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=Types of Seeds= | =Types of Seeds= | ||
Latest revision as of 10:34, 5 June 2021
This page was gamestate in an unspecified dynasty (see which pages link here). It is being kept for archival purposes and is not part of the current BlogNomic game. |
Contents
Types of Seeds
Cabbage
Name: Cabbage (A)
Sun Cost: 15
Shade Requirement: 3
Offence: 2
Defence: 4
Catatulip
Name: Catatulip (&)
Sun Cost: 50
Offence: 0
Defence: 10
Shade Requirement: 5
Pheromone: The Attacker is teleported to a random Square in the last column of a random Plot, after which this Crop is destroyed.
Corn
Name: Corn (C)
Sun Cost: 15
Offence: 1
Defence: 3
Shade Requirement: 3
Effect: When a Corn Crop Attacks a Zombie, the Planter shall roll a DICE2 in the GNDT. If that DICE2 roll is 1, then the Zombie that was attacked is Stunned (which may be denoted by placing the text “(Stunned)” next to the Zombie’s name in the Garden Patch page). Whenever a Stunned Zombie Shambles, it does not carry out its Behavior but instead stops being Stunned.
Deadwood
Name: Deadwood (D)
Sun Cost: 10
Shade Requirement: 1
Offence: 0
Defense: 5
Effect: When the Planter Harvests, if this has been a Crop since the last time that Planter harvested, it is destroyed.
Onion
Name: Onion (>)
Sun Cost: 15
Shade Requirement: 0
Offence: 0
Defence: 5
Pheromone: The Attacker moves one space either upwards or downwards (randomly chosen) then continues Shambling as though the Zombie never Attacked this Crop.
Peas
Name: Peas (E)
Sun Cost: 20
Offence: 2
Defence: 4
Shade Requirement: 1
Potato
Name: Potato (O)
Sun Cost: 20
Offence: 1
Defence: 4
Shade Requirement: 0
Pheromone: The Attacker’s Health is lowered by 10 and this crop is destroyed.
Pumpkin [Juicy]
Name: Pumpkin (P)
Sun Cost: 40
Offence: 0
Defence: 5
Shade Requirement: 0
Sunflower
Name: Sunflower (U)
Sun Cost: 50
Shade Requirement: 4
Offence: 0
Defence: 2
Effect: When the Planter Harvests, the Planter may add 15 additional Sun.
Tomato [Juicy]
Name: Tomato (T)
Sun Cost: 15
Offence: 0
Defence: 2
Shade Requirement: 5
Walnut
Name: Walnut (N)
Sun Cost: 30
Offence: 0
Defence: 3
Shade Requirement: 1
Watermelon [Juicy]
Name: Watermelon (W)
Sun Cost: 40
Shade Requirement: 2
Offence: 3
Defence: 3
Weed
Name: Weed (~)
Sun Cost: 30
Offence: 0
Defence: 3
Shade Requirement: 0
Effect: When the Planter harvests, they must turn a single adjacent empty square (if one exists) into a Weed Crop. This effect is processed separately for each Weed Crop (on the Planter’s Plot) that existed immediately prior to the harvest. Farmers may not plant on any Square containing a Weed, and Weeds may not be removed by the Juicer's effect.