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Ruleset 128

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Kaijus shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Kaijus may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.

Kaijus

Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Kaiju. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Kaiju.

A Kaiju may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Kaiju may not rejoin the game within two weeks after having left. A Kaiju may only change their name as a result of a proposal approving the change.

Some Kaijus are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Kaijus who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Idle Kaijus

Some Kaijus are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Kaijus”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Kaijus are not counted as Kaijus.

If a Proposal contains a provision that targets a specifically named Idle Kaiju, then that Idle Kaiju is considered to be Unidle solely for the purposes of enacting that specific provision

When a Kaiju is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Kaiju Idled in a different dynasty), the Kaiju is given the default value for new Kaiju, if such a value exists.

An Admin may render a Kaiju Idle if that Kaiju has asked to become Idle in an entry or comment from the past four days, or if that Kaiju has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Kaiju if that Kaiju has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Kaiju who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.

Admins who are unidling themselves should, in their first EVC following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Kaiju, known as the Emperor. If there is no Emperor, the Dynasty is a Metadynasty.

Votable Matters

A Votable Matter is a post which Kaijus may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.

Each Kaiju may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Kaiju’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Kaiju never has a Vote, even if they were a Kaiju previously and had cast a valid Vote.

Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.

Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.

Proposals

Any Kaiju may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Kaiju already has 2 Proposals pending, or has already made 3 Proposals that day).

Special Proposal Voting

When a Kaiju casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Self-Killed, even if the author later changes their Vote. The Emperor may use VETO as a voting icon to cast a Vote on a proposal; when the Emperor casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Emperor later changes their Vote.

If a Kaiju other than the Emperor casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Emperor. When the Emperor has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Emperor's Vote for the purposes of other rules unless otherwise specified.

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:

  • It has been Vetoed or Self-Killed.
  • The number of Kaijus who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

Calls for Judgement

If two or more Kaijus actively disagree as to the interpretation of the Ruleset, or if a Kaiju feels that an aspect of the game needs urgent attention, then any Kaiju may raise a Call for Judgement (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.

A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.

Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If a Kaiju (other than the Emperor) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Kaijus”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.

Every Kaiju may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A Pending DoV may be enacted if any of the following is true:

  • It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Emperor has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for at least 12 hours, and the number of Kaijus who are not voting AGAINST it is less than Quorum.
  • It has been open for voting for at least 48 hours and cannot be Enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Kaiju who made the DoV as its Emperor. That Kaiju may pass this role to another Kaiju at this point by making a post to that effect, if they wish. The Hiatus continues until the new Emperor makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Emperor's chosen theme for the new Dynasty, and may optionally specify that the terms Kaiju and Emperor will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Kaiju who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Kaiju's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.

  • A single person should not control more than one Kaiju within BlogNomic.
  • A Kaiju should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Kaiju should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • A Kaiju should not edit their own blog comments once posted, nor those of any other Kaiju.
  • A Kaiju should not edit the "Entry Date" field of a blog post.
  • A Kaiju should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Kaiju should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Seasonal Downtime

Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.

Dynastic Rules

Alliances

Each Kaiju strives to form alliances with the other contenders for the throne. Some such alliances are made known to all; others are negotiated silently, sometimes with half of a partnership unaware it even exists.

Each Kaiju has a Right Claw and a Left Claw, collectively called their Claws, each of which is the name of another Kaiju. The Right Claw is a public alliance, and is tracked via a text field in the GNDT. The Left Claw is tracked privately, by the Emperor. Both of these properties default to nothing, and if either property is not set to a valid choice, it is considered to be nothing.

A Kaiju may, as a Daily Action, change their Right Claw to any valid Claw choice by updating the GNDT and making a comment to this effect; OR may change their Left Claw to the name of any valid Claw choice by sending a private message to the Emperor to this effect. Taking one of these actions counts against the daily limit for taking either, unless the Claw they are changing would otherwise be nothing.

The only valid Claw choices for any given Kaiju are the names of active Kaiju besides themself. A Kaiju may never set one Claw to be the same as their other Claw.

