Ruleset 194

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Realtors shall obey it.

It comprises four Sections: 1) the “core rules” of BlogNomic, covering the essential elements of gameplay; 2) the rules of the current Dynasty; 3) rules which apply in special cases; and 4) the appendix, which complements and clarifies the Ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

If the Ruleset does not properly reflect all legal changes that have been made to it, any Realtor may update it to do so.

Realtors

The process of applying for access to the BlogNomic blog is outlined in the FAQ. A human with access to the blog who is not already a Realtor may make a blog post making clear their wish to be a Realtor (plural form Realtors); in response, an Admin shall add them to the roster in the sidebar, at which moment they become a Realtor.

A Realtor may only change their name as a result of a Proposal approving the change.

Some Realtors are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Realtors who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

Idle Realtors

If a Realtor is Idle, this is tracked by their name being removed or concealed in the list of currently active Realtors in the Sidebar. For the purposes of all Gamestate and the Ruleset, excluding the core and appendix Rules “Ruleset and Gamestate”, “Realtors”, “Dynasties”, “Fair Play”, "Mentors" and any of those Rules’ subrules, Idle Realtors are not counted as Realtors. The combined term “Idle Realtor” can be used to refer to Realtors who are Idle even in rules that do not treat them as Realtors.

If a Proposal contains a provision that targets a specifically named Idle Realtor, then that Idle Realtor is considered to be Unidle solely for the purposes of enacting that specific provision.

When a Realtor is unidled, if they went Idle in the same Dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Realtor Idled in a different Dynasty), the Realtor is given the default value for new Realtors, if such a value exists.

An Admin may render a Realtor Idle if that Realtor has asked to become Idle in an entry or comment from the past 96 hours (4 Days), or if that Realtor has not posted an entry or comment in the past 168 Hours (7 days). In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Realtor if that Realtor is Idle and has asked to become Unidle in an entry or comment from the past 96 hours (4 Days), and Idle Admins may Unidle themselves at any time, unless the Realtor who would be Unidled asked to become (or rendered themselves) Idle within the past 96 hours (4 days), and within the current Dynasty.

Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to Quorum to have come about as a result of it.

Idle admins can resolve Votable Matters as if they were not idle.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Realtor, known as the Eli Curf. If there is no Eli Curf, the Dynasty is a Metadynasty.

An Interregnum is the period between dynasties, after a DoV has been enacted and before an Ascension Address has been posted. During an Interregnum the game is in hiatus; additionally, no DoVs may be made, and no Realtor may achieve Victory. However, dynastic actions that are specifically permitted to be carried out during an Interregnum may be carried out.

Votable Matters

A Votable Matter is a post which Realtors may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Votes

Each Realtor may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Realtor’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Realtor never has a Vote, even if they were a Realtor previously and had cast a valid Vote.

If a Realtor other than the Eli Curf casts a vote of DEFERENTIAL, then the Vote of DEFERENTIAL is an indication of confidence in the Eli Curf. When the Eli Curf has a valid Vote other than VETO on a Votable Matter, then all votes of DEFERENTIAL on that Votable Matter are instead considered to be valid and the same as the Eli Curf’s Vote for the purposes of other rules unless otherwise specified.

A Votable Matter is Popular if any of the following are true:

  • It has a number of FOR Votes that exceed or equal Quorum.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST. Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.

A Votable Matter is Unpopular if any of the following are true:

  • The number of Realtors who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and it is not Popular.

Enacting and Failing

Votable matters have a status, which can either be Pending, Enacted, Failed, or Illegal. When a votable matter is first put forward it is considered Pending (which is tracked as having no status in the current blog software), and it remains Pending until it is Resolved.

A votable matter is resolved by an admin setting its status through use of the “status” field in the blog post editing form. When an admin resolves a votable matter they should mark their name, and are highly encouraged to report the final tally of Votes (or the fact that it was withdrawn or vetoed). Comments cannot be made on resolved Votable Matters.

A votable matter may not be resolved except as directed by the ruleset, and the status of a resolved votable matter, once resolved, is determined by the votes cast upon it, as assessed by the rules that govern the specific kind of votable matter (as well as any other considerations regarding the legality of the votable matter, such as the stipulations put forward in the Appendix rule Official Posts). When a Failed proposal has been Vetoed it may optionally have the Vetoed status upon resolution, which is considered to be the same as Failed for the purposes of all other rules.

This rule cannot be overruled by any other rule in its application to Calls for Judgement or Declarations of Victory.

Tags

Votable Matters have zero or more tags. Tags are represented in the title of a Votable Matter with the format “[X]” (e.g. “[Core] Wording Fix”, where “[Core]” is the tag). Votable Matters require the “[Core]” tag in order to make changes to the Core Rules, the “[Special Case]” tag in order to make changes to the Special Case Rules and the “[Appendix]” tag in order to make changes to the Appendix Rules. Votable Matters other than DoVs require the “[Victory]” tag in order to grant victory to a Realtor.

If a Votable Matter would make a modification to the rules and it does not have the tag to make that modification, that Votable Matter will still be able to make that specific modification if any of the following on the following list are true:

  • The modification is preceded or followed immediately by an unambiguous statement of which section of the ruleset it takes place.
  • The modification specifically states a rule using its number or the name of the stated rule only occurs once in the ruleset.

Proposals

Any Realtor may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Realtor already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When a Realtor casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Withdrawn, even if the author later changes their Vote. The Eli Curf may use VETO as a voting icon to cast a Vote on a Proposal; when the Eli Curf casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Eli Curf later changes their Vote.

