Marketplace

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Revision as of 00:51, 22 February 2019 by Pokes (talk | contribs) (Enacting "Economic opportunity zone")
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List of Items

Coins

Fashioned out of pure copper, these are the official currency of the entire civilized world.

Bat Wing

Thin and delicate, these wings are rather easy to salvage. They’re not extremely useful, but they fetch a decent price.

Monster Bones

Famously dense, monster bones are great for making weapons and for fertilization.

Monster Guts

They look and smell disgusting, but if you can stand the scent long enough to get them to a trading post, they’ll fetch a high price, as many see them as a delicacy.

Carving Knife

A handy tool for butchers and hunters alike.

  • Attack Power: 1

Small Tusk

“A pointy tooth, not particularly impressive, but a useful material to some tool makers.”

Meat

“A tasty source of protein from a monster of the less sentient variety.”

Bone Club

A weapon-smith can carve a club out of bone. Because they’re incredibly heavy, they really pack a punch.

  • Attack Power: 3

Shriek

“An enchanted shriek that can be captured in a jar. It grows louder and more chilling with each surface it echoes off.”

  • Attack Power: 3
  • Destroy after use
  • Can only be used by an Adventurer in Dank Cave or Labyrinthine Canyon

Flying Boots

“A pair of magical winged boots.”

  • An Adventurer in possession of these boots has their TP set to 2 on a Respawn.

List of Trades

  • 1 bat wing → 3 coins
  • 1 bone → 15 coins
  • 1 monster guts → 20 coins
  • 1 Meat → 5 coins
  • 1 Small Tusk → 2 coins
  • 1 Small Tusk + 10 coins → 1 Carving Knife
  • 1 Monster Bone + 15 coins → 1 Bone Club
  • 2 bat wing + 50 coins → 1 Flying Boots