Item List

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Go stones.png This page was gamestate during The First Dynasty of Yoda. It is being kept for archival purposes and is not part of the current BlogNomic game.

10 Foot Pole

  • Name - 10 Foot Pole
  • Item Type - Weapon
  • For Sale - Yes
  • Cost -1
  • Temporary Effect - None
  • Number of Uses - Infinite
  • Lasting Effect - None
  • Requirements - None
  • Equipped Effect - Bearer may at any time push an object or surface that is no more than 10 feet away from him. If this is done, any effect of pushing takes place, if any.

Bread

  • Name - Bread
  • Item Type - Food
  • For Sale - Yes
  • Cost - 5
  • Temporary Effect - heals Bearer 2 HP
  • Number of Uses - 1
  • Lasting Effect - none
  • Requirements - None
  • Equipped Effect - None

Apple

  • Name - Apple
  • Item Type - Food
  • For Sale - Yes
  • Cost - 10
  • Temporary Effect - heals Bearer 5 HP
  • Number of Uses - 1
  • Lasting Effect - none
  • Requirements - None
  • Equipped Effect - None

Fish

  • Name - Fish
  • Item Type - Food
  • For Sale - Yes
  • Cost - 15
  • Temporary Effect - heals Bearer 10 HP
  • Number of Uses - 1
  • Lasting Effect - none
  • Requirements - None
  • Equipped Effect - None

Basic Weapon

  • Name - Basic Weapon
  • Item Type - Weapon
  • For Sale - Yes
  • Cost - 5 gold pieces
  • Temporary Effect - The Bearer may change this Item’s name to any name of the form “Basic X”, where X is the name of a real-world weapon which was in use before the year 1400 AD.
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements - none
  • Equipped Effect - none

Heavy Weapon

  • Name - Heavy Weapon
  • Item Type - Weapon
  • For Sale - Yes
  • Cost - 20 gold pieces
  • Temporary Effect - The Bearer may change this Item’s name to any name of the form “Heavy X”, where X is the name of a real-world weapon which was in use before the year 1400 AD.
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements - A STR of at least 5
  • Equipped Effect - The Bearer’s STR is considered to be 2 higher for the purpose of destroying inanimate objects or calculating how many HP he hit a target for

Apprentice Wand

  • Name - Apprentice Wand
  • Item Type - Weapon
  • For Sale - Yes
  • Cost - 40 gold pieces
  • Temporary Effect - The wand explodes in a shower of flashy but harmless sparks.
  • Number of Uses - 1
  • Lasting Effect - none (see the Equipped Effect)
  • Requirements - An INT of at least 4
  • Equipped Effect - The Bearer’s Combat skill is considered equal to their Magic skill for the purpose of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules.

Armored Sombrero

  • Name - Armored Sombrero
  • Item Type - Hat.
  • For Sale - Yes
  • Cost - 10 gold pieces
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements - none
  • Equipped Effect - The Bearer loses 1 less HP from anything described as an “attack from above” by the Rules or the Dungeon Master.

Fashionable Shirt

  • Name - Fashionable Shirt
  • Item Type - Shirt
  • For Sale - Yes
  • Cost - 25 gold pieces
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements - A SOC of at least 3
  • Equipped Effect - The Bearer’s SOC is considered to be 1 higher when dealing with Humans and non-Monster NPCs.

Healer's Ring

  • Name – Healer’s Ring
  • Item Type – Accessory
  • For Sale - Yes
  • Cost - 50
  • Temporary Effect - Heals Bearer for a number of HP equal to his Magic skill.
  • Number of Uses - 8
  • Lasting Effect - none
  • Requirements – none
  • Equipped Effect – The Bearer cannot become Dead by the means described in the Rule called “Health”. If the Bearer’s HP would become 1 or less, the Bearer automatically uses it repeatedly until it either runs out of Uses or his HP is at least 2.

Ring of Stealth

  • Name – Ring of Stealth
  • Item Type - Accessory
  • For Sale - No
  • Cost - 50
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements – The Bearer must be wearing at most one other Ring. The Bearer must have a SPD of at least 2.
  • Equipped Effect – The Bearer’s Thievery skill is increased by 1 for the purposes of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules. The Bearer’s SPD is decreased by 1 for the purposes of all Rules except for the Rule entitled “Attributes” and its subrules.

Ring of Drunkenness

  • Name – Ring of Drunkenness
  • Item Type - Accessory
  • For Sale - No
  • Cost - 50
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements – The Bearer must have a SOC of at least 2.
  • Equipped Effect – The Bearer’s Revelry skill is increased by 1 for the purposes of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules. The Bearer’s SOC is decreased by 1 for the purposes of all Rules except for the Rule entitled “Attributes” and its subrules.

Ring of Fasting

  • Name – Ring of Fasting
  • Item Type - Accessory
  • For Sale - No
  • Cost - 40
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements – The Bearer must have a VOR of at least 3.
  • Equipped Effect – The Bearer’s Religion skill is increased by 1 for the purposes of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules. The Bearer’s VOR is decreased by 2 for the purposes of all Rules except for the Rule entitled “Attributes” and its subrules.

Ring of Aggression

  • Name – Ring of Aggression
  • Item Type - Accessory
  • For Sale - No
  • Cost - 50
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements - The Bearer must have a INT of at least 2.
  • Equipped Effect – The Bearer’s Combat skill is increased by 1 for the purposes of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules. The Bearer’s INT is decreased by 1 for the purposes of all Rules except for the Rule entitled “Attributes” and its subrules.

Ring of Study

  • Name – Ring of Study
  • Item Type - Accessory
  • For Sale - No
  • Cost - 50
  • Temporary Effect - none
  • Number of Uses - Infinite
  • Lasting Effect - none
  • Requirements –The Bearer must have a STR of at least 2.
  • Equipped Effect – The Bearer’s Magic skill is increased by 1 for the purposes of all Rules except for the Rules entitled “Skills” and “Experience” and their subrules. The Bearer’s STR is decreased by 1 for the purposes of all Rules except for the Rule entitled “Attributes” and its subrules.