Difference between revisions of "Workshop"
Jump to navigation
Jump to search
(Existing components were given no Condition when Condition was introduced, so they default to "the nearest legal value to zero that it may take") |
(old gamestate) |
||
(412 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{gamestate|The Nineteenth Dynasty of Josh}} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan= | + | ! colspan=5 style="background-color:#2bd2f4; border:0px" | Operator |
− | ! colspan=4 style="background-color:#d8050b; color:#fff" | Bot | + | ! colspan=4 style="background-color:#d8050b; color:#fff; border:0px" | Bot |
+ | ! colspan=1 rowspan=2 style="background-color:#777; color:#ccc; border:0px" | Spare Parts Bin | ||
+ | ! colspan=1 rowspan=2 style="background-color:#777; color:#ccc; border:0px" | LED Banner Message | ||
|- | |- | ||
− | ! style="background-color:#2bd2f4" | Name | + | ! style="background-color:#2bd2f4; border:0px" | Name |
− | ! style="background-color:#2bd2f4" | Money | + | ! style="background-color:#2bd2f4; border:0px" | Bout Count |
− | ! style="background-color:#2bd2f4" | Readiness | + | ! style="background-color:#2bd2f4; border:0px" | Money |
− | ! style="background-color:#d8050b; color:#fff" | Name | + | ! style="background-color:#2bd2f4; border:0px" | Readiness |
− | ! style="background-color:#d8050b; color:#fff" | Engine | + | ! style="background-color:#2bd2f4; border:0px" | Red Mist |
− | ! style="background-color:#d8050b; color:#fff" | Chassis | + | ! style="background-color:#d8050b; color:#fff; border:0px" | Name |
− | ! style="background-color:#d8050b; color:#fff" | System | + | ! style="background-color:#d8050b; color:#fff; border:0px" | Engine |
+ | ! style="background-color:#d8050b; color:#fff; border:0px" | Chassis | ||
+ | ! style="background-color:#d8050b; color:#fff; border:0px" | System | ||
|- | |- | ||
− | | Brendan || | + | | Brendan || 7 || ₩6,022 || Workshop || 0 || The Dark Lord || Nuclear (60%) || Titanium Holdfast (0%) || Giant Mitt (70%), Flipper (100%) || Nox Tank (1%), Modular Breakpoint (100%), Axe (100%), Howitzer (100%), LED Banner (100%), Nuclear (76%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Lead Weight (100%), Cow Catcher (100%), Springloaded Treads (100%), Flamethrower (100%), Spikes (100%), Ram (100%), Hookshot (100%), Ablative Plating (100%), Tundra Industries #9 (100%) || maldor, SingularByte, SupernovaStarbright |
|- | |- | ||
− | | | + | | SingularByte || 12 || ₩2,513 || Workshop || 0 || Hard Hat || Nuclear (100%) || Titanium Holdfast (100%) || Modular Breakpoint (97%), Ram (100%), Cow Catcher (100%), Axe (100%) || Spikes (100%), Grapple (100%), Lead Weight (100%), Flamethrower (100%), Frictionless Inquisitor (90%), Nuclear (80%), Advanced Logic Module (100%), Taser(100%), Back-up Battery (100%), Mound-shaped Body (100%), Grinder (100%), Hookshot (100%), LED Banner (100%), Flipper (100%), Tundra Industries #9 (100%), Ablative Plating (100%), Giant Mitt (100%), Springloaded Treads (100%), Howitzer (100%) || Trapdoorspyder |
|- | |- | ||
− | | | + | | Habanero || 4 || ₩3,650 || Workshop || 0 || CarolAIna Reaper || Nuclear (75%) || Titanium Holdfast (50%) || Modular Breakpoint (100%), Axe (100%), Ablative Plating (0%), Flipper (100%) || Taser (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Cow Catcher (100%), Giant Mitt (100%), Signal Jammer (100%), Spikes (100%), Ram (100%), Mound-Shaped Body (100%), Nox Tank (100%), Hookshot (100%), Grapple (100%), Inverter Driver (100%), Flamethrower (100%), Howitzer (100%), Springloaded Treads (100%) || - |
|- | |- | ||
− | | | + | | Trapdoorspyder || 13 || ₩20,000 || Workshop|| 0 || B.A.D. || Nuclear (60%) || Titanium Holdfast (0%) || Mound-shaped Body (100%), Howitzer (100%), Lead Weight (100%), Ablative Plating (0%) || Axe (100%) || SupernovaStarbright, lendunistus, SingularByte |
