Marketplace

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List of Items

Coins

Fashioned out of pure copper, these are the official currency of the entire civilized world.

Bat Wing

Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.

Monster Bones

Famously dense, monster bones are great for making weapons and for fertilization.

Monster Guts

They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.

Carving Knife

A handy tool for butchers and hunters alike.

  • Attack Power: 1
  • Scavenging Power: 1

Small Tusk

A pointy tooth, not particularly impressive, but a useful material to some tool makers.

Meat

A tasty source of protein from a monster of the less sentient variety.

Bone Club

A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.

  • Attack Power: 3

Shriek

An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.

  • Attack Power: 3
  • Destroy after use
  • Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon

Flying Boots

A pair of magical winged boots.

  • An Adventurer in possession of these boots has their TP set to 2 on a Respawn.

Purple Ichor

Extremely useful for potion making, the blood of the purple Man-eating Worm is extremely valuable.

Poisonous Stinger

The Man-eating Worm’s main weapon; it is extremely dangerous. Handy for assassins.

  • Attack Power: 2
  • If they have not Hunted since the last Respawn, an Adventurer may destroy their Poisonous Stinger to remove a Monster from the same Wilds as the Adventurer.

Hearty Meal

Grub, chow, eats, vittles, food.

  • An Adventurer may destroy this item to increase their TP by 2.

Cryptic Clue

Strange glowing runes giving fragmentary prophecies

Squid Thingy Larva

The juvenile stage of a squid thingy, newly lodged in its human host

  • A Squid Thingy Larva may not be given to another adventurer

Pikachu

When several of these monsters gather, their electricity could build and cause lightning storms.

  • An Adventurer in possession of this item has their Support set to 2 during Respawning.
  • If an Adventurer loses possession of this item, decrease their Support by 2, if possible.

Lightning

An electric bolt, literally in a bottle.

  • Attack Power: 4
  • Destroy after use

Detective Hat

A relic of a past dynasty, or a forced reference? That’s one case in need of solving.

List of Trades

  • 1 bat wing → 3 coins
  • 1 bone → 15 coins
  • 1 monster guts → 20 coins
  • 1 Meat → 5 coins
  • 1 Small Tusk → 2 coins
  • 1 Small Tusk + 10 coins → 1 Carving Knife
  • 1 Monster Bone + 15 coins → 1 Bone Club
  • 2 bat wing + 50 coins → 1 Flying Boots
  • 1 Purple Ichor → 35 coins
  • 1 Monster Guts + 1 Meat → Hearty Meal
  • 40 coins → Hearty Meal