A Kaiju who does not have a Right Claw and a Left Claw each set to a valid, active Kaiju may not take actions under any Dynastic Rules but this one.

Kaiju Cladistics

Each Kaiju has a Type, which defaults to nothing, and for which the valid values are: Mutant, Robot, Alien or nothing; this Type is tracked in the GNDT. If a Kaiju’s Type is nothing, they may set it to Mutant, Robot or Alien at any time.

Prestige

Each Kaiju has an amount of Prestige, which is a nonnegative integer defaulting to 100, and which is tracked in the GNDT. This represents their current standing in the eyes of the Kaiju Court. It is best not to be seen striving too hard for an advantage; however, it is worse to be seen at a disadvantage.

The Emperor should call a meeting of the Kaiju Court at least once per week, but may not do so if fewer than 24 hours have passed since the Emperor made a Bid Post or if a Colossal Action has been used in the previous 12 hours. The time between two consecutive meetings of the Kaiju Court is known as an Epoch.

At each meeting of the Kaiju Court, if there are more listed Aspects than there are Kaiju, the Emperor will offer four Aspects for bidding, selected from the list in the rule “Aspects.” For each Aspect offered, the Emperor shall create a Story Post with the title of the Aspect it represents; such a Story Post is active as soon as it is posted. When calling a new meeting of the Kaiju Court, the Emperor must indicate in the first relevant Story Post that the last Epoch has ended and the new Epoch has begun. The Emperor should then post Story Posts for the remaining Aspects at their own convenience during the following 24 hours. These are known as Bid Posts.

While such a Story Post is active, Kaiju may post Bid Comments on it; a valid Bid Comment consists of a positive integer x which is greater than the previous valid Bid Comment and less than their current Prestige. They must then decrease their own Prestige by x and increase the Prestige of the Kaiju who posted the last valid Bid Comment before theirs by x. (If there was no previous valid Bid Comment, if the bidding Kaiju themself posted the previous Bid Comment, or the poster of the previous valid Bid Comment has since become idle, then the bidding Kaiju loses x Prestige but no one gains any as a result.) If they fail to pay Prestige in this way within five minutes, or cannot pay, their Bid Comment is not valid. If they do in fact do pay within five minutes of posting the Bid Comment, they gain control of the Aspect the Story Post represents, and its previous controller, if any, loses control of it.

As long as a Kaiju controls an Aspect, that Kaiju has its passive effects applied to them, if any, and may use its active effects, if any, as laid out in the text of the Aspect itself. Any Kaiju who has that Kaiju as their Left Claw may use its active effects in the same way, as long as that Kaiju remains their Left Claw.

When the Emperor calls a new meeting of the Kaiju Court and offers new Aspects, all Kaiju lose control of the Aspects they previously held, and the Story Posts for those Aspects are no longer active. Additionally, if a single Kaiju has a higher Prestige than every other Kaiju at this point, that Kaiju gains 1 Lab Token.

Lab Tokens

Each Kaiju has a number of Lab Tokens, which are tracked in the GNDT and default to zero.

No more than once every 96 hours, the Emperor may make a Lab Post, which must be a post in the story post category that offers the Kaiju access to their Underground Atomic Gene Laboratory (which may also be referred to as the UAGL, or just “the Lab”). During the 48 hours following the commencement of such a post, each Kaiju may once privately message the Emperor with a single bid, which must be an amount of Prestige that is lower than the total amount of Prestige that that Kaiju has at the time at which the bids are evaluated. Lab Posts conclude after 48 hours has passed since they were first published to the BlogNomic, or whenever every eligible Kaiju has sent the Emperor a bid; at their first opportunity following the conclusion of a Lab Post, the Emperor must carry out the following steps:

  • Evaluate the bids and establish which two Kaiju have made the largest bids;
  • Comment on the story post to announce that bidding has closed, which two Kaiju have won, and what the combined total of their Prestige bids was (“the Pot”);
  • Reduce the Prestige of each of those two Kaiju in the GNDT by the amount of their respective bids; and
  • Increase the Prestige of every other Kaiju in the GNDT by the Pot divided by the number of Kaiju to submit non-successful bids, rounded down if necessary.
  • The two Kaiju named in the conclusion of a Lab Post may increase their Lab Tokens by 1, once, at any point in the next 24 hours.

