Game Changelog

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This is a record of significant changes to the Core, Special Case and Appendix sections of the rules, which returning players should be aware of.

28 April 2009
Fair Play rules were formally added, replacing existing minor clauses about spam and multiple accounts.
18 August 2015
A Slack channel was introduced, eventually replacing the old IRC channel.
10 September 2017
The Special Case top-level section to the Ruleset was created and various miscellaneous rules that were previously proposed as needed or had been clogging up the Core rules were moved there from the previous Core rules.
12 September 2017
BlogNomic now becomes "dormant" if there are fewer than five active players, switching off until new players join.
8 May 2017
Proposals and CfJs now explicitly require a "[Core]" tag in their title if they are to amend Core rules, and the same for Special Case / Appendix edits. This is largely to prevent "change all X to Y" proposals inadvertently overwriting Core ruletext. (Tags were altered in September 2020 to be unnecessary in certain unambiguous cases.)
27 July 2018
The "Imperial Deferentials" Special Case rule, when switched on, makes Emperor DEFERENTIAL votes default to the majority (rather than being null votes). Such votes are often cast when a proposal is more about gameplay than game design, and the Emperor wants to leave the decision to the players.
23 January 2019
Core scams are no longer acceptable under Fair Play rules.
8 July 2019
Some dynasties have a 'Traitor' who is given permission to lie and betray (with no requirement for this status to tie into the dynasty's mechanics)
8 November 2019
The GNDT is replaced with an embedded wiki page and a separate dice roller script.
22 November 2019
Admins who hadn't been seen for two years were de-adminned for security reasons (see this post for a list of affected players and some context)
25 March 2021
Imperial Deferentials were changed to make player DEFs into abstentions.