Species Compendium

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Go stones.png This page was gamestate in an unspecified dynasty (see which pages link here). It is being kept for archival purposes and is not part of the current BlogNomic game.

Wanderer

  • Attack: 5
  • Health: 4
  • Cost: 3
  • Behaviour: Moves to a random adjacent square.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

Zoombie

  • Attack: 7
  • Health: 2
  • Cost: 5
  • Behaviour: Moves three squares downward.
  • Powers: Whenever it kills or destroys anything, it moves a square to the left.

Ghoul

  • Attack: 8
  • Health: 4
  • Cost: 10
  • Behaviour: Moves a square to the left.

Bombie

  • Attack: 0
  • Health: 2
  • Cost: 15
  • Behaviour: Moves at most three squares to the left until it is in a square with any object or zombie other than itself, then explodes. Whenever a Bombie attacks, it explodes instead.

Carcass

  • Attack: 6
  • Health: 3
  • Cost: 10
  • Behaviour: moves to an adjacent Square of the choice of the Farmer who caused this Zombie to Shamble.

Infestor

  • Attack: 7
  • Health: 3
  • Cost: 15
  • Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
  • Powers: Whenever it would destroy a Crop, instead that Crop becomes a Weed. Infestors ignore Weeds when Shambling.

Psychic Zombie

  • Attack: 0
  • Health: 5
  • Cost: 10
  • Behavior: If one exists, attacks the rightmost crop in its current row. Otherwise, moves one square to the left. Ignores sheds when shambling.
  • Powers: After attacking a crop, its attack is raised by 1.