Should more than two Kaiju tie for the largest bid, the word “two” in the above list shall instead be treated as if it were the number of Kaiju tying for the largest bid. If only one Bid is received, the word “two” in the above list shall instead be treated as if it were "one". If no bids were received, all the steps are skipped.

The Emperor does not count as a Kaiju for the purposes of this rule.

Lab Research

A Kaiju may spend a Lab Token to select an Aspect which had an active Story Post during the previous Epoch, and make a new Story Post with the title of that Aspect. This is considered to be equivalent to a Story Post that had been made by the Emperor when calling a meeting of the Kaiju Court, for that Aspect.

Aspects

An Aspect consists of a name, a Power Score, zero or one Passive Effects, zero or one Active Effects, an Activation Cost if it has an Active Effect, and possibly Restrictions on its use. An Aspect’s Power Score is always equal to the value of the most recent valid Bid Comment on its Story Post. Active and Passive Effects may affect the gamestate as stated in their text. To use an Active Effect, a Kaiju must pay its Activation Cost.

The list of possible Aspects is as follows:

  • Title: Earsplitting Shriek
Active Effect: Reduce the Prestige of two other Kaiju of your choice by 5.
Activation Cost: 5 Prestige
Restrictions: This Aspect may only be activated as a Colossal Action.
  • Title: Vertebral Barbs
Active Effect: Reduce the Prestige of a Kaiju of your choice by 5, if that Kaiju has chosen you as a target of an Active Effect since you last activated Vertebral Barbs.
Activation Cost: 3 Prestige
Restrictions: This Aspect is a Mutation. It may only be activated as a Colossal action.
  • Title: Infravision
Active Effect: Reduce the Prestige of a Kaiju of your choice by 5, if that Kaiju has used an Active Effect since you last activated or gained control of Infravision.
Activation Cost: 3 Prestige
Restrictions: This Aspect is a Technology. This Aspect may only be activated as a Colossal Action.
  • Title: Metallic Plating
Passive Effect: If the Prestige of the Kaiju who possesses this Aspect would be reduced due to the Active Effect of another Kaiju, the Prestige is either reduced by zero or it is reduced by two minus what the reduction would have been, whichever is greater.
Restrictions: This Aspect is a Technology.
  • Title: Exploit Alliance
Active Effect: Gain control of any Aspect with an active Story Post. No further Bid Comments on that Story Post are considered valid thereafter.
Activation Cost: 1 Lab Token
Restrictions: When using Exploit Alliance, you must post a comment noting that you have gained control of it on the relevant Story Post. You may only use Exploit Alliance to gain control of an Aspect that is currently controlled by the Right Claw of your Right Claw, or the Right Claw of your Left Claw.
  • Title: It’s Just A Rubber Suit
Active Effect: Reduce the Prestige of any one Kaiju by 10 * the number of Lab Tokens you have.
Activation Cost: 10 Prestige
Restrictions: May only be activated as a Colossal Action. It’s Just A Rubber Suit may not be used to affect any Kaiju who has at least one Lab Token.
  • Title: DETI Institute
Active Effect: Reduce the Prestige of each Alien Kaiju by 5.
Activation Cost: 3 Prestige
Restrictions: This Aspect is a Location. This Aspect may only be activated as a Colossal Action.
  • Title: Pyrrhic Nova
Active Effect: Cause any one Kaiju to lose half their current Prestige, rounded down.
Activation Cost: Half your current Prestige, rounded up, or 10 Prestige, whichever is greater
Restrictions: Pyrrhic Nova is a Mutation, and may only be activated as a Colossal Action. You cannot use Pyrrhic Nova against a Kaiju if that Kaiju has already been the target of Pyrrhic Nova since the last call for a meeting of the Kaiju Court.
  • Title: Breeder Reactor
Passive Effect: When the next meeting of the Kaiju Court is called, the Emperor shall increase your Prestige by 2 * x, where x is the number of unbroken hours for which you most recently had control of Breeder Reactor, up to a maximum of 40 Prestige.