Resolution of Proposals

The oldest Pending Proposal may be Enacted by any Admin if all of the following are true:

  • It is Popular.
  • It has been open for voting for at least 12 hours.
  • It has not been Vetoed or Withdrawn.

The oldest Pending Proposal may be Failed by any Admin, if any of the following are true:

  • It is Unpopular.
  • It has been Vetoed or Withdrawn.

If a Proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending Proposal, and can be failed by any Admin.

When a Proposal is Enacted, its stated effects are immediately applied in full; the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the Proposal.

Calls for Judgement

If two or more Realtors actively disagree as to the interpretation of the Ruleset, or if a Realtor feels that an aspect of the game needs urgent attention, then any Realtor may raise a Call for Judgement (abbreviated “CfJ”) by posting an entry in the “Call for Judgement” category.

A Pending CfJ may be Enacted by any Admin if all of the following are true:

  • It is Popular.

A Pending CfJ may be Failed by any Admin if any of the following are true:

  • It is Unpopular.
  • It specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate-tracking entities.

When a CfJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct any gamestate-tracking entities, as specified in the CfJ.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Realtor (other than the Eli Curf) believes that they have achieved victory in the current Dynasty, they may make a Declaration of Victory (abbreviated “DoV”) detailing this, by posting an entry in the “Declaration of Victory” category.

Every Realtor may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty. If there is at least one pending DoV, BlogNomic is on Hiatus.

A Pending DoV may be Enacted by any Admin if any of the following are true:

  • It is Popular, it has been open for at least 12 hours, and either the Eli Curf has Voted FOR it or it has no AGAINST Votes.
  • It is Popular, and it has been open for at least 24 hours.

A Pending DoV may be Failed by any Admin if any of the following are true:

  • It is Unpopular, and it has been open for at least 12 hours.

If a DoV is Failed and it had at least one AGAINST vote, the Realtor who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was Failed.

When a DoV is Enacted, all other pending DoVs are Failed, the Realtor who posted the DoV becomes Eli Curf, and the game enters an Interregnum. When a DoV is enacted then all game actions that led up to it are considered to be upheld.

If the game is in an Interregnum then the new Eli Curf must either Pass the Mantle (by making a post naming a Realtor who was not the last dynasty’s Eli Curf, in which case the passing Realtor ceases to be the Eli Curf and the Realtor so named becomes the Eli Curf) or start a new dynasty by completing the following Atomic Action:

  • Make an Ascension Address by posting an entry in the “Ascension Address” category. This should specify the Eli Curf’s chosen theme for the new Dynasty, and it may optionally specify new dynasty-specific terms as outline in the rule "Synonyms", and/or list a number of dynastic rules to keep (if none are specifed then the entire Dynastic Ruleset is repealed).
  • Update the Ruleset to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

Once this Atomic Action has been completed the Interregnum ends and the new dynasty begins.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Realtor’s behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a Proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining. Realtors should vote against any DoV that relies on having broken a fair play rule.

  • A single person should not control more than one non-Idle Realtor within BlogNomic, and should announce publicly if they control both a non-Idle Realtor and any Idle Realtors. This extends to exerting full control over the actions of another Realtor, defined here as the controlled Realtor’s game behavior being functionally indistinguishable from if the controlling Realtor was logged into their account and playing through it, over a period of more than a day.
  • A Realtor should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Realtor should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or other blognomic.com scripts).
  • A Realtor should not edit their own blog comments once posted, nor those of any other Realtor.
  • A Realtor should not edit the “Entry Date” field of a blog post.
  • A Realtor should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Realtor should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an Ascension Address).
  • A Realtor should not roll dice that are clearly associated with a particular action in the Ruleset, but with the intention to not use these rolled values to the best of their ability to resolve that action. A Realtor must use their own name in the Dice Roller, when rolling dice.
  • A Realtor should not deliberately and unreasonably prolong the performance of a game action once they have started it.
  • A Realtor should not use a core, special case or appendix rules scam to directly or indirectly cause a Realtor to achieve victory.
  • A Realtor should not trade actions in BlogNomic for favors or compensation outside of BlogNomic, nor trade actions in any other game for favors within BlogNomic.

All Realtor and idle Realtors should be aware of the BlogNomic Community Guidelines. The contents of this page are not ruletext and are nonbinding as pertains to the ruleset, but Realtors are encouraged to commit to upholding them to whatever extent is possible.

Dynastic Rules

House Market

There is a publicly tracked list of Houses, each with a publicly tracked Seller, which defaults to None and may be the name of any one Realtor. If the Seller of a House becomes idle, then all houses they were Selling have their Seller set to None.

Each of the terms in the following list is an Attribute that each House also has. Every Attribute is publicly tracked for each House. Attributes may be any number ranging from 1 to 10, and default to 5.

  • Condition
  • Appeal

Each House has a Size, which is a publicly list of two positive integers, and defaults to (3, 2). The first is the number of Bedrooms the House has, while the second is the number of Bathrooms.

Each House has a publicly tracked list of Special Rooms, which defaults to empty. A House’s Number of Rooms is equal to the number of Special Rooms + the number of Bedrooms + the number of Bathrooms.

Each House also has a publicly tracked list of Traps, which defaults to empty.

