Species Compendium

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Revision as of 05:32, 3 November 2014 by 75th Trombone (talk | contribs) (1 revision)
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Wanderer

  • Attack: 5
  • Health: 4
  • Cost: 3
  • Behaviour: Moves to a random adjacent square.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

Zoombie

  • Attack: 7
  • Health: 2
  • Cost: 5
  • Behaviour: Moves three squares downward.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

Ghoul

  • Attack: 8
  • Health: 4
  • Cost: 10
  • Behaviour: Moves a square to the left.

Bombie

  • Attack: 0
  • Health: 2
  • Cost: 15
  • Behaviour: Moves at most three squares to the left until it is in a square with any object or zombie other than itself, then explodes. Whenever a Bombie attacks, it explodes instead.

Carcass

  • Attack: 6
  • Health: 3
  • Cost: 10
  • Behaviour: moves to an adjacent Square of the choice of the Farmer who caused this Zombie to Shamble.

Infestor

  • Attack: 7
  • Health: 3
  • Cost: 15
  • Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
  • Powers: Whenever it would destroy a Crop, instead that Crop becomes a Weed. Infestors ignore Weeds when Shambling.

Psychic Zombie

  • Attack: 0
  • Health: 5
  • Cost: 10
  • Behavior: If one exists, attacks the rightmost crop in its current row. Otherwise, moves one square to the left. Ignores sheds when shambling.
  • Powers: After attacking a crop, its attack is raised by 1.