Difference between revisions of "Plays"
Cuddlebeam (talk | contribs) (initial incomplete draft) |
Cuddlebeam (talk | contribs) |
||
Line 1: | Line 1: | ||
In BlogNomic, like in many other games, there are "plays". | In BlogNomic, like in many other games, there are "plays". | ||
− | + | '''Cleanup:''' (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write. | |
− | + | '''Benefiting a Majority''': Equivalent to "Defecting a Minority". Making a proposal that benefits yourself and a majority and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed. | |
-Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking. A distraction. | -Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking. A distraction. |
Revision as of 19:16, 11 March 2017
In BlogNomic, like in many other games, there are "plays".
Cleanup: (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write.
Benefiting a Majority: Equivalent to "Defecting a Minority". Making a proposal that benefits yourself and a majority and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed.
-Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking. A distraction.
-Air keyboarding: Making complex proposals when you’re about to win, to make it look as if you think the game is ongoing.
-Fool’s Gold: A resource which is stockpiled by a minority of players before any use is proposed for it, meaning that the majority will probably never want to give it a use.