|- | |- | ||
− | | Lendunistus || | + | | Lendunistus || 6 || ₩18,061 || Workshop || 2 || Credit Score: F || Nuclear (100%) || Titanium Holdfast (0%) || Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) || Flamethrower (80%), Taser (96%) || - |
− | |||
− | |||
|- | |- | ||
− | | | + | | Maldor || 2 || ₩6,862 || Workshop || 0 || Bad Door || Nuclear (100%) || Incisor TRN9P (0%) || Ram (45%), Flipper (45%), Taser (45%) || Nuclear (80%), Incisor TRN9P (80%) || - |
|- | |- | ||
− | | | + | | Darknight || 4 || ₩9,110 || Workshop || 2 || The Killing Joke || Nuclear (77%) || Camelot CG3 Rampart (25%) || Flipper (92%), Axe (96%), Spikes (96%), Lead Weight (100%)|| - || - |
|- | |- | ||
− | | | + | | SupernovaStarbright || 8 || ₩5,329 || Workshop || 0 || Duckmech || Nuclear (100%) || Tundra Industries #9 (100%) || Ram (93%), Cow Catcher (100%) || Flipper (100%), Signal Jammer (100%), Grapple (100%), Taser (100%), Spikes (100%), Flamethrower(100%), Advanced Logic Module (100%) || - |
+ | |} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+ House Bots | ||
+ | ! Name || Engine || Chassis || Systems || Script | ||
|- | |- | ||
− | | | + | | The Colonel || Hydraulic (80%) || Tundra Industries #9 (80%) || Ram (80%), Spikes (80%) || 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
+ | |- | ||
+ | | Cool Hand Luke || Hydraulic (80%) || Tundra Industries #9 (80%) || Axe (80%), Grapple (80%) || 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. | ||
+ | |- | ||
+ | | The Pyramid || Nitrogen (80%) || Incisor TRN9P (80%) || Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) || 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. | ||
|} | |} | ||
− | |||
− | |||
<!-- | <!-- | ||
Idle players: | Idle players: | ||
| wdtefv || ₩10,000 || In the Workshop || - || Petrol || Apex Systems X1500 || - | | wdtefv || ₩10,000 || In the Workshop || - || Petrol || Apex Systems X1500 || - | ||
+ | | Kevan || 1 || ₩12,524 || Workshop || Tincutter || Petrol (100%) || Apex Systems X1500 (50%) || Axe (100%), Plate (1%) || - | ||
+ | | Jumble || 5 || ₩18,100 || Workshop || Sunrise || Nitrogen (60%) || Apex Systems X1500 (0%) || Flipper (46%), Axe (50%) || - || - | ||
+ | | Raven1207 || 4 || ₩5,080 || Workshop || 0 || CrowBot2000 || Hydraulic (60%) || Apex Systems X1500 (0%) || Flamethrower (0%), Axe (0%) || - || - | ||
+ | | chiiika || 4 || ₩8,713|| Workshop || 0 || Yvette the Botmistress™️ || Hydraulic (70%) || Titanium Holdfast (0%) || Mound Shaped Body (97%), Pincers (95%), Taser (75%), LED Banner (100%) || - || - | ||
+ | | thundershrike || 2 || ₩20,000 || Workshop || 2 || Min-mox || Nitrogen (100%) || Incisor TRN9P (0%) || Flipper (1%), Axe (1%) || - || - | ||
+ | |||
--> | --> |
Latest revision as of 10:09, 13 October 2022
![]() |
This page was gamestate during The Nineteenth Dynasty of Josh. It is being kept for archival purposes and is not part of the current BlogNomic game. |
Operator | Bot | Spare Parts Bin | LED Banner Message | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Bout Count | Money | Readiness | Red Mist | Name | Engine | Chassis | System | ||
Brendan | 7 | ₩6,022 | Workshop | 0 | The Dark Lord | Nuclear (60%) | Titanium Holdfast (0%) | Giant Mitt (70%), Flipper (100%) | Nox Tank (1%), Modular Breakpoint (100%), Axe (100%), Howitzer (100%), LED Banner (100%), Nuclear (76%), Grapple (100%), Mound-Shaped Body (100%), Signal Jammer (100%), Lead Weight (100%), Cow Catcher (100%), Springloaded Treads (100%), Flamethrower (100%), Spikes (100%), Ram (100%), Hookshot (100%), Ablative Plating (100%), Tundra Industries #9 (100%) | maldor, SingularByte, SupernovaStarbright |
