Ruleset 80

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Earthlings shall obey it. Section One consists of the "core rules" of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time, including replacing Spivak and gender-specific pronouns with the singular "they".

Earthlings

Anybody may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing their arrival. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Earthling.

An Earthling may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. An Earthling may only change their name as a result of a proposal approving the change.

Some Earthlings are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Earthlings who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Some Earthlings are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1, 1.2, 1.8 and 1.10, Idle Earthlings are not counted as Earthlings. Admins may render a Earthling Idle if that Earthling has asked to become Idle or if that Earthling has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time by announcing that they have done so in a blog post. Admins may de-Idle an Earthling at his request, and Idle Admins may de-idle themselves at any time, unless the idle Earthling in question asked to become (or rendered themselves) Idle within the previous 4 days, and within the current dynasty. The Earthling’s personal gamestate retains the values it had immediately prior to his going Idle. If one or more values would be undefined, it is set to the value new Earthlings receive, if such a value exists.

Proposals

Any Earthling may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes, except that:

  • An Earthling cannot submit a non-Core Proposal if that Earthling already has two or more non-Core Proposals pending.
  • An Earthling cannot submit a Proposal if that Earthling already has three or more Proposals pending.
  • An Earthling cannot submit a Proposal if that Earthling has already submitted three or more Proposals that day.

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending. A Proposal may not also be a Call for Judgment.

Voting

Any Earthling may cast their Vote on a Votable Matter by making a comment to the official post that comprises that Votable Matter using a voting icon of FOR, AGAINST, DEFERENTIAL (only if the Votable Matter is a Proposal), or VETO (only if the Votable Matter is a Proposal and the Earthling is the Professor).

If the Earthling who authored a Votable Matter has not cast a Vote on it, their Vote is counted as FOR. If a Earthling uses more than one Voting Icon in comments on a Votable Matter, their Vote is the last voting icon they use. If a Earthling leaves the game or goes Idle, their Vote is no longer valid. If a Earthling Votes against their own Proposal, this renders the Proposal self-killed and that Vote may not be changed.

A Vote of DEFERENTIAL is a Vote of no opinion, or of faith in the decision of the Professor. The Vote will count as the same as the Professor’s Vote. If the Professor casts a Vote of DEFERENTIAL on a Proposal, it serves the purpose of cancelling any previous Vote on that Proposal that was cast by the Professor and counts as an explicit Vote of abstention. If there is no Professor, or the Vote is made by the proposal’s author on their own proposal and the Professor does not Vote on it, a Vote of DEFERENTIAL counts as an explicit Vote of abstention, and has no effect except possibly to void earlier voting icons by that voter on that proposal.

If no Professor has Voted on a Proposal, a Vote of DEFERENTIAL on that proposal does not count as a Vote for the purposes of rule 1.5.

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has continuously been a proposal for that time, it has more than 1 valid Vote, more than half of its Votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST Votes that it could not be Enacted without one of those Votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its Votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid Votes.
  • The Earthling who proposed it has Voted AGAINST it.
  • The Professor has Voted to VETO it

If the Professorhas voted to VETO a proposal and that Vote’s comment includes the word “Procedural”, the vetoed proposal can be failed immediately by any admin, even if it is not the oldest pending proposal.

Whenever an Admin marks a proposal, CfJ, or DoV as enacted or failed, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

Proposals the Professor has Voted to VETO are considered vetoed, and such a Vote cannot be changed. Proposals the author has Voted against are considered self-killed unless the Professor has Voted VETO on them, or they have fulfilled one of the other requirements to fail a proposal before the author’s self-kill Vote is placed. Immediately after enacting a proposal that causes a rule with no name to be added to the ruleset, unless the proposal specifically states that the rule should have no name, the enacting admin can change the rule’s title to give it a name, so long as doing so does not change the meaning of any part of the ruleset, nor change any properties of the rule (such as specific words in the title) that the ruleset specifically cares about.

Calls for Judgment

If two or more Earthlings actively disagree as to the interpretation of the Ruleset, or if a Earthling feels that an aspect of the game needs urgent attention, then any Earthling may raise a Call for Judgment (abbreviated CfJ) by posting an entry in the “Call for Judgment” category. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Earthlings may cast Votes on that CfJ to indicate agreement or disagreement with the position taken in that CfJ. Unfailed CfJs continue until they reach a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half the cast Votes are FOR Votes, the CfJ may be enacted by any Admin by updating or correcting the Gamestate and Ruleset as specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Any CfJ that has no effect on the ruleset or gamestate may be automatically failed by any admin.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Earthling may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no Earthling has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Earthling may update any Earthlings data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Earthling may correct the GNDT to comply with the Gamestate.

