Ruleset 111

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Atoms shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Atoms may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.

Atoms

Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be an Atom. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become an Atom.

An Atom may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. An Atom may not rejoin the game within two weeks after having left. An Atom may only change their name as a result of a proposal approving the change.

Some Atoms are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Atoms who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

This rule may not be overridden by dynastic rules.

Idle Atoms

Some Atoms are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Atoms”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Atoms are not counted as Atoms.

If a Proposal contains a provision that targets a specifically named Idle Atom, then that Idle Atom is considered to be Unidle solely for the purposes of enacting that specific provision

When an Atom is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Atom Idled in a different dynasty), the Atom is given the default value for new Atom, if such a value exists.

An Admin may render an Atom Idle if that Atom has asked to become Idle in an entry or comment from the past four days, or if that Atom has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time provided they’ve made a post or comment declaring their intent to do so in the past four days. An Admin may Unidle an Atom if that Atom has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Atom who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Atom, known as the Schema. If there is no Schema, the Dynasty is a Metadynasty.

Votable Matters

A Votable Matter is a post which Atoms may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Each Atom may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. An Atom’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Atom never has a Vote, even if they were an Atom previously and had cast a valid Vote.

Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.

Proposals

Any Atom may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Atom already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When an Atom casts an explicit vote AGAINST their own Proposal, this renders the Proposal Self-Killed, even if the author later changes their Vote. The Schema may use VETO as a voting icon to cast a Vote on a proposal; when the Schema casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Schema later changes their Vote.

If an Atom other than the Schema casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Schema. When the Schema has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Schema's Vote for the purposes of other rules unless otherwise specified.

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:

  • It has been Vetoed or Self-Killed.
  • The number of Atoms who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

Calls for Judgement

If two or more Atoms actively disagree as to the interpretation of the Ruleset, or if an Atom feels that an aspect of the game needs urgent attention, then any Atom may raise a Call for Judgement (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.

A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.

Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If an Atom (other than the Schema) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Atom”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Every Atom may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A Pending DoV may be enacted if any of the following is true:

  • It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Schema has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for at least 12 hours, and the number of Atoms who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Atom who made the DoV as its Schema. That Atom may pass this role to another Atom at this point by making a post to that effect, if they wish. The Hiatus continues until the new Schema makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Schema's chosen theme for the new Dynasty, and may optionally specify that the terms Atom and Schema will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it has a number of AGAINST Votes that exceed Quorum, the Atom who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if an Atom's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.

  • A single person should not control more than one Atom within BlogNomic.
  • An Atom should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • An Atom should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • An Atom should not edit their own blog comments once posted, nor those of any other Atom.
  • An Atom should not edit the "Entry Date" field of a blog post.
  • An Atom should not make a DoV primarily to delay the game by putting it into Hiatus.
  • An Atom should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Seasonal Downtime

Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.

Dynastic Rules

Truth

There is a wiki page called Truths which consists of two sections, Axioms and Theorems, each containing an ordered list of True Formulae. No Truths may contradict each other.

Any Atom can propose to add an item to either list by submitting an entry in the “Proof” category that states the Formula to be added, which section to add it to, and, for a Theorem, a logical sequence of deductions that leads to it from existing Truths (unless the Atom already has 2 Proofs pending). Multiple Truths, each accompanied by the above required specifications, may be added by a single Proof. Proofs are Votable Matters and as such are governed by the rule “Votable Matters”. Proofs cannot be Vetoed. The oldest pending Proof may be enacted by any Admin if either of the following is true:

  • It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and has not been Self-Killed.
  • It has been open for voting for at least 24 hours, it has more than 1 valid Vote cast on it, it has more valid Votes cast on it FOR than AGAINST, and has not been Self-Killed.

Any pending Proof may be failed by any Admin, if any of the following are true:

  • It has been Self-Killed.
  • The number of Atoms who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.
  • It cannot be Enacted without causing a contradiction between Truths.

If a Proof somehow ends up being pending for more than 4 days, it is ignored for the purpose of calculating the oldest pending Proof, and can be failed by any Admin.

Each Theorem shall have next to it a link to the Proof that introduced it.

If a Proof is Enacted it is hence considered True.

Petersen

The Essential Letters are H, K, R, W, and Y. An Essence is an unordered pair of distinct Essential Letters. Each Atom initially has no Essence, but an atom with no Essence may set their Essence to any valid value. The GNDT column “Essence” contains an Atom’s Essence, or “-” if they have no Essence. Two Atoms are Bonded if they both have Essences, their Essences have no letter in common, and they are in the same Domain.


