Plays
In BlogNomic, like in many other games, there are "plays".
Bamdam (Benefiting a Majority/Defecting a Minority). Proposals that benefit a majority that includes yourself and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed.
- Gerrymandering (in the context of Bamdam): The art of choosing which will be the majority/minority for a Bamdam play.
Cleanup: (from "Spring Cleanup"): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write. Based on Bamdam, as the players who are comfortable with esoteric writing of the rules will tend to be a minority, and more clarity will make playing the game (and therefore making winning plays) more easy for the majority.
Distractions: Actively defensive plays based on consuming other player's attention span or IRL time economy, to prevent them from using that time or attention on countermeasures against you.
- Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking.
- Air keyboarding: Making complex proposals when you’re about to win, to make it look as if you think the game is ongoing.
- Coin-on-a-string: Humbly making a proposal to remove an advantage in your favour, but self-killing it before it enacts so that players will have to start the fix process from scratch again.
Puppetry: Privately asking an idle player to unidle and perform a few simple actions (typically which would allow the asking player to win immediately).
Phenomenon: Events which happen in-game.
- Fool’s Gold: A resource which is stockpiled by a minority of players before any use is proposed for it, meaning that the majority will probably never want to give it a use.