If a Earthling feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Earthlings are encouraged to raise a Call for Judgment instead. Earthlings shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Earthling, known as the Professor, and is named according to the number of Dynasties they have headed (eg. "The First Dynasty of Myke").

The Professor may Vote to VETO any Proposal.

Victory and Ascension

If a Earthling (other than the Professor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Earthlings”, “Voting”, “Calls for Judgment”, “Gamestate Tracking” and “Victory and Ascension”.

Every Earthling may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A DoV may be enacted if any of the following is true:

  • It has been open for voting for 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Professor has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of against Votes fewer than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, at least Quorum Earthlings have Voted on it, and more than half of its Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for 12 hours and has enough AGAINST Votes that it could not be Enacted without one of those Votes being changed.
  • It has been open for voting for at least 48 hours and cannot be legally enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Earthling who made the DoV as its Professor. (That Earthling may pass this role to another Earthling at this point, if they wish.) The Hiatus continues until the new Professor posts an Ascension Address to the BlogNomic weblog - this shall specify the Professor’s chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and/or that the words Earthling and Professor will be replaced with theme-specific terms throughout the entire ruleset.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it has a number of AGAINST Votes that exceed Quorum, the Earthling who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

A Declaration of Victory may not also be any other type of Official Post unless the rules concerning that type of Official Post explicitly state otherwise.

Fair Play

The following are BlogNomic’s rules of fair play. If any of the rules are found to have been broken, a proposal or CfJ may be made to remove the perpetrator from the game, and bar them from rejoining.

  • A single person should not control more than one Earthling within BlogNomic.
  • An Earthling should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • An Earthling should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • An Earthling should not edit their own blog comments once posted, nor those of any other Earthling.
  • An Earthling should not edit the "Entry Date" field of a blog post.
  • An Earthling should not make a DoV primarily to delay the game by putting it into Hiatus.
  • An Earthling should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Dynastic Rules

Robots!

An Earthling’s Composition is either Organism or Robot, tracked in the GNDT. If an Earthling does not have a Composition, then any Earthling should roll DICE2 in the GNDT indicating the first Earthling; that Earthling’s Composition becomes Organism if a 1 is rolled, and Robot if a 2 is rolled.

Drunkenness

Every Earthling with a Composition has an Alcohol Content (AC), tracked in the GNDT. AC is an integer value from 0 to 5; it defaults to 0 for Organisms, and 5 for Robots.

An Organism is Inebriated if their AC is 3 or higher, and a Robot is Inebriated if their AC is 2 or lower.

At the beginning of each week each Earthling’s AC is decreased by 1, as long as their AC is greater than 0. As long as their AC is lower than 5, each Earthling may increase their own AC by 1 as a weekly action.

When an Earthling is Inebriated, they are considered to be one level lower in each Skill, minimum 0, for the purposes of other rules.

As a weekly action, an Earthling can reduce their AC by 2, as long as their AC is 2 or more.

Skills

Each Earthling may possess a number of Skills. An Earthling may possess multiple copies of the same Skill - the number of copies of a Skill that an Earthling has is known as their “Level” in that Skill. An Earthling’s Skills are tracked in the GNDT column “Skills”, each copy of a Skill being represented by the first letter of that Skill.

Available skills are:-

  • Accountancy
  • Bending
  • Leadership
  • Medicine
  • Piloting
  • Science
  • Cooking

All Earthlings start with no Skills. If an Earthling has no Skills, they may roll DICEX, where X is the number of Skills in the above list, and gain one Level of the Skill whose position in the list matches the die roll.

If an Organism ever has a copy of the Skill “Bending”, or a Robot ever has a copy of the Skill “Cooking”, that copy is removed from their Skills.

As a weekly action, an Earthling (known as the “Student”) may take one Education action. Available Education actions are:-

  • Osmosis. The Student chooses a Skill. If the Student has a level of zero or one in that Skill, and if a member of their Corporation has a higher level in the same Skill, the Student gains a copy of that Skill. An Earthling not in a Corporation cannot learn by Osmosis.
  • Upgrading. If the Student is a Robot and their Corporation possesses an Upgrade Disk, the Disk is consumed and the Student may gain a copy of any Skill.
  • Study. If the Student is an Organism and their Corporation possesses an Study Pass, the Pass is consumed and the Student may gain a copy of any Skill.
  • Retraining. The Student may remove one level of one Skill he has, and add one level of any other Skill.
  • Lying. If any Skills exist which are possessed by no Earthlings, the Student may choose one of those Skills and gain a copy of it.