Formulae

A Formula is an unambiguous statement in first-order logic. Formulae may contain free variables. Formulae may be written using prose, symbols, or a mixture of the two. The use of undefined terminology does not constitute ambiguity unless it results in the structure of the Formula being ambiguous. A Formula is either True or False within its context.

In a Formula, “=” denotes equality; Formulae are considered equal if and only if they have the same truth value. “&&”, “||”, and “~” denote the logical AND, OR, and NOT operators, respectively. “->” denotes the material implication operator. “FA” and “TE” are abbreviations of “for all” and “there exists”, respectively. Square brackets function only as a grouping symbol; they do not have any additional semantics. “0” and “1” represent the trivially False Formula and the trivially True Formula, respectively.

Challenges

Each Atom has a nonnegative integer number of Challenge Points, tracked in the GNDT and defaulting to 10. If an Atom does not currently have a pending Challenge Post they may spend between 1 and 5 Challenge Points to make a Challenge Post. A Challenge Post is a Story Post whose title consist of “Challenge Post (Y)” and whose content consists of a single theorem where Y is the number of Challenge Points the Atom spent. The Challenge Post is then said to be in the Open Phase.

If a Challenge Post is in the Open Phase, Atoms (other than the one who made the Challenge Post) may comment on a Challenge Post with what they believe to be logical sequence of deductions that leads to the theorem in the Challenge Post from existing Truths.

If a Challenge Post has been in the Open Phase for 48 hours, the Atom who made the post may add a comment what they believe to be a logical sequence of deductions that leads to the theorem in the Challenge Post from existing Truths. The Challenge Post then enters the Voting Phase.

If a Challenge Post is in the Voting Phase, all Atoms may comment on the Challenge Post with the name of the Atom who they feel was first to actually supply a logical sequence of deductions that leads to the theorem in the Challenge Post from existing Truths. If they do not feel any Atom made such a comment, they may instead vote with the AGAINST marker. Atoms may change their vote by making another comment. They may also use the AGAINST marker if they believe any of the logical sequence of deductions (or group of deductions) used would be unreasonable for someone to figure out on their own.

If a Challenge Post has been in the Voting Phase for 48 hours, any Atom may resolve it. If a single Atom received more Votes for them than any other Atom or AGAINST votes, they receive the number of Challenge Points which the original Atom spent forming the Challenge. If the Atom who made the Challenge Post receives the most Votes, they instead receive twice the number of Challenge Points they spent. If AGAINST votes had the most or tied for the most, no Atom receives any Challenge Points. If multiple Atoms received tied for the most votes (and AGAINST did not tie for the most), then of the tied Atoms, the one who commented first on the Challenge Post receives the Challenge Points. The Challenge Post then enters the Closed Phase.

If a Challenge Post has been in the Open Phase for 96 hours, it automatically enters the Closed Phase.

If a Challenge Post is not in the Closed Phase, it is considered Pending.

The logical sequences of deductions used in response to Challenge Posts may not exceed 50 steps.

As long as some Atom has successfully and correctly proven the theorem when the Challenge Post enters the Closed Phase, add the theorem to Truths

Atomic Logic

If A is the name of an Atom, then {A} is a variable that can be used in Formulae. If A1 and A2 are different Atoms, then the Formula “{A1} = {A2}” is False. For any expression E, the Formula “Atom(E)” (in prose, “E is an Atom”) is equivalent to “[E = {A1}] || [E = {A2}] || ... || [E = {An}]”, where A1, A2, ..., An are the names of all Atoms. If A1 and A2 are Atoms that have Essences, then the Formula “{A1} ::: {A2}” (in prose, “{A1} is Bonded to {A2}”) is True if the Atoms are Bonded and False if the Atoms are not Bonded.

If P is the name of a GNDT column and E is a value, then the formula Has(A,P,E) is True if Atom A has a value E for P, and is False otherwise. The formula Exists(P,E) is True if any Atom has a value of E for P, and is False otherwise. In Formulae {A@} represents the set of all Atoms.

If A is the name of an Atom, and the Formula "HAV({A})" (in prose, "{A} has achieved victory" or "{A} wins") is an Axiom or Theorem, then that Atom has achieved victory.

