Marketplace
Contents
List of Items
Coins
Fashioned out of pure copper, these are the official currency of the entire civilized world.
- Trades:
- 1 bat wing → 3 coins
- 1 bone → 15 coins
- 1 monster guts → 20 coins
- 1 Meat → 5 coins
- 1 Small Tusk → 2 coins
- 1 Small Tusk + 10 coins → 1 Carving Knife
- 1 Monster Bone + 15 coins → 1 Bone Club
- 2 bat wing + 50 coins → 1 Flying Boots
Bat Wing
Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.
- Trades:
- 1 bat wing → 3 coins
Monster Bones
Famously dense, monster bones are great for making weapons and for fertilization.
- Trades:
- 1 bone → 15 coins
- 1 Monster Bone + 15 coins → 1 Bone Club
- 2 bat wing + 50 coins → 1 Flying Boots
Monster Guts
They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.
- Trades:
- 1 monster guts → 20 coins
Carving Knife
A handy tool for butchers and hunters alike.
- Attack Power: 1
- Trades:
- 1 Small Tusk + 10 coins → 1 Carving Knife
Small Tusk
“A pointy tooth, not particularly impressive, but a useful material to some tool makers.”
- Trades:
- 1 Small Tusk → 2 coins
- 1 Small Tusk + 10 coins → 1 Carving Knife
Meat
“A tasty source of protein from a monster of the less sentient variety.”
- Trades:
- 1 Meat → 5 coins
Bone Club
A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.
- Attack Power: 3
- Trades:
- 1 Monster Bone + 15 coins → 1 Bone Club
Shriek
“An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.”
- Attack Power: 3
- Destroy after use
- Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon
Flying Boots
“A pair of magical winged boots.”
- An Adventurer in possession of these boots has their TP set to 2 on a Respawn.
- Trades:
- 2 bat wing + 50 coins → 1 Flying Boots