If at any point the number of houses Houses listed is less than the number of Realtors plus two, then any Realtor may add another House to the list of Houses, by completing the following Atomic Action:

  • Set the House’s Address to be a valid address
  • Roll a DICE10 for each Attribute of the new House and set that Attribute as the result
  • Set each term of the House’s size to a separate roll of 2DICE3 - 1
  • Roll a DICE4; if it is 1, add “Basement” to the House’s list Special Rooms
  • Roll a DICE4; if it is 1, add “Attic” to the House’s list Special Rooms
  • Roll a DICE10; if it is 1, add “Pool” to the House’s list Special Rooms

Hauntings

Each House is Haunted by a number of Ghosts, which is publicly tracked (split out per House by the number of each Ghost of each different Type) and defaults to zero.

Each Ghost is of a specific Type, and has an effect based on the Type of Ghost it is. The available Types of Ghost and their effects are listed in this rule.

  • Apparition: The most basic type of Ghost. Reduces the Appeal of any House that it is Haunting by 1.
  • Remnant of [X]: [X] must be the name of an idle Realtor. Such Ghosts are known as Remnants, and a Remnant of [X] is said to be a Remnant of the idle Realtor whose name is [X]. Effect: None (for now…)

Remnants

There may only be one Remnant of any given idle Realtor Haunting any house (that is, one across all houses). If there is ever more than one, all such Remnants are removed from the houses they are haunting. Likewise, any Remnant of a previously idle Realtor is immediately removed from the house it is haunting if that Realtor ceases to be idle.

As a weekly action, an idle Realtor who does not have a Remnant may add a Remnant of themselves to start haunting any House. An idle Realtor who does have a Remnant, as the same weekly action, may switch the house their Remnant is haunting to any house.

Addresses

An address consists of a Road and a House Number. A House’s Address (also know as its Name) is considered to be [N] [R] where [N] is their house number and [R] is the name of their road. No two houses can share the same Road and House Number.

Each Road has a name, a list of rules for what the House Numbers on that road can be, and an effect which houses on that Road have (which may be empty). The list of valid roads, their house number rules, and effects are listed below:

  • Dade Street. Houses on Dade Street must have integer house numbers between 1 and 100 inclusive. Effect: While creating a House on Dade Street, when rolling to set its Condition, instead of rolling a DICE10, instead roll DICE8+2.
  • Arveg Lane. Houses on Arveg Lane must have integer house numbers between 1 and 100 inclusive. Effect: If any attribute of a house on Arveg Lane is ever 1, it is instead set to 2.
  • Bizome Blvd. Houses on Bizome Blvd must have integer house numbers between 1 and 10. Effect: When adding a house on Bizome Blvd, its attributes always start at 5 rather than using any prescribed dice rolls.

Estate Agents

Each Realtor has a publicly tracked Charisma skill, which may have any integer value between 1 and 20 inclusive, defaulting to 1. If a Realtor’s charisma is 1, and they have not yet done so, they may change their charisma score by rolling 2DICE8 and setting its value to the result.

As a Daily Action, a Realtor can Decide To Make Some Poor Life Choices and lower their Charisma by 1. As a Daily Action, a Realtor can Buy Pointless Merchandise and lower their Bucks by at most 25.

Bucks

Each Realtor has an amount of publicly tracked Bucks, defaulting to 45.

Ghost Dollars

Each Realtor has an amount of publicly tracked Ghost Dollars, defaulting to 75. As a Daily Night Action, a Realtor may spend 10 Ghost dollars to give a house of their choice an Apparition, or for 30 Ghost dollars they could move an Apparition to a house of their choice, or for 20 Ghost dollars they could get rid of an Apparition.

Day and Night

There are two additional types of actions: Night actions and Day actions. Night and Day actions are worded in the same manner as normal types of actions, but with an additional Night or Day classifier. In example, a Day Weekly Communal Action, or a Night Daily Action. Any actions that could possibly affect the House(s) being Sold by the Realtor carrying out those actions are Day actions, and any actions that could possibly affect House(s) not not being sold by the Realtor carrying out those actions are Night Actions. An action need not affect Houses to be Day or Night, but all actions that do must be either Day or Night. If an action would be both Day and Night, it is instead Night. Only possible outcomes of an action that affect houses in a directly stated manner are considered for deciding whether an action is Day or Night.

Buyers

There exists a list of Buyers, which is publicly tracked in an ordered list. Each Buyer is individually distinguished by a unique Name, which consists of three initials, or two initials and a proper noun. Each individual Buyer also has an amount of Bucks, an amount of Bravery, and an amount of Health, each of which is a publicly tracked nonnegative integer.

If they have not yet done so in this Dynasty, Eli Curf may create 30 Buyers via the following Atomic Action:

  • Secretly randomly create 30 distinct triplets of initials to be the Buyers’ names
  • Optionally, for each such name, change the last initial to be a proper noun
  • Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to the Buyers represented by the list of initials, as their Bucks
  • Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Desired Quality.
  • Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Bravery
  • Secretly randomly order the integers 2 through 16 twice and assign the numbers in that order to those same Buyers as their Health
  • List the Buyers thus created on the Dynastic Tracking wiki page

If a Realtor has not done so in the past 24 hours they may roll 1DICE4 and add the result to the Bucks of a Buyer.

Buyer Eligibility

If a Buyer has 0 Bucks, 0 Bravery, or 0 Health, they are not an eligible Buyer, and any Realtor may remove them from the list of Buyers. If the Realtor removing the Buyer from the list of Buyers in this way set one of their values to 0 as a consequence of a Night Action, they must then immediately add a single Apparition to the Ghosts list for a randomly selected House.

Whose to Sell?

If they have not done so in the last 24 hours, a Realtor may Auction the rights to sell a House (aka Auction a House) by making a Auction Post. An Auction Post is a Story Post with “Auction” in the title, which names a single, available House to be Auctioned in its body text. Only Houses without a Seller and which have not been Auctioned are available to be Auctioned.