Restrictions: Breeder Reactor is a Location. When you gain control of Breeder Reactor, you must increase the Prestige of its previous controller (if any) by 2 * x, where x is the number of unbroken hours for which they most recently had control of Breeder Reactor, up to a maximum of 40 Prestige.
  • Title: Sly Handoff
Active Effect: Reduce the Prestige of any one Kaiju by 10. Increase the Prestige of your Right Claw or your Left Claw by 10.
Activation Cost: 15 Prestige
Restrictions: Sly Handoff may only be activated as a Colossal Action.
  • Title: Interesting Specimen
Passive Effect: When you send a bidding message to the Emperor to attempt to gain Lab Tokens, your bid is considered to be twice the value you specify, but only for the purpose of establishing which Kaiju have the highest bids.
Restrictions: Interesting Specimen is a Mutation.
  • Title: EMP Cannon
Active Effect: Choose a Technology Aspect: its Effects are considered to be blank for the remainder of the Epoch.
Activation Cost: 3 Prestige
Restrictions: This Aspect is a Technology.
  • Title: Cryo-Locker
Active Effect: One Kaiju of your choice may not spend Prestige or Lab Tokens, or use any Aspect’s Active Effect, for the rest of this Epoch. That Kaiju may not have their Prestige reduced by any Active Effect during this time.
Activation Cost: 1 Lab Token
Restrictions: Cryo-Locker may only be activated as a Colossal Action.
  • Title: Ultra-Humility
Passive Effect: If your Prestige drops below the Power Score of Ultra-Humility, you immediately gain 30 Prestige.
Restrictions: You may only gain Prestige through the Passive Effect of Ultra-Humility once per Epoch.
  • Title: Escalating Tensions
Passive Effect: Kaiju other than you and your Right Claw may only make Bid Comments that are integer multiples of this Aspect’s Power Score.
  • Title: A Thousand Cuts
Active Effect: Reduce the Prestige of any one Kaiju by 3.
Activation Cost: 2 Prestige
  • Title: Monitoring Station
Active Effect: Choose a Kaiju whose Type is “nothing” (and who has been a Kaiju for the previous seven days) and set their Type to any valid value.
Activation Cost: 2 Prestige
Restrictions: This Aspect is a Location.
  • Title: DNA Scrambler
Passive Effect: Reduce the Prestige of a Kaiju of your choice by X, where X is the Power Score of a Mutation they control.
Activation Cost: 3 Prestige
Restrictions: This Aspect is a Technology, and may only be activated as a Colossal Action.
  • Title: Marianas Trench
Active Effect: Set your Prestige to 50 and lose control of all Aspects. You may not post Bid Comments nor be the target of opponents’ Colossal Actions for the remainder of the Epoch.
Activation Cost: 0 Prestige
Restrictions: This Aspect is a Location.
  • Title: Military Base
Active Effect: If one Kaiju has a higher Prestige than all others, their is Prestige halved (rounding up).
Activation Cost: 10 Prestige
Restrictions: This Aspect is a Location and may only be activated as a Colossal Action.
  • Title: Oxygen Destroyer
Active Effect: A Kaiju of your choice loses 5 Prestige for each time that this Aspect has already been activated this Epoch.
Activation Cost: 5 Prestige
Restrictions: This Aspect is a Technology, and may only be activated as a Colossal Action.
  • Title: Denounce
Active Effect: Reduce the Prestige of a target Kaiju by twice the Power Score of this Aspect.
Activation Cost: (Power Score) Prestige
Restrictions: May only be activated as a Colossal Action.
  • Title: Riposte
Active Effect: If a target Kaiju has reduced your Prestige by x via an Active Effect since you last used Riposte against them (or since you gained control of Riposte, if you have not used Riposte against them this Epoch), reduce their Prestige by 2 * x.
Activation Cost: 10 Prestige
Restrictions: May only be activated as a Colossal Action.
  • Title: Tag Out
Active Effect: If your Right Claw or Left Claw is Disgraced, set their Prestige to 50 and gain control of any Aspects they control.
Passive Effect: You may not change your Right Claw or Left Claw while you control Tag Out.
Activation Cost: 10 Prestige
Restrictions: You may activate Tag Out only once per Epoch.