If an Earthling has had a proposal they authored pass in the previous 24 hours, if they are not Inebriated and if they do not possess the Science Skill, then they may award themselves a copy of the Science Skill.

Mini Planet Expresses

Corporations are groups of one to three Earthlings. Each Earthling can be a member of no more than one Corporation at a time.

Corporations are tracked on the wiki on the page named Corporations. For each Corporation, the page must detail the name of the Corporation, the Earthlings who comprise it, the Leader(s), their Skills, its Trade, and a brief description of what services the Corporation provides. It is the responsibility of each Earthling to ensure that the information thus stored for their Corporation is accurate and up-to-date. Each Earthling’s Corporation is also tracked in the GNDT.

When a Corporation is disbanded, it ceases to be a Corporation and all its members become members of no Corporation.

Make and Break

Any Earthling not in a Corporation may form a Corporation by making a post to the blog with “[Corporation] NAME” as its title, where NAME is the name of the corporation and is different from all previous Corporations. The post shall describe the services that the Corporation provides, as well as a listing Earthlings permitted to join it. The forming Earthling is the first member of the new Corporation.

Any Earthling can join a Corporation (if permitted and if the corporation has less than three members) or leave a Corporation by posting a comment to that effect to the Corporation’s post. If this causes a Corporation’s membership to be empty, it is disbanded.

The Newspaper Route

The Trade of a Corporation may be None, Delivery, Production, Research, Exploration, Science, or Medical, and defaults to “None”. Certain Trades have Skill requirements, as listed below:

  • A Delivery Corporation must have one non-Inebriated member with the Piloting Skill, and one other member with the Accountancy Skill.
  • A Production Corporation must have one member with the Bending Skill, and one other member with the Accountancy Skill.
  • A Research Corporation must have one member with the Science Skill, and one other member with the Accountancy Skill.
  • An Exploration Corporation must have one non-Inebriated member with the Piloting Skill, and one other member with the Science Skill.
  • A Medical Corporation must have one member with the Medicine Skill, and one other member with the Science Skill.
  • A Science Corporation must have one member with the Science Skill and one other member with the Cooking Skill.

If a Corporation does not meet the criteria for its Trade, any Earthling may change its Trade to “None”.

An 80s Guy

The Earthling or Earthlings with the highest level in Leadership in a Corporation are that Corporation(s) Leaders. The Leader(s) of a Corporation can, in a comment to that Corporation’s post:

  • Post a new listing of Earthlings permitted to join as a comment to that Corporation’s post; the new listing supersedes the old one.
  • Change the Trade or description of services of the Corporation, as long as it continues to meet any requirements set out in other rules.
  • Eject another Earthling, other than a Leader, from the Corporation.
  • Disband the Corporation.

Private Ownership and the Means of Production

Corporations may hold Stock. The Stock that a Corporation holds is listed in its entry on the Corporations wiki page. Any game object produced by a business action is considered to be an item of Stock, and such items are added to the producing Corporation’s Stock upon creation.

An Earthling who is a member of a Corporation may cause that Corporation to take a Business Action of their choice, but not if that Corporation took a Business Action in the previous 48 hours, or if that Corporation has already taken two Business Actions in the current week.

  • As a business action, a Research Corporation may produce one unit of Learning Materials.
  • As a business action, a Production Corporation may spend one unit of Learning Materials in their Stock to produce one Upgrade Disk.
  • As a business action, an Exploration Corporation may spend one unit of Learning Materials in their Stock to produce one Study Pass.
  • As a business action, a Production Corporation may produce one unit of Product, prefixed by any one-word adjective (other than “Cash”), unless that Corporation already owns a unit of Product prefixed by a different one-word adjective (excluding Cash Product).
  • As a business action, a Science Corporation may change the adjective on any one unit of Product in their Stock.
  • As a business action, any Corporation may replace any item of Stock in their Stock with a unit of Cash Product.

PlanEx

A Delivery Company may transfer an item of Stock from its own Stock to that of another Corporation at any time.

Any non-Delivery Corporation with an Accountant can, as a weekly action, requisition a Delivery Chit. Delivery Chits are listed as Stock.

At any time, a Corporation can spend one Delivery Chit to transfer any number of a single type of Stock to any Delivery Company, along with a comment in the edit summary mandating how that Stock must be dispersed. The Delivery Company may keep one item of Stock for themselves, as profit, but then must disperse the Stock as requested within 48 hours. If they fail to do so then the Corporation who gave them the Stock may reclaim it.