The Realtor who posted each Auction is the Auctioneer for that Auction. An Auction’s Auctioneer may not make a Valid Bid on it, although they may undertake Day or Night actions on it. For each Auction, the Reserve is the the sum of the Condition and Appeal of the House being Auctioned. When an Auction Post is closed, if the Top Bid in that Auction was greater than the Reserve, then the Auctioneer gains Bucks equal to half the difference (rounded up) between the two.

A Valid Bid on an Auction Post is a comment on that Post which contains a single, whole number and is not in the format of a Day or Night Action, and which was submitted by a Realtor who has at least that number of Bucks. A Bidder is the submitter of a Valid Bid.

The Top Bid on an Auction Post is the oldest Valid Bid on that Post among the Valid Bids which contain the highest number of any Valid Bid on that Post. The Top Bidder is the submitter of the Top Bid.

While an Auction Post has not been closed, and has a Top Bid which is at least 24 hours old, any Realtor may close it by decreasing the Bucks of the Top Bidder by the number in the Top Bid, and making that Bidder the Seller of the House being Auctioned in the Post. They should then make a comment on the Post to notify the market that they have closed the Post.

Bids may not be less than one.

Seller Day And Night Actions

A Realtor who is listed as the Seller of a House may, as a Daily Day Action, opt out of an Auction Post on which they have not yet submitted a Valid Bid and which has not yet been closed. They may do so by making a single comment in one of the formats in the following list; depending on the format of the comment, the Day Action has a specific effect, as follows:

  • “Too busy repairing X” - If X is the Address of a House for which this Realtor is the Seller, that House’s Condition is increased by 1.
  • “Too busy staging X” - If X is the name of a House for which this Realtor is the Seller, that House’s Appeal is increased by 1.

A Realtor may also, as a Daily Night Action, opt out of an Auction Post on which they have not yet submitted a Valid Bid and which has not yet been closed. They may do so by making a single comment in one of the formats in the following list; depending on the format of the comment, the Night Action has a specific effect, as follows:

  • “Too busy frightening X” - If X is the name of a Buyer, that Buyer’s Bravery is reduced by 2.
  • “Too busy poisoning X” - If X is the name of a Buyer, that Buyer’s Health is reduced by 2.
  • “Too busy nurturing X” - If X is the name of a Buyer, that Buyer’s Health is set to the Realtor’s Charisma value, and then that Realtor’s Charisma value is divided in half, rounded up.
  • “Too busy encouraging X” - If X is the name of a Buyer, that Buyer’s Bravery is set to the Realtor’s Charisma value, and then that Realtor’s Charisma value is divided in half, rounded up.
  • “Too busy bankrolling X” - If X is the name of a Buyer, that Buyer’s Bucks is set to the Realtor’s Charisma value, and then that Realtor’s Charisma value is divided in half, rounded up.

Once a Realtor has opted out of an Auction Post, they may not opt out of it again, nor may they submit any Bids on that Auction Post.

Open House

If they have not done so in the past hour, a Realtor may hold an Open House, which is an atomic action with the following steps:

  • Select a House for which they are the Seller; that House is the Property for this Open House.
  • Advertise, by publicly stating that they are holding an Open House, naming the Property, in the #current-dynasty channel on Discord, in a comment on any open Proposal, or as a comment in the BlogNomic dice roller.
  • Randomly select ten Buyers; these Buyers are the Attendees for the Open House.
  • For each Attendee, compare their Desired Quality to the sum of the Property’s Condition and Appeal; any Attendee for whom their Desired Quality is the higher value are not interested and leave, ceasing to be Attendees.
  • Activate all Traps that are listed for the Property of this Open House. Any references to Attendees or a Property in the Effect of those Traps are assumed to be references the Attendees of this Open House and the Property this Open House is for, respectively.
  • Each remaining Attendee makes an Offer that is equal to their Bucks.
  • The Realtor conducting this Open House may (but does not have to) select a single Offer to accept. If they do then the Property and the Attendee whose offer they accepted are removed from the gamestate, and that Realtor’s Bucks are increased by the value of the Offer.
  • If an Offer was accepted during this Open House, then the Realtor holding the Open House adjusts their RP as follows: If the Offer was greater than the amount of Bucks the Realtor spent at Auction to become the Property’s Seller then they gain 3 RP; if the Offer was at least three Bucks less than the amount of Bucks the Realtor spent at Auction to become the Property’s Seller, then they instead gain 1 RP; otherwise, they gain 2 RP.
  • If no Offer was accepted on this Open House then the Realtor holding it must reduce either the Appeal or the Condition (their choice) by DICE3 - 1.
  • The Realtor must then make a post to the blog summarising the events of this Open House.
  • The Realtor must roll 2DICE8 and set their Charisma to the result.

Mantle Limitations

The mantle may not be passed. (Players should also not make deals based on being made Emperor of the next dynasty by other means than achieving victory.)

Trap Time

A Trap is an item listed below in this rule with a Price and Effect. As a Night action, any Realtor may purchase a Trap by paying an amount of Bucks equal to its Price and adding that Trap with their name (as in “Playername’s Skeleton”) to the list of Traps for any House which does not already have a trap of that type, and which does not have that Realtor as its Seller. To Activate a Trap, perform its Effect.

Traps:

Vomit Bomb: Price: 4. Effect: For each Attendee that has a higher Bravery than Health, reduce both of those attributes by the difference between the two. If the difference between the two is greater than either of those two characteristics set both to 0 instead.

