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Gardening Compendium

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Types of Seeds

Cabbage

Name: Cabbage (A)

Sun Cost: 15

Shade Requirement: 3

Offence: 2

Defence: 4

Catatulip

Name: Catatulip (&)

Sun Cost: 50

Offence: 0

Defence: 10

Shade Requirement: 5

Pheromone: The Attacker is teleported to a random Square in the last column of a random Plot, after which this Crop is destroyed.

Corn

Name: Corn (C)

Sun Cost: 15

Offence: 1

Defence: 3

Shade Requirement: 3

Effect: When a Corn Crop Attacks a Zombie, the Planter shall roll a DICE2 in the GNDT. If that DICE2 roll is 1, then the Zombie that was attacked is Stunned (which may be denoted by placing the text “(Stunned)” next to the Zombie’s name in the Garden Patch page). Whenever a Stunned Zombie Shambles, it does not carry out its Behavior but instead stops being Stunned.

Deadwood

Name: Deadwood (D)

Sun Cost: 10

Shade Requirement: 1

Offence: 0

Defense: 5

Effect: When the Planter Harvests, if this has been a Crop since the last time that Planter harvested, it is destroyed.

Onion

Name: Onion (>)

Sun Cost: 15

Shade Requirement: 0

Offence: 0

Defence: 5

Pheromone: The Attacker moves one space either upwards or downwards (randomly chosen) then continues Shambling as though the Zombie never Attacked this Crop.

Peas

Name: Peas (E)

Sun Cost: 20

Offence: 2

Defence: 4

Shade Requirement: 1

Potato

Name: Potato (O)

Sun Cost: 20

Offence: 1

Defence: 4

Shade Requirement: 0

Pheromone: The Attacker’s Health is lowered by 10 and this crop is destroyed.

Pumpkin [Juicy]

Name: Pumpkin (P)

Sun Cost: 40

Offence: 0

Defence: 5

Shade Requirement: 0

Sunflower

Name: Sunflower (U)

Sun Cost: 50

Shade Requirement: 4

Offence: 0

Defence: 2

Effect: When the Planter Harvests, the Planter may add 15 additional Sun.

Tomato [Juicy]

Name: Tomato (T)

Sun Cost: 15

Offence: 0

Defence: 2

Shade Requirement: 5

Walnut

Name: Walnut (N)

Sun Cost: 30

Offence: 0

Defence: 3

Shade Requirement: 1

Watermelon [Juicy]

Name: Watermelon (W)

Sun Cost: 40

Shade Requirement: 2

Offence: 3

Defence: 3

Weed

Name: Weed (~)

Sun Cost: 30

Offence: 0

Defence: 3

Shade Requirement: 0

Effect: When the Planter harvests, they must turn a single adjacent empty square (if one exists) into a Weed Crop. This effect is processed separately for each Weed Crop (on the Planter’s Plot) that existed immediately prior to the harvest. Farmers may not plant on any Square containing a Weed, and Weeds may not be removed by the Juicer's effect.