NPCs

NPCs, or Non Player Characters, are other character in the game not controlled by any earthling but which count as earthlings for all dynastic rules. Unless otherwise indicated, an earthling may not perform any action on behalf of an NPC. PCs, or Player Characters, are earthlings who are not NPCs. Each NPC has a name, which is used to reference it the ruleset and mark its row in the GNDT. The NPCs in the dynasty are listed below:

  • Mom
  • Bending Unit X-49
  • Chubby Smoker Guy

Une lange morte

As a weekly action, a Cook can add one Bottle of Fine Liquor to their Corporation’s Stock. Each Bottle of Fine Liquor is represented with a “!” symbol in the GNDT.

At any time, an Earthling can Consume a Bottle of Fine Liquor in their Corporation’s Stock; doing so removes that Bottle of Fine Liquor from their Stock and increases that Earthling’s AC by 2.

Customer orders

If no Active Orders exist, any Earthling may - as a daily action - announce an Order, in which a Customer issues a demand for a particular combination of Stock.

To announce an Order, the Earthling (known as the “Cashier”) must first roll an X-sided die in the GNDT, where X is the number of characters listed in the List of recurring characters in Futurama wiki page. (The Professor may add or remove characters to and from this list at any time.) The list item that matches the number rolled is the Customer.

Once a Customer has been established, the Cashier must roll three X-sided dice, where X is the number of distinct types of Stock (counting Products with different adjectives as being distinct, and excluding Cash Product) currently held by Corporations. Each roll result is then translated into a type of Stock, from that Stock’s position in an alphabetical list of Stock types (again, excluding Cash Product).

The Cashier must then post a Story post announcing the Customer, the Products they require (the “Shipment”), and an explanation of what they intend to do with it. Upon posting such a Story post, the Order becomes Active.

If a Corporation possesses the Shipment components of an Active Order, any member of that Corporation may remove those components from the Corporation’s Stock to complete the Order - the Order ceases to be Active, and the Corporation gains five Cash Product items for their Stock.

If an Order has been active for more than five days, it ceases to be Active.

Scamming

As a business action, a Corporation may spend 7 units of Cash Product to purchase Earth. Earth is listed in a Corporation’s Stock. Only one Corporation may own Earth at a time; if another purchases it, the first loses it.

If an Inebriated Earthling is the only member of their Corporation, and that Corporation own Earth, that Earthling achieves victory.

Glossary

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal

A Proposal whose changes are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Earthlings.

Daily Action
If a game action is a Daily Action, each Earthling able to perform it may take that action once each day, but not more than once every six hours.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 GMT, ending when the next day begins. It can never be 2 different days at the same instant.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal whose only changes are the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
An Earthling's Effective Vote Comment with respect to a given Proposal means that Earthling’s Comment to that Proposal (if any) that contains that Earthling’s Vote on the Proposal that is given effect in accordance with Rule 1.4 when the Proposal is Resolved, not including explicit Votes of abstention..
Flavour Text
When posting a blog entry, a Earthling may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
May
"is permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Quorum
Quorum of a subset of Earthlings is half the number of Earthlings in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Earthlings it is referring to, it is referring to a Quorum of all Earthlings.
Resolve/Resolution
If used in a context of Proposals, Call for Judgements or Declarations of Victory, the world “Resolve” means to perform the act, as an Admin, of enacting or failing a Proposal, a Call for Judgement or a Declaration of Victory. The world “Resolution” means then the act of doing so. If used in another context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words.
Shall
"is required to"
Should
"is recommended that"
Story Post
A Story Post is an Official Post that is not a member of any specific category of Official Posts mentioned or defined in a Core Rule (excluding Official Post).
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Votable Matter
The word “Votable Matter”, means a Proposal, a CFJ or a DoV.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule 1.4 “Voting”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Earthling able to perform it may take that action once each week, but not more than once every twenty-four hours.
Wiki
The BlogNomic Wiki at http://blognomic.com/wiki/index.php?title=Main_Page

Clarifications

Numbers and Variables

  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A's V and add the amount A's V was reduced by to B's V. Unless otherwise specified, a rule that allows Earthlings to transfer a numeric value only allows them to transfer that value from themselves to another Earthling (of their choice unless otherwise stated).
  • An Earthling who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one of those values to an illegal value.
  • If a rule implies that the result of a division should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the division is instead the result rounded towards 0.

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Enactment or Failure of a Proposal are the responsibility of the Admin who Enacts or Fails it.

Time

  • For the purpose of all rules, time in Blognomic is in GMT.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of a Earthling if it is explicitly stated that it refers to a Earthling's name.