Fake Skeleton: Price: 1. Effect: Each Attendee with 5 or less Bravery ceases to be an Attendee.

Skeleton: Price: 2. Effect: Each Attendee with 3 or more Bravery loses 3 Bravery, each Attendee with 2 or less Bravery gets set to 0 Bravery, then each Attendee with 5 or less Bravery ceases to be an Attendee.

REALTOR Points

Each Realtor has a rational number of REALTOR Points, or RP, which can be negative and defaults to 0.

If it is on or after Friday November 12th 2021, then no Dynastic Actions may be taken, and Eli Curf may randomly determine the REALTOR PRIME. This shall be accomplished by rolling DICEX, where X is the total number of RP held by all Realtors who have least 1 RP. No Realtor will be considered to have more than 16 RP for the purposes of this roll. The roll will correspond to a Realtor whose position in the list of Realtors matches their proportion of the total X, starting with the first Realtor in alphabetical order. That Realtor is thus determined to be REALTOR PRIME.

If Eli Curf has determined a REALTOR PRIME, then the REALTOR PRIME achieves and has achieved Victory in the current dynasty.


Special Case

Special Case Rules can be Active or Inactive. If the title of a Special Case Rule includes "[X]", where X is either Active or Inactive, then its status is X. Otherwise, its status is its Default Status.

Special Case Rules have a Default Status, which can be Active or Inactive. If the title of a Special Case Rule includes "[Rare]", its Default Status is Inactive, otherwise, its Default Status is Active.

When a new Dynasty is started, the Ascension Address may list any number of existing Special Case Rules to be set to a status other than their respective Default Status. All other Special Case Rules are set to their respective Default Status.

The text of a Special Case Rule that is Inactive is flavour text.

Seasonal Downtime [Active]

On the 24th, 25th and 26th of December, BlogNomic is on Hiatus. In addition, game actions defined by the core rules titled “Realtors” and “Victory and Ascension” (with the exception of Voting in DoVs) may not be taken.

Dormancy [Active]

If there are fewer than five Realtors, BlogNomic is on Hiatus.

Imperial Deferentials [Active]

If the Eli Curf has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Realtors have a valid FOR vote on that Proposal than have a valid AGAINST vote on it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Realtors on the same Proposal are not considered to be valid.

Dynastic Distance [Active]

For the purposes of dynastic rules which do not deal with voting, the Eli Curf is not a Realtor.

Malign Emperors [Inactive] [Rare]

The Eli Curf may be recipient of the Mantle, as if they were a Realtor, during an Interregnum, as per the rule Victory and Ascension. The Eli Curf may not cast a vote of VETO on any Proposal whose effect is limited to the dynastic rules or gamestate; any such vote is disregarded for the purposes of proposal resolution.

Dynastic Tracking [Active]

The gamestate tracking page for this dynasty is the Abandoned House Market page of the wiki. Unless otherwise stated, all publicly tracked gamestate information is tracked on it. An Eli Curf may change the wiki page referred to in this rule to a different page as part of their Ascension Address, provided that page did not exist at the time the Ascension Address was posted and does not begin with the word “Ruleset”.

No Collaboration [Inactive] [Rare]

If “Dynastic Distance” is also active, the Eli Curf is not considered a Realtor for the purposes of this rule. The Eli Curf is always permitted to inform the Traitor of their role if the Special Case rule “The Traitor” is active.

Realtors may not privately communicate with each other about dynastic gameplay or votable matters that affect the dynastic ruleset or gamestate. Private communications are considered to be anything that any other Realtor could not reasonably be privy to, perceive, or understand. Discussion conducted in plain English on the BlogNomic wiki and blog, and the #currentdynasty or #general channels of the BlogNomic slack, are not considered to be private communication. Idle Realtors (or people who are not yet Realtors) also face the same restrictions if they intend to become an active Realtor during the course of the dynasty. The use of creative strategies to circumvent this rule may be considered to be a scam for the purposes of determining whether an infraction of Fair Play has taken place.

A mentor and mentee may still privately converse with each other, but should keep their conversations away from discussing specific gameplay strategy.

If information which was not allowed to be discussed is still privately discussed, the Realtors who were part of the conversation should make a post to the blog disclosing what information was discussed as their earliest convenience.


Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (e.g. A rule specifying “bananas are blue” cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying “every day is Sunday” will be overruled by the glossary entry below.)

Imperatives

Can
“is able to”
Shall
“is required to”
Should
“is recommended that”

Time

Daily Action
If a game action is a Daily Action, each Realtor able to perform it may take that action once each day, but not more than once every ten hours.
Daily Communal Action
A Daily Communal Action is a Daily Action that can only be performed by one Realtor per day.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Realtor able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Realtor per week.