SingularByte | 12 | ₩2,513 | Workshop | 0 | Hard Hat | Nuclear (100%) | Titanium Holdfast (100%) | Modular Breakpoint (97%), Ram (100%), Cow Catcher (100%), Axe (100%) | Spikes (100%), Grapple (100%), Lead Weight (100%), Flamethrower (100%), Frictionless Inquisitor (90%), Nuclear (80%), Advanced Logic Module (100%), Taser(100%), Back-up Battery (100%), Mound-shaped Body (100%), Grinder (100%), Hookshot (100%), LED Banner (100%), Flipper (100%), Tundra Industries #9 (100%), Ablative Plating (100%), Giant Mitt (100%), Springloaded Treads (100%), Howitzer (100%) | Trapdoorspyder |
Habanero | 4 | ₩3,650 | Workshop | 0 | CarolAIna Reaper | Nuclear (75%) | Titanium Holdfast (50%) | Modular Breakpoint (100%), Axe (100%), Ablative Plating (0%), Flipper (100%) | Taser (100%), LED Banner (1%), Lead Weight (100%), Advanced Logic Module (100%), Cow Catcher (100%), Giant Mitt (100%), Signal Jammer (100%), Spikes (100%), Ram (100%), Mound-Shaped Body (100%), Nox Tank (100%), Hookshot (100%), Grapple (100%), Inverter Driver (100%), Flamethrower (100%), Howitzer (100%), Springloaded Treads (100%) | - |
Trapdoorspyder | 13 | ₩20,000 | Workshop | 0 | B.A.D. | Nuclear (60%) | Titanium Holdfast (0%) | Mound-shaped Body (100%), Howitzer (100%), Lead Weight (100%), Ablative Plating (0%) | Axe (100%) | SupernovaStarbright, lendunistus, SingularByte |
Lendunistus | 6 | ₩18,061 | Workshop | 2 | Credit Score: F | Nuclear (100%) | Titanium Holdfast (0%) | Flipper (85%), Axe (75%), Lead Weight (5%), LED Banner (20%) | Flamethrower (80%), Taser (96%) | - |
Maldor | 2 | ₩6,862 | Workshop | 0 | Bad Door | Nuclear (100%) | Incisor TRN9P (0%) | Ram (45%), Flipper (45%), Taser (45%) | Nuclear (80%), Incisor TRN9P (80%) | - |
Darknight | 4 | ₩9,110 | Workshop | 2 | The Killing Joke | Nuclear (77%) | Camelot CG3 Rampart (25%) | Flipper (92%), Axe (96%), Spikes (96%), Lead Weight (100%) | - | - |
SupernovaStarbright | 8 | ₩5,329 | Workshop | 0 | Duckmech | Nuclear (100%) | Tundra Industries #9 (100%) | Ram (93%), Cow Catcher (100%) | Flipper (100%), Signal Jammer (100%), Grapple (100%), Taser (100%), Spikes (100%), Flamethrower(100%), Advanced Logic Module (100%) | - |
Name | Engine | Chassis | Systems | Script |
---|---|---|---|---|
The Colonel | Hydraulic (80%) | Tundra Industries #9 (80%) | Ram (80%), Spikes (80%) | 1. If the current round is less than 3, turn to face the other way; 2. If any of the 2 spaces in front of the Actor are occupied by an Opponent, move forwards 5 times; 3. If any of the 2 spaces behind the Actor are occupied by an Opponent, turn around; 4. If the current round number is odd, move forward three times; 5. If the current round number is even, turn to face the other way. |
Cool Hand Luke | Hydraulic (80%) | Tundra Industries #9 (80%) | Axe (80%), Grapple (80%) | 1. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Grapple. 2. If any of the 3 spaces in front of the Actor are occupied by an Opponent, use the following system on the closest Opponent: Axe. 3. If the current turn number is odd, turn to face the other way. 4. If the current round number is higher than 1, move forward 3 times. |
The Pyramid | Nitrogen (80%) | Incisor TRN9P (80%) | Flamethrower (80%), Pincers (80%), Back-Up Battery (80%) | 1. If the current turn number is odd, turn to face the other way. 2. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the opponent does not have Scorched, use the following system on the closest opponent: Flamethrower. 3. If any of the 3 spaces in front of the Actor are occupied by an opponent, and if the does not have Loose, use the following system on the closest opponent: Pincers. 4. If the current turn is higher than 0, move forward 3 times. |