List of Amni Traits

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Ears

Sensitive Ears

  • Cost: 40 DNA, 2 Complexity
  • Requirements: Facial Features 1, Appendages 1 Must not have any other feat with the word "ears" in it's name.
  • Effect: When the Lifeform with this feat is the target of a Hunting Lifeform, E gains +1 to the roll made during the DICE phase.

Flashy Ears

  • Cost: 30 DNA, 2 Complexity
  • Requirements: Facial Features 1, Unique Ability 2 Must not have any other feat with the word "ears" in it's name.
  • Effect: When performing the Reproduce action, gain an extra 7 DNA

Directional Ears

  • Cost: 45 DNA, 2 Complexity
  • Requirements: Brain 2, Facial Features 2, Must not have any other feat with the word "ears" in it's name, must have Stalking.
  • Effect: When using the Stalking Ability the creature may increase or decrease the roll by 1 or 2. This alteration can wrap (e.g. if the Lifeform rolled X on a DICEX target selection roll, e may choose to target a Lifeform as if e had rolled a 1, 2, X, X-1, or X-2).

Simple Ears

  • Cost: 15 DNA
  • Requirements: Facial Features 1, Must not have any other feat with the word "ears" in it's name.
  • Effect: For all purposes of the rule "Creature Complexity" treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.

Eyes

Telescopic Eyes

  • Cost: 60 DNA, 2 Complexity
  • Requirements: Facial Features 1, Brain 2, Must not have any other feat with the word "eyes" in it's name.
  • Effect: Whenever the Lifeform is performing a Feeding Action, add +1 to the first roll made during the Chase phase.

Multi-Faceted Eyes

  • Cost: 45 DNA, 2 Complexity
  • Requirements: Facial Features 1, Must not have any other feat with the word "eyes" in it's name.
  • Effect: Whenever the Lifeform makes a successful Foraging attempt, increase the DNA earned by 3

Protruding Eyes

  • Cost: 50 DNA, 2 Complexity
  • Requirements: Facial Features 1, Unique Ability 1, Must not have any other feat with the word "eyes" in it's name.
  • Effect: Whenever the Lifeform increases the Current Bid under the rules of "Event" increase the Current Bid .25 for every point the Lifeform increases the bid by.

Simple Eyes

  • Cost: 15 DNA
  • Requirements: Facial Features 1, Must not have any other feat with the word "eyes" in it's name.
  • Effect: For all purposes of the rule "Creature Complexity" treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.

Nose

Trumpeting Nose

  • Cost: 50 DNA, 2 Complexity
  • Requirements: Facial Features 1, Appendages 1 Must not have any other feat with the word "nose" in it's name.
  • Effect: Whenever the Lifeform performs the Community Service Action, that Lifeform gains 4 DNA, regardless of the target of the Community Service.

Scent Nose

  • Cost: 35 DNA, 2 Complexity
  • Requirements: Facial Features 2, Must not have any other feat with the word "nose" in it's name.
  • Effect: Whenever the Lifeform is performing a Feeding Action, add +1 to the first roll made during the Chase phase.

Proboscus Nose

  • Cost: 40 DNA, 2 Complexity
  • Requirements: Facial Features 1, Must not have any other feat with the word "nose" in it's name
  • Effect: Whenever the Lifeform makes a successful Foraging attempt, that lifeform gains 1 extra Nutrition

Simple Nose

  • Cost: 15 DNA
  • Requirements: Facial Features 1, Must not have any other feat with the word "nose" in it's name.
  • Effect: For all purposes of the rule "Creature Complexity" treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.