Other

Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of Admin status from one or more Realtors.
Dice
References to “DICEX” or “YDICEX” refer to X-sided dice and Y amount of X-sided dice, rolled using the Dice Roller.
Dynastic Action
An action that is defined in the Dynastic rules.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Realtor’s Effective Vote Comment with respect to a given Votable Matter is that Realtor’s Comment to that Votable Matter, if any, that contains that Realtor’s Vote on that Votable Matter.
Commentary
When posting a blog entry, a Realtor may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Discord
The BlogNomic Discord can be accessed at https://discord.gg/J7kP9KuHQK and is also linked to on the sidebar. Realtors, as well as people who are not Realtors but are interested in learning more about BlogNomic, may join the Discord by clicking the button in the sidebar.
Discord Channel
A Discord Channel is any channel on the BlogNomic Discord. To reference a Discord Channel, use a hash (#) followed by the name of that channel (e.g. #random).
Flavour Text
If a part of the ruleset or gamestate is defined as being “flavour text”, it retains its context, but is not considered to have any meaning beyond being a string of characters. Realtors are not required to obey flavour text and may not perform any action defined by it, and any statements that flavour text makes about gamestate are ignored.
Gamestate
Any information which the Ruleset regulates the alteration of. All wiki pages that the Dynastic Rules explicitly mention (except for dynastic histories and discussion pages) and any images or Templates contained within those Wiki Pages are assumed to be Gamestate.
Hiatus
If BlogNomic is on Hiatus, Dynastic Actions may not be taken (except where the rule defining the action explicitly requires it to be taken during Hiatus), and Proposals may not be submitted or Resolved. If multiple rules require BlogNomic to be on Hiatus at any given time, BlogNomic will continue to be on Hiatus until no rules require it.
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via BlogNomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Realtors is half the number of Realtors in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Realtors it is referring to, it is referring to a Quorum of all Realtors.
Resolve/Resolution
If used in a context of a Votable Matter, the word “Resolve” means to perform the act, as an Admin, of enacting, failing, or marking illegal a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words. The resolution of a votable matter is tracked by reference to its status in the blog post edit form. If otherwise legally applied, the application of any status through the blog post editing form is sufficient to consider that votable matter to have been correctly resolved, but a resolved votable matter should have the correct status wherever possible; if any admin believes that a resolved votable matter has an incorrect status then they may correct it.
Rule
Each individually numbered section of the Ruleset is a rule, including sections that are subrules of other rules, except that the sections listed as comprising the ruleset in the rule “Ruleset and Gamestate” are considered sections but not rules themselves.
Slack
The BlogNomic Slack is located at blognomic.slack.com. Realtors may request an invite to the Slack while logged in by clicking the button in the sidebar.
Slack Channel
A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel (e.g. #random).
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The “subject” of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is “” (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A Proposal that specifically affects a rule affects all of its subrules; a Proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that Proposal.
Table of Contents
The directory of section headings that is generated by the MediaWiki software for most pages in the wiki.
Uphold
To Uphold an illegal action is to retroactively declare the attempt to take it to have been successful, and to declare that all attempted game actions taken after it were attempted as if the Upheld action had been successful.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, a DEF http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and a crossed-out circle http://blognomic.com/images/vote/seal.gif shall represent a vote to VETO.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Official Posts

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Realtor may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. Any single official post cannot be of two different types of official post unless a rule explicitly states otherwise. Dynastic rules cannot define posts in the “Call for Judgement” category to be a type of official post other than a Call for Judgement, and this restriction cannot be overridden by dynastic rules.

An official post may only be removed as allowed by the Ruleset. An official post may be altered by its author if it is less than 4 hours old and either no Realtor has commented on it or (if it is a Votable Matter) if all comments on it contain no voting icons; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post’s Status must be changed to reflect its status. An official blog post that has the status of Enacted or Failed cannot change categories, except that a votable matter’s illegal resolution may be overturned. An official blog post’s status may never be altered except in accordance with the rules that define that official post.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following two exceptions: Firstly, whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish. Secondly, if a post by a New Realtor is not in any category but follows the wording of a Proposal, in that it has written changes the gamestate and or Ruleset, and if it has been posted for less than six hours, then any Admin may change it to be in the Proposal category. A New Realtor is defined as a Realtor who has been a Realtor for fewer than seven days or a Realtor that has unidled in the past seven days after being idle for at least 3 months.

Any post that is or is made illegal as a result of an infraction against any of the prohibitions set out in this rule, except for a votable matter’s illegal resolution that has been overturned, continues to be an Official Post but may no longer have any effect on the ruleset or the gamestate. If it is a Votable Matter then it is Unpopular, regardless of any other performance against criteria set out in the core rules. When it is resolved it may be marked as Illegal by the resolving admin. A post that is illegal in this manner cannot subsequently be made legal by any means, except for the legal enactment of a CFJ. An illegal CFJ cannot cause itself to become legal.

Representations of the Gamestate

For gamestate which is tracked in a specific place (such as a wiki page), any alteration of that gamestate as a result of a Realtor’s action is (and can only be) applied by editing that data in that place. One wiki update may contain one or more alterations, or one alteration may be split over multiple updates, as long as it is clear what is happening and the alterations are otherwise legal. The wiki merely represents the Gamestate tracked there, and is not the same thing. In the event that the Gamestate and its representations are different, any Realtor may correct the representations to comply with the Gamestate.

If a Realtor feels that a representation of the gamestate (such as a wiki page) does not match the gamestate, they may either:

  • Undo the effects of any alteration that led to it, if that alteration did not follow the rules at the time it was made.
  • Alter the representation to match what they believe to be the correct application of an incorrectly-applied alteration. This may include completing incomplete actions on behalf of the original Realtor, if doing so would not require the correcting Realtor to make any decisions on behalf of the original Realtor.

Instead of repeatedly reverting and re-reverting a disputed alteration, however, Realtors are encouraged to raise a Call for Judgement.

The historical fact of the occurrence of a defined game action is itself considered to be gamestate, tracked in the history of whatever resource is used to track the gamestate modified by that action, where possible, or in the wiki page Gamestate Modifications if this is not possible.

Orphan Variables

An Orphan Variable is a dynastic gamestate variable which has neither a location in which it’s tracked, nor a reasonable manner in which it can be determined from other gamestate variables, specified in the Ruleset.