Nucleons

There is one type of Nucleon for each Essential Letter. The number of Nucleons of each type that each Atom possesses is tracked in the GNDT (if, for instance, they have one H, one K, and two R nucleons, this should be written as “H K 2R”). Any Atom may, as a Weekly Communal Action, award each Atom the Nucleons corresponding to the letters in their Essence. (If an Atom has no Essence, they are awarded no Nucleons.) Any Atom may, as a Daily Action, select an Atom that they are Bonded to, and transfer up to two of that Atom’s Nucleons to themself. If an Atom ever possesses twenty Nucleons of the same type, that Atom has achieved victory.

Domains

There shall be a new property of Atoms called their Domain. Two Atoms with the same Domain property are to be called “in the same Domain.” The GNDT column “Domain” specifies an Atom’s Domain. A valid Domain is any string of characters; it is encouraged to use easily distinguishable names. A new Domain is created by an Atom moving or being moved into it. A Domain is destroyed if it no longer has any Atoms in it, unless it is “Origin”. The Domain “Origin” cannot be destroyed. Atoms in the same Domain can be Bonded; Atoms not in the same Domain cannot. All Atoms are by default in the Domain “Origin.” As a Daily Action an Atom may change its own Domain. An Atom may spend one Challenge Point at any time to change the Domain of another Atom.

Functions

If two Atoms’ Essences have exactly one Essential Letter in common, then there exists a Function between the dissimilar Essential Letters of those Atoms’ Essences. (The Function may be considered a bijection because it is symmetric.) Such a Function is said to go through the Domains of the corresponding Atoms. If two different (though not necessarily disjoint) pairs of Atoms both have Functions between the same Essential Letters, those pairs and their Functions are said to be homomorphic. If both Functions additionally go through the same Domains, they are said to be isomorphic.

Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Atoms.
Daily Action
If a game action is a Daily Action, each Atom able to perform it may take that action once each day, but not more than once every ten hours.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
An Atom’s Effective Vote Comment with respect to a given Votable Matter means that Atom’s Comment to that Votable Matter, if any, that contains that Atom’s Vote on that Votable Matter.
Flavour Text
When posting a blog entry, an Atom may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
May
"is permitted to"
May not
"is not permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via Blognomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Atoms is half the number of Atoms in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Atoms it is referring to, it is referring to a Quorum of all Atoms.
Resolve/Resolution
If used in a context of a Votable Matter, the world “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
Rule
Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
Shall
"is required to"
Should
"is recommended that"
Sibling Rule
Two rules are “siblings” of each other if they are both direct subrules of the same rule.
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Atom able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
If a game action is a Weekly Communal Action, it can be performed by any Atom, but only if it has not been performed (by any Atom) already in the same week.
Wiki
The BlogNomic Wiki at http://blognomic.com/wiki/index.php?title=Main_Page

Gamestate Tracking

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Atom may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. No entry may be more than one of the following official types of post: Votable Matters, and Idling Post.

If no Atom has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Atom may update any Atom's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Atom may correct the GNDT to comply with the Gamestate.

If an Atom feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Atoms are encouraged to raise a Call for Judgement instead. Atoms shall be assigned a password for the GNDT when they join the Nomic.

Random Generators

The GNDT can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.

Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Atom with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Atoms to transfer a numeric value only allows them to transfer that value from themselves to another Atom (of their choice unless otherwise stated).
  • An Atom who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified.
  • If a game variable has no defined starting value for new Atoms, or for existing Atoms upon the variable’s creation, then that starting value is zero (for numerical variables) or blank (for a text string or list).
  • Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • Unless explicitly stated otherwise, a wiki page shall be blanked when it becomes gamestate.
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a rule would ever have no name, it is instead named “Unnamed Rule”.
  • The names of rules are not themselves rule text and have no effect other than being rule names.

Time

  • For the purpose of all rules, time in Blognomic is in UTC.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of an Atom if it is explicitly stated that it refers to an Atom's name.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any Rule;
  2. A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
  3. If both contradicting parts are a Core Rule, or if both of them are a Dynastic Rule, the part with more limited scope applies. (e.g. if the rules “Atoms may Kick each other” and “Atoms may not kick each other on Tuesdays” exist, and it is Tuesday, Atoms may not Kick each other.)
  4. If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Atoms may Punch a Spaceman on Friday” and “Atoms may not Punch Spacemen on Friday”, then Atoms may not Punch Spacemen on Friday.)