Sandbox
Narrative
Definitions
There exists a Wiki page called "Threads." Each section of Threads contains a single Thread, as defined below. Threads may exist on only the Threads page.
The following list of definitions applies only to text on the Threads page, excluding headings.
- A Thread is a collection of Moves, with a possible Intro. Threads may be created by direct Proposal or as dictated by a Rule or Rules. Threads may begin with either a Prompt or a Result. Threads may not contain any text that is not a Prompt, a Command, or a Result. (Results may begin a Thread for the purpose of providing introductory text. They may be thought of as the result of starting a game.)
- An Intro is a Result that begins a Thread.
- A Move is a sequence of a Prompt, the following Command, and the following Result. All text in a Thread must be part of a Move, except for the optional Intro. A Move that is lacking a Command and/or a Result is incomplete; otherwise, it is complete. At any time, only the last Move of a Thread may be incomplete.
- A Prompt is any occasion of the following sequence of three characters: newline, right angle bracket (>), space.
- A Command is any string of text that 1) immediately follows a Prompt, and 2) consists of no more than seven words, and 3) has exactly one newline, which must be the last character of the Command.
- A Result is any text that 1) either begins a Thread or immediately follows a Command, and 2) ends with a newline, and 3) does not contain a Prompt.
- For the purposes of this list, a "newline" is whatever sequence of characters forces the text to continue on the next line. It is considered a single character, regardless of technical implementation. (This is to prevent CR/LF nonsense that no one should be expected to understand or think about.)
Mechanics
Each day, each Protagonist may add
- up to two Commands, OR
- up to two Results, OR
- one Command and the following Result.
Each week, each Protagonist may delete
- up to two Commands, OR
- up to two Results (and their following Prompts) OR
- the last complete Move.
Unless otherwise noted, adding a Result always adds the Prompt of the next Move automatically.
Neither Commands, nor Results, nor Prompts have any effect on the gamestate other than their own existence, unless a Rule dictates it.
When a Protagonist adds a Command or Result, the text e adds may be arbitrary, unless a Rule dictates otherwise. In addition, if a Rule dictates particular text for a Command's Result, the Protagonist may still add arbitrary text AFTER that text, unless a Rule prohibits it.
If a change to a Thread would make any part of it break the conditions in this Rule, that change may not be made under any circumstances. This paragraph takes precedence over any other Rule.