A Realtor may not take any dynastic actions that are contingent on the specific value of an Orphan Variable.

Random Generators

The Dice Roller at https://blognomic.com/dice/roll.php can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The CARD command will return a card with a random suit (either Hearts, Diamonds, Spades or Clubs) and a random value (either Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King). A card with a value that is either Jack, Queen or King is a face card.
  • A list of comma-separated values in curly brackets (eg {x,y}) will return one of the values at random.

Any changes to the potential outcomes of the Dice Roller’s random result commands must be made by Votable Matter.

If a Votable Matter proposes a change to this rule that would require server-level access to the BlogNomic site to fully enact its effects, that Votable Matter must name a Realtor with such access. Only a Realtor with such access may Enact that Votable Matter. If that Votable Matter does not name a Realtor with such access, that Votable Matter is Illegal.

If a number or other game variable is selected “at random” or “randomly” from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate roll in the Dice Roller, unless otherwise specified, and which value the roll result corresponds to must be reasonably inferable from the nature of the roll and any comments supplied by the Realtor making the roll before or while making the roll. If a selection is explicitly specified as being “secretly” random, the Realtor making this determination may do so using a private method of their choosing, instead of the Dice Roller.

Atomic Actions

An Atomic Action combines otherwise separate game actions into a single action.

  • All steps of an Atomic Action are considered one action, including the steps of an Atomic Action that is itself a step of a parent Atomic Action.
  • When a Realtor performs an Atomic Action, they must complete all its steps; they must complete them in order; and they may not take any other dynastic action, or achieve victory, until all the steps are complete.
  • If a rule allows the Realtor performing an Atomic Action to skip some of its steps, the skipped steps are considered to have been completed.
  • If a Realtor arrives at a step in an Atomic Action and they cannot perform that step, they undo all the steps they have performed of that Action and are considered never to have performed that Action.
  • If one or more steps of an Atomic Action were done incorrectly, the Realtor must redo the Atomic Action; for that purpose, the Realtor uses any legal steps that have already been completed in the illegal Atomic Action and only redoes the illegal ones. (For example, if an Atomic Action consists of rolling a dice and then doing steps based upon its result, the Realtor would have to reroll the dice only if they rolled the wrong one in the first place, and would then have to repeat any steps that depended upon the result of that dice; however, if they rolled the dice correctly but took an illegal step later on, the result of the original dice roll would still be used in the redone step.)
  • For the purposes of determining the ordering or legality of game actions, the time of an Atomic Action shall be the time that it is completed. For Atomic Actions that are redone, the time of completion is the last redone step.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the Ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend,” “pay” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” or “pay” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, paid, lost, gained, or transferred, a Realtor can spend or pay from only their own values, and a rule that allows Realtors to transfer or pay a numeric value to another Realtor only allows them to transfer that value from themselves to that other Realtor (of their choice unless otherwise stated).
  • If a Dynastic Action is defined as having a cost X of numeric value V, or defines a requirement to spend, pay, or lose X of numeric value V to accomplish an effect or multiple effects, then the arithmetic effects of spending or payment and the act of carrying out those effects are considered to be subsequent steps in an Atomic Action, with the spending or payment step taking place before the effects step unless stated otherwise.
  • A Realtor who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action’s effects are limited to changing values tracked in gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
  • If the rules that define a game variable are amended, and some previously valid values become invalid as a consequence, any existing variables whose current values would become invalid are instead set to their starting value.
  • Invalid values for game variables can never be used, even if the values stored in a gamestate-tracking entity remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
  • DICEN cannot be rolled in the Dice Roller if N is greater than one million.
  • If a piece of information is described as being tracked secretly or privately by the Eli Curf (including secretly random selections), then that information may only be revealed by the Eli Curf when the ruleset allows it. If a Realtor should already know such a piece of information (in that the Eli Curf has already told them it, or vice versa, and there is no way that the information could have been changed since then), the Eli Curf may repeat it to them.

Rules and Votable Matters

  • If a new rule is created by a Votable Matter and its location is not noted in that Votable Matter, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a Votable Matter enacting, that page shall – unless otherwise specified – be reverted to whatever state it was in at the time of that Votable Matter’s submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Votable Matter would amend the effects of Votable Matter Enactment, this does not apply to its own enactment unless explicitly stated (e.g. a Votable Matter proposing that enacted Votable Matters earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If the Admin enacting a Votable Matter reaches a step which cannot be applied immediately (e.g. “two days after this Votable Matter enacts, Realtor A gains 1 point”), that step is ignored for the purposes of enactment. Once a Votable Matter has been enacted, it can have no further direct effect on the gamestate.
  • If a dynastic rule has no text and no subrules, any Realtor may delete it from the ruleset.
  • A rule may be accompanied by one or more illustrations, and an illustration may have a caption. In all situations, unless otherwise explicitly stated, an illustration and a caption to an illustration must be treated as flavour text.

Time

  • For the purpose of all rules, time in BlogNomic is in UTC.
  • All references to time must be either specific or defined within the Ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. “dinnertime”, “twilight”) cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (e.g. “04/10/09”), it shall be assumed that the date is in a day/month/year format.
  • A Realtor may not take more than one dynastic game action at the same time (excluding any actions which have been ongoing for more than three hours).

Spelling and formatting

  • Superficial differences between the spelling of geographic versions of English, e.g. British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
  • Realtors may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Votable Matters at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
  • A Realtor may reformat a list of items in the dynastic ruleset to have bullet points or other appropriate list markup, if doing so would not change the order of that list, nor how any rules interpreted its content.

