Difference between revisions of "Marketplace"

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(Enacting "Wild Boars")
(Enacting "Punching monsters 2")
Line 10: Line 10:
 
** 1 Meat → 5 coins
 
** 1 Meat → 5 coins
 
** 1 Small Tusk → 2 coins
 
** 1 Small Tusk → 2 coins
** 1 Small Tusk + 15 coins → 1 Carving Knife
+
** 1 Small Tusk + 10 coins → 1 Carving Knife
 +
** 1 Monster Bone + 15 coins → 1 Bone Club
  
 
=== Bat Wing ===
 
=== Bat Wing ===
Line 25: Line 26:
 
* Trades:
 
* Trades:
 
** 1 bone → 15 coins
 
** 1 bone → 15 coins
 +
** 1 Monster Bone + 15 coins → 1 Bone Club
  
 
=== Monster Guts ===
 
=== Monster Guts ===
Line 32: Line 34:
 
* Trades:
 
* Trades:
 
** 1 monster guts → 20 coins
 
** 1 monster guts → 20 coins
 
  
 
===Carving Knife===
 
===Carving Knife===
"A handy tool for butchers and hunters alike. Once per Hunt, if an Adventurer has a Carving Knife in their inventory, they may add 1 to the value of a valid spoil roll. They must specify which spoil roll they wish to increase before rolling."
+
''A handy tool for butchers and hunters alike.''
  
 +
* Attack Power: 1
 
* Trades:
 
* Trades:
**1 Small Tusk + 15 coins → 1 Carving Knife
+
**1 Small Tusk + 10 coins → 1 Carving Knife
  
 
===Small Tusk===
 
===Small Tusk===
Line 45: Line 47:
 
*Trades:
 
*Trades:
 
**1 Small Tusk → 2 coins
 
**1 Small Tusk → 2 coins
**1 Small Tusk + 15 coins → 1 Carving Knife
+
**1 Small Tusk + 10 coins → 1 Carving Knife
  
 
===Meat===
 
===Meat===
Line 52: Line 54:
 
*Trades:
 
*Trades:
 
**1 Meat → 5 coins
 
**1 Meat → 5 coins
 +
 +
=== Bone Club ===
 +
 +
''A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.''
 +
 +
* Attack Power: 3
 +
* Trades:
 +
** 1 Monster Bone + 15 coins → 1 Bone Club

Revision as of 02:46, 21 February 2019

List of Items

Coins

Fashioned out of pure copper, these are the official currency of the entire civilized world.

  • Trades:
    • 1 bat wing → 3 coins
    • 1 bone → 15 coins
    • 1 monster guts → 20 coins
    • 1 Meat → 5 coins
    • 1 Small Tusk → 2 coins
    • 1 Small Tusk + 10 coins → 1 Carving Knife
    • 1 Monster Bone + 15 coins → 1 Bone Club

Bat Wing

Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.

  • Trades:
    • 1 bat wing → 3 coins

Monster Bones

Famously dense, monster bones are great for making weapons and for fertilization.

  • Trades:
    • 1 bone → 15 coins
    • 1 Monster Bone + 15 coins → 1 Bone Club

Monster Guts

They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.

  • Trades:
    • 1 monster guts → 20 coins

Carving Knife

A handy tool for butchers and hunters alike.

  • Attack Power: 1
  • Trades:
    • 1 Small Tusk + 10 coins → 1 Carving Knife

Small Tusk

“A pointy tooth, not particularly impressive, but a useful material to some tool makers.”

  • Trades:
    • 1 Small Tusk → 2 coins
    • 1 Small Tusk + 10 coins → 1 Carving Knife

Meat

“A tasty source of protein from a monster of the less sentient variety.”

  • Trades:
    • 1 Meat → 5 coins

Bone Club

A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.

  • Attack Power: 3
  • Trades:
    • 1 Monster Bone + 15 coins → 1 Bone Club