Species Compendium
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This page was gamestate in an unspecified dynasty (see which pages link here). It is being kept for archival purposes and is not part of the current BlogNomic game. |
Wanderer
- Attack: 5
- Health: 4
- Cost: 3
- Behaviour: Moves to a random adjacent square.
- Powers: Whenever it kills or destroys anything, it moves a square to the left.
Zoombie
- Attack: 7
- Health: 2
- Cost: 5
- Behaviour: Moves three squares downward.
- Powers: Whenever it kills or destroys anything, it moves a square to the left.
Ghoul
- Attack: 8
- Health: 4
- Cost: 10
- Behaviour: Moves a square to the left.
Bombie
- Attack: 0
- Health: 2
- Cost: 15
- Behaviour: Moves at most three squares to the left until it is in a square with any object or zombie other than itself, then explodes. Whenever a Bombie attacks, it explodes instead.
Carcass
- Attack: 6
- Health: 3
- Cost: 10
- Behaviour: moves to an adjacent Square of the choice of the Farmer who caused this Zombie to Shamble.
Infestor
- Attack: 7
- Health: 3
- Cost: 15
- Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
- Powers: Whenever it would destroy a Crop, instead that Crop becomes a Weed. Infestors ignore Weeds when Shambling.
Psychic Zombie
- Attack: 0
- Health: 5
- Cost: 10
- Behavior: If one exists, attacks the rightmost crop in its current row. Otherwise, moves one square to the left. Ignores sheds when shambling.
- Powers: After attacking a crop, its attack is raised by 1.