Plays

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Revision as of 19:16, 11 March 2017 by Cuddlebeam (talk | contribs)
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In BlogNomic, like in many other games, there are "plays".

Cleanup: (Spring Cleanup): Making a proposal that doesn’t change the effect of any of the rules, but redefines them in a way that is more comprehensible and takes up less space to write.

Benefiting a Majority: Equivalent to "Defecting a Minority". Making a proposal that benefits a majority that includes yourself and/or defects a minority that doesn't include yourself. It's based on the voting system, because quorum is required to make a proposal pass, and the benefit you would share with your majority works as incentive/bribe to get the proposal (and therefore benefit for yourself) passed.

-Chaff: Making deliberately flawed or controversial proposals to move the focus away from others in the queue, or from game actions you’re taking. A distraction.

-Air keyboarding: Making complex proposals when you’re about to win, to make it look as if you think the game is ongoing.

-Fool’s Gold: A resource which is stockpiled by a minority of players before any use is proposed for it, meaning that the majority will probably never want to give it a use.