Difference between revisions of "Plays"
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In BlogNomic, like in many other games, there are "plays". | In BlogNomic, like in many other games, there are "plays". | ||
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+ | '''Bamdam''' ('''B'''enefiting '''a''' '''M'''ajority/'''D'''efecting '''a''' '''M'''inority). Making a proposal that benefits a majority that includes yourself and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed. | ||
'''Cleanup:''' (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write. | '''Cleanup:''' (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write. | ||
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'''Gerrymandering''' (Bamdam): The art of choosing which will be the majority/minority for a Bamdam play. | '''Gerrymandering''' (Bamdam): The art of choosing which will be the majority/minority for a Bamdam play. |
Revision as of 19:24, 11 March 2017
In BlogNomic, like in many other games, there are "plays".
Bamdam (Benefiting a Majority/Defecting a Minority). Making a proposal that benefits a majority that includes yourself and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed.
Cleanup: (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write.
Gerrymandering (Bamdam): The art of choosing which will be the majority/minority for a Bamdam play.
Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking. A distraction.
Air keyboarding: Making complex proposals when you’re about to win, to make it look as if you think the game is ongoing.
Fool’s Gold: A resource which is stockpiled by a minority of players before any use is proposed for it, meaning that the majority will probably never want to give it a use.