Difference between revisions of "Marketplace"

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(Enacting "Economic opportunity zone")
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===Small Tusk===
 
===Small Tusk===
“A pointy tooth, not particularly impressive, but a useful material to some tool makers.
+
''A pointy tooth, not particularly impressive, but a useful material to some tool makers.''
  
 
===Meat===
 
===Meat===
“A tasty source of protein from a monster of the less sentient variety.
+
''A tasty source of protein from a monster of the less sentient variety.''
  
 
=== Bone Club ===
 
=== Bone Club ===
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===Shriek===
 
===Shriek===
“An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.
+
''An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.''
  
 
* Attack Power: 3
 
* Attack Power: 3
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* Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon
 
* Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon
  
===Flying Boots===
+
===Flying Boots===''A pair of magical winged boots.''
“A pair of magical winged boots.
 
  
 
* An Adventurer in possession of these boots has their TP set to 2 on a Respawn.
 
* An Adventurer in possession of these boots has their TP set to 2 on a Respawn.
 +
 +
===Purple Ichor===
 +
''Extremely useful for potion making, the blood of the purple Man-eating Worm is extremely valuable.''
 +
 +
===Poisonous Stinger===
 +
''The Man-eating Worm’s main weapon; it is extremely dangerous. Handy for assassins.''
 +
*Attack Power: 2
 +
*If they have not Hunted since the last Respawn, an Adventurer may destroy their Poisonous Stinger to remove a Monster from the same Wilds as the Adventurer.
  
 
== List of Trades ==
 
== List of Trades ==

Revision as of 12:23, 24 February 2019

List of Items

Coins

Fashioned out of pure copper, these are the official currency of the entire civilized world.

Bat Wing

Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.

Monster Bones

Famously dense, monster bones are great for making weapons and for fertilization.

Monster Guts

They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.

Carving Knife

A handy tool for butchers and hunters alike.

  • Attack Power: 1

Small Tusk

A pointy tooth, not particularly impressive, but a useful material to some tool makers.

Meat

A tasty source of protein from a monster of the less sentient variety.

Bone Club

A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.

  • Attack Power: 3

Shriek

An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.

  • Attack Power: 3
  • Destroy after use
  • Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon

===Flying Boots===A pair of magical winged boots.

  • An Adventurer in possession of these boots has their TP set to 2 on a Respawn.

Purple Ichor

Extremely useful for potion making, the blood of the purple Man-eating Worm is extremely valuable.

Poisonous Stinger

The Man-eating Worm’s main weapon; it is extremely dangerous. Handy for assassins.

  • Attack Power: 2
  • If they have not Hunted since the last Respawn, an Adventurer may destroy their Poisonous Stinger to remove a Monster from the same Wilds as the Adventurer.

List of Trades

  • 1 bat wing → 3 coins
  • 1 bone → 15 coins
  • 1 monster guts → 20 coins
  • 1 Meat → 5 coins
  • 1 Small Tusk → 2 coins
  • 1 Small Tusk + 10 coins → 1 Carving Knife
  • 1 Monster Bone + 15 coins → 1 Bone Club
  • 2 bat wing + 50 coins → 1 Flying Boots