blocked. Richardo approaches an average treasure chest.
Blinding Cave This room is too bright. As if it has been lit one too many times. This room is Familiar.
Blood Pit A vampire seems to have thrown a horrible tantrum here, breaking the space-warping enchantment of this staircase. Now at their peak is scarred stone and at their base is a bubbling pit of blood. The north exit is blocked. This room is Familiar.
Bloodsoaked Plain A grassy field, with occasional rains of blood. Blood-red clouds cover the sky, blocking out any view of the ceiling. none
Boop Boop boop boop boop boop. Richardo approaches an average treasure chest.
Boop? Beep Beep? Boop! Beep Beep., the loudspeaker from somewhere unseen in the bright room toned. If you can find the loudspeaker, you might find something. The west exit is blocked. Richardo approaches an average treasure chest.
Broken Backstage The backstage of the Stage Chiiika and her idol partners have used. A big three leaved clover sign is on each entrance, except for the locked west exit.
Broken Stage A stage with full sets of lights and sounds that were operated here in the past. Translucent images of Chika and her idol partners performing, along with the audience it was designed for can be seen here, much like a mirror of another space. None.
Chicken Coop A natural cave which, bafflingly, contains a locked chicken coop with a few live chickens. Some of the chickens have had occult runes carved into their flesh; these creatures have grown large and beastly. The chickens drink from a pond at the cave's northern end. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination. This room is Familiar.
Cliff Edge A room carved out of open space. There is a chasm to the north . This room contains a Glyph belonging to ais523. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The north exit is blocked. This room is Familiar.
Cobwebbed Cellar An abandoned room of the city above, its trapdoor nailed shut from the outside. The west exit is blocked. Richardo approaches an average treasure chest. Richardo von Nestor loses all of his equipped Items. Kevan
Crypt Entrance A dingy portal leading from the cathedral's undercellar to the mosaiced entrance of Dracula's crypt. Raven1207, pokes, Phil
Entrance vestibule A narrow but lavishly tiled corridor leading into the main area of the crypt. Richardo approaches an average treasure chest. This room is Familiar.
Fitness Center A repurposed torture chamber, filled with ancient lifting weights and rusted machinery. Ghoulish motivational posters speckle the walls like pox. A bar in the corner serves vampiric health drinks. none
Grand Sluice Torrents of water pour from the ceiling, and sweep any loose objects or careless people down the corridor. Richardo von Nestor loses all of his equipped Items. Richardo von Nestor is Grievously Injured if he is not Agile. Richardo approaches an average treasure chest. This room contains a Glyph belonging to Bucky.
Gravity Room A mysterious force pulls everything in this room to the south. The north exit is blocked. The east exit is blocked. Richardo approaches a fine treasure chest. Each Vampire Lord that has an engraved Sigil in an orthogonally adjacent room to this room gains 1 Puissance.
Intestinal Tunnel This is a narrow, low corridor whose walls are made of flesh. Pulses move down it every now and then, and digestive fluid oozes from the walls. The east exit is blocked.
Library of Souls After ages spent sitting dormant on dusty shelves, a spark of vampiric magic has brought these books to life. But their authors' souls remain trapped in their prisons of ink, and so these tomes thrash madly about the room in anguish. Each Vampire Lord with an engraved Sigil here gains 1 Puissance. Each Vampire Lord gains 1 Puissance. Richardo approaches an average treasure chest [Secret Passage Map] [Holy Tincture] [Silver Needle]. Richardo von Nestor is Grievously Injured if he is not Agile. This room contains a Glyph belonging to lemonfanta, Jumble and Clucky. pokes, ais523, Kevan, Jason, Brendan, Phil, Bucky, Raven1207
Marble Plaza This wide open room, built entirely out of marble, looks as though it may have been a busy marketplace once. But nobody is here now. none
Mineshaft Digging gear is scattered around, and ancient chains disappear up into the darkness. The west exit is blocked. This room is Familiar.