Names

  • Within the Ruleset, a word only refers to the name of a Realtor if it is explicitly stated that it refers to a Realtor’s name.
  • If a rule would ever have no name, it is instead given the name of the Votable Matter that created it, or (if this is not possible) the name “Unnamed Rule”.
  • The names of rules and wiki pages (other than the Ruleset) are flavour text.
  • Subrules can be referred to by a name which incorporates name of the rule they are a subrule of. Example: a subrule of the rule “Gin” is a “Gin Rule”, however the rule “Gin” is not a “Gin Rule” because it’s not a subrule of the rule “Gin”.
  • When referring to a Votable Matter, the name used in reference to a specific Votable Matter may be simplified by not including braces and any text between the opening and closing braces. i.e. a Votable Matter named “Changes [Core]” could instead be referred to by the name “Changes”.
  • When referring to a Rule, the name used in reference to a specific Rule may be simplified by not including braces and any text between a pair of opening and closing braces, as long as such a reference would be unambiguous.
  • Where a Votable Matter refers to a second Votable Matter by name, it is assumed to refer to the most recently posted Votable Matter of that name which pre-dates the first Votable Matter.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any other Rule;
  2. If a Core Rule explicitly says it cannot be overruled by a Dynastic Rule, that Core Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has precedence over that Core Rule;
  3. If a Special Case Rule explicitly says that it cannot be overruled by a Dynastic Rule, that Special Case Rule has precedence over a Dynastic Rule, otherwise a Dynastic Rule has equal precedence as that Special Case Rule;
  4. If two contradicting parts have equal precedence, the part with more limited scope applies (e.g. if the rules “Realtors may Kick each other” and “Realtors may not Kick each other on Tuesdays” exist, and it is Tuesday, Realtors may not Kick each other);
  5. If two contradicting parts have the same scope, or have scopes that only overlap where they contradict each other, the negative rule applies (e.g. with “Realtors may Punch a Spaceman on Friday” and “Realtors may not Punch Spacemen on Friday”, then Realtors may not Punch Spacemen on Friday).

Mentors

A Realtor may have another Realtor as a Mentor. Realtors who are willing to act as a Mentor are listed on the Mentorships wiki page, and are said to be “Tenured”. An Admin may add or remove their own name, or the name of a Realtor who has requested a change on their own behalf, from this list at any time.

If an unmentored Realtor requests a Mentor, or a new Realtor has joined the game and has no Mentor, the Eli Curf should select a Tenured Realtor and ask them to take that Realtor on as a Mentee; if they accept, then such a Mentorship is established. The Eli Curf should take care to consider game balance when selecting a potential mentor.

A relationship between a mentor and a mentee is a Mentorship. The members and starting dates of all active Mentorships are tracked on the Mentorships wiki page, and whenever a new Mentorship is established, the Eli Curf should announce it in a blog post. A Realtor may dissolve a Mentorship they are part of at any time, by announcing this in a blog post.

If there is no Eli Curf, any Realtor who has been active in at least three previous dynasties may act as Eli Curf for the purposes of this rule.

Things that a mentor must do

A mentor must do the following:

  • Make pro-active contact with their mentee when appointed, and explain the dynamics of the Mentorship system;
  • Be available to answer any questions that their mentee may have about the game, including explaining the rules, common standards and etiquette of play, proofreading posts and clarifying game events;
  • Introduce their mentee to the various platforms of the game, including the wiki, Slack, and end-of-dynasty notifications through the Facebook group or Twitter;
  • If possible, give their mentee a nudge if it appears that they are at risk of becoming Idle;
  • If they themselves go idle, communicate with their mentee to either continue to support them as an idle Realtor or arrange a handover to another mentor if requested.

Things that a mentor should do

The following sets out suggested best practice for Mentorship relationships:

  • The Mentorship lasts for four weeks or until the next Ascension Address, whichever occurs latest. It can continue informally for longer but after this threshold the mentor is no longer bound by any of the conditions set out in the parent rule to this rule, or any of its subrules.
  • The mentor can and should advise the mentee on how to proceed in the mentee’s own best interests. This can include making connections with other Realtors.
  • The mentor should consider copying the mentee in on private, game-related communications, where it does not unfairly prejudice their own interests. The mentee should keep this information private without explicit consent from the mentor.
  • The mentor and mentee may work together to achieve victory. If a mentor achieves victory with support of their mentee then they should, if the mentee wishes it, pass the baton to the mentee.

Things that a mentor should not do

The following sets out a list of things that a mentor should not do in their relationship with their mentee. All of these are considered to be Fair Play rules, as per the rule Fair Play.

  • The mentor should not sock-puppet, bully, coerce or otherwise manipulate the mentee into performing any game actions.
  • The mentor should not seek to dissuade the mentee from pursuing other alliances.
  • A former mentor should not seek to use the fact of a prior Mentorship to influence the former mentee on an ongoing basis.

Synonyms

A dynasty may provide extra theming by using alternative terms for words like “Realtor” and “Eli Curf”.

Each term in this list is synonymous with the term in parentheses

  • Realtor (Player)
  • Eli Curf (Emperor)

When a new Dynasty is started, the Ascension Address may specify new terms for each entry in the above list, provided the newly chosen term does not appear anywhere in the ruleset outside of this rule (though if it only appears in rules which are being removed as part of the Ascension Address, it is fine), and that doing so would not cause two terms in the above list to become synonymous with each other. Doing so causes the old corresponding value (including regional spelling variations) to be replaced by the new value everywhere in the ruleset except in any of the parentheses in the above list.