If an Aspect is described in its restrictions as a Mutation, only Mutants and Aliens may post bids on it. If it’s described in its restrictions as a Technology, only Aliens and Robots may post bids on it. If it’s described in its restrictions as a Location, only Robots and Mutants may post bids on it.

If a Kaiju has more than one Location Aspect, then the Effects of all of that Kaiju’s Location Aspects are considered to be blank.

A Kaiju may not take an Aspect's Colossal Action if they have already taken it three times since the most recent meeting of the Kaiju Court.

Legends

A Kaiju other than the Emperor may, as a daily action, make a Legend Post, being a blog entry that describes a single Aspect. If a Legend Post is more than 24 hours old and if the Emperor does not regard its Aspect as being overpowered, vague or otherwise objectionable, the Emperor may add the Aspect it describes to the list of possible Aspects in the ruleset.

Imperial Restlessness

If the Emperor did not perform a Colossal Action during the previous day, and if an Aspect is currently offered for bidding which includes a Colossal Action, then the Emperor is Restless. If the Emperor is Restless, then any Kaiju may reduce the Emperor's Prestige by 10 (to a minimum of 1), so long as no Kaiju has done so under this rule during the current day.

Dishonourable Aspects

An aspect which is Dishonourable will cause the user to become Dishonoured, unless they pay an additional cost, specified in the Restrictions for that aspect, the first time they use its Active Ability. If an additional cost is not specified, it is assumed to be equal to the Activation Cost of the aspect. An aspect with only Passive Abilities cannot be Dishonourable, and any Passive Abilities on a Dishonourable aspect with an Active Ability can not “trigger” Dishonourable.

Dishonour

Kaiju may be Dishonoured, but are not Dishonoured by default. Such information is tracked privately by the Emperor.

A Kaiju becomes Dishonoured if:

  • They take an action under a Dynastic Rule which reduces the Prestige of their Right Claw or Left Claw.

When the Emperor calls a meeting of the Kaiju Court, if any Kaiju are Dishonoured, then he must mention this and halve each such Kaiju’s Prestige (rounding down). Upon doing so, these Kaiju are no longer Dishonoured.

If there are three or fewer Kaiju, then Kaiju cannot become Dishonoured.

A Dishonoured Kaiju cannot win.

Might and Disgrace

Each Kaiju has a number of Tokens of Might, which are tracked privately by the Emperor and by each Kaiju individually.

Should one Kaiju reduce another Kaiju’s Prestige to 0, the Kaiju who has 0 Prestige becomes Disgraced, and the Kaiju reducing them (called the attacking Kaiju) gains two Tokens of Might. Any Kaiju who has the attacking Kaiju as Left Claw or Right Claw at that time gains one Token of Might. (A Kaiju with 0 Prestige may not have their Prestige reduced. Otherwise, if a Kaiju’s Prestige would be reduced below zero by another Kaiju’s action, it instead becomes zero.)

At any time, a Disgraced Kaiju may set their their Prestige to 50. They are then no longer Disgraced.

Should any Kaiju have at least ten Tokens of Might, and more Tokens of Might than any other Kaiju, they have achieved victory.

The Emperor may not gain Tokens of Might.

Patronage

A Kaiju may nominate a single Patron if it has not already done so during the current dynasty, and if the nominating Kaiju either joined BlogNomic or unidled (for the first time this dynasty) within the previous 24 hours. Patrons should be nominated in a post or comment to the BlogNomic blog.

A Kaiju is considered an Elder Kaiju if the following four statements are true for it:-

  • It has been a Kaiju in the current dynasty for more than seven days.
  • It has made at least two Legend Posts which have been accepted by the Emperor.
  • It has submitted at least three Proposals which have been enacted.
  • It has taken at least one Colossal Action.