Mirrored Room The walls of this room are made of shiny mirrors, allowing Richardo to gaze into infinity. The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination.
Prison Cells A corridor of dingy cells, their rusted doors poised to swing shut. This room contains a Glyph belonging to Kevan. Richardo von Nestor is Grievously Injured if he is not Agile. The east exit is blocked. The south exit is blocked. This room is Familiar.
Rockfall This ancient chamber has collapsed in on itself. This room contains a Glyph belonging to Kevan and Chiiika. Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo von Nestor is Grievously Injured if he is not Agile. This room is Familiar.
Room BA The floor of this room is stained in blood. Every once in a while, a small disklike object, armed with blades, scurries out from one of the walls and spins at a horrifying speed. This room contains a Glyph belonging to lemonfanta, Jumble, and Clucky. Richardo approaches an average treasure chest. Richardo von Nestor loses all of his equipped Items. This room is Familiar.
Room of Memories The room of lost memories This room contains a Glyph belonging to Raven1207 and ais523. Each Vampire Lord gains 1 Puissance.
Roundabout Room This circular room has a constantly rotating floor. Apparitions slide in and out of portraits on the walls. This room contains a Glyph belonging to ais523. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination.
Scree Slope A room with a very steep slope, and a floor made of loose gravel which has a tendency to fall. This room contains a Glyph belonging to ais523. The north exit is blocked. The west exit is blocked. The east exit is blocked.
Shallow Swamp This room is full of grass, covered by a thin layer of water. You can walk on the muddy ground, but your feet get wet. none
Shattered stairway A grand hall bathed in a serene white light. Small plants have started to grow through the cracks of the broken masonry in this place, as nature starts to reclaim what was once cursed ground. None pokes, Phil, ais523, Kevan, Jason, Jumble, Bucky, Chiiika, Clucky
Subterranean Hothouse Humid and surprisingly temperate, this room sustains a population of thorny vines that have learned to thrive without sunlight. This room contains a Glyph belonging to Brendan. Richardo von Nestor is Lightly Wounded if he is not Perceptive. The south exit is blocked. Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination.
Subterranean River A forgotten tributary of the river Zahn winds through the dark earth.
Straight Hallways A Vampire Lore created this in a haste. This room contains a Glyph belonging to Chiiika. The north exit is blocked.
Tenuous Bridge A large chasm with a rope bridge erected over it. The bridge is gradually falling apart. Richardo von Nestor is Lightly Wounded if he is not Perceptive. Richardo approaches an average treasure chest [Roc's Feather]. This room is Familiar.
The Nullith A room that, after a war between Vampire Lords, ended up completely blank. This room is Familiar.
Twisty Passage A narrow fissure zigzags through the bedrock. The east exit is blocked.
White Hallways The hallway continues into a long stretch of bright white light. This is as plain as a room goes, and end in a blinding white light. This room contains a Glyph belonging to Chiiika. The north exit is blocked.
Zip Zap Zabby A room devoted to Zs Richardo approaches an average treasure chest.
Crypt Denizen name Brutality Cunning Traits Location Sycophancy
Disembodied Pustule 0 0 Industrious Scree Slope lemonfanta
Unholy Nutritionist 0 1 Nutritious, Industrious Zip Zap Zabby lemonfanta
Button-Clicker Vines 0 0 Industrious Prison Cells Chiiika
Shadow Boxer 0 0 Industrious Fitness Center Kevan
Running Imp 0 0 Industrious Beeping Room Jumble
"The Management" 0 1 Industrious Fitness Center Jumble
The Noid 0 0 Industrious, Evasive, Quick, Mischievous, Loyal Subterranean Hothouse Brendan
Dracula 3 5 Bloodsoaked, Evasive Prison Cells Clucky
Momma Bear 0 0 Industrious Fitness Center Clucky
Papa Bear 0 0 Industrious Fitness Center Clucky
Baby Bear 0 0 Industrious Fitness Center Clucky