If an Elder Kaiju has not already done so, it may Pay Tribute to its Patron (if it has one): upon doing so, both the Paying Kaiju and its Patron gain 25 Prestige.

The Military

The Military exists, and is considered to be a Kaiju for the purposes of dynastic rules only. It is tracked in the GNDT as if it were a Kaiju. It may not gain Tokens of Might and it may take actions even if it has no defined Claws.

Any Kaiju may cause the Military to Mobilise, at any time. Upon doing so, that Kaiju (the “Watcher”) takes the following actions on behalf of the Military, in the following order:-

  • If this is the first time the Military has Mobilised this Epoch, its Prestige is set to 50.
  • The single Technology or Location Bid Post whose Aspect has the lowest Power Score (if one exists) is considered to be the Human Focus. If the Military do not control the Human Focus, they bid 1 more than its current Power Score on it (if possible).
  • The Kaiju with the highest Prestige (other than the Military itself) is considered to be the Threat. If the Military have any Aspects which could lower another Kaiju’s Prestige, the Watcher may choose and activate one, once, making any decisions required of that Aspect (provided that the Threat’s Prestige is decreased as a result of the activation).


Appendix

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Core Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Kaijus.
Daily Action
If a game action is a Daily Action, each Kaiju able to perform it may take that action once each day, but not more than once every ten hours.
Day
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
A Kaiju’s Effective Vote Comment with respect to a given Votable Matter means that Kaiju’s Comment to that Votable Matter, if any, that contains that Kaiju’s Vote on that Votable Matter.
Flavour Text
When posting a blog entry, a Kaiju may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
May
"is permitted to"
May not
"is not permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Private Message
A message sent via Blognomic’s Private Messages system at blognomic.com.
Quorum
Quorum of a subset of Kaijus is half the number of Kaijus in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Kaijus it is referring to, it is referring to a Quorum of all Kaijus.
Resolve/Resolution
If used in a context of a Votable Matter, the world “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
Rule
Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
Shall
"is required to"
Should
"is recommended that"
Sibling Rule
Two rules are “siblings” of each other if they are both direct subrules of the same rule.
Story Post
A Story Post is an entry in the “Story Post” category.
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Subrule
A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
Vote
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
Week
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Kaiju able to perform it may take that action once each week, but not more than once every twenty-four hours.
Weekly Communal Action
A Weekly Communal action is a Weekly Action that can only be performed by one Kaiju per week.
Wiki
The BlogNomic Wiki at http://wiki.blognomic.com

Gamestate Tracking

Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Kaiju may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. No entry may be more than one of the following official types of post: Votable Matters, and Idling Post.

If no Kaiju has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Kaiju may update any Kaiju's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Kaiju may correct the GNDT to comply with the Gamestate.

If a Kaiju feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Kaijus are encouraged to raise a Call for Judgement instead. Kaijus shall be assigned a password for the GNDT when they join the Nomic.

Random Generators

The GNDT can be used to generate random results.

  • The DICEN command can be used to generate a random number between 1 and N.
  • The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
  • The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
  • The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.

Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Kaiju with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.

Clarifications

Numbers and Variables

  • If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
  • Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Kaijus to transfer a numeric value only allows them to transfer that value from themselves to another Kaiju (of their choice unless otherwise stated).
  • A Kaiju who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
  • If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
  • Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal's submission (and if the page did not exist at that time, it shall be blanked).
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a rule would ever have no name, it is instead named “Unnamed Rule”.
  • The names of rules are not themselves rule text and have no effect other than being rule names.
  • If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Kaiju A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.

Time

  • For the purpose of all rules, time in Blognomic is in UTC.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of a Kaiju if it is explicitly stated that it refers to a Kaiju's name.

Prioritisation

  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any Rule;
  2. A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
  3. If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Kaijus may Kick each other” and “Kaijus may not kick each other on Tuesdays” exist, and it is Tuesday, Kaijus may not Kick each other.)
  4. If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Kaijus may Punch a Spaceman on Friday” and “Kaijus may not Punch Spacemen on Friday”, then Kaijus may not Punch